Do the Dueling fighting style, Divine Smite, and Oath of Devotion paladin's Sacred Weapon Channel Divinity...












3












$begingroup$


I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



Here's how he did it:

Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



Using RAW, is this legal?



I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










share|improve this question











$endgroup$

















    3












    $begingroup$


    I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



    Here's how he did it:

    Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



    Using RAW, is this legal?



    I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



    Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










    share|improve this question











    $endgroup$















      3












      3








      3





      $begingroup$


      I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



      Here's how he did it:

      Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



      Using RAW, is this legal?



      I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



      Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.










      share|improve this question











      $endgroup$




      I was in DM'ing a game the other day when the party's Level 3 Paladin one-hit KO'd a minor boss.



      Here's how he did it:

      Total damage = two-handed longsword (1d10) + Str modifier (+2) + Dueling fighting style (+2) + Divine Smite (2d8) + Sacred Weapon option from the Oath of Devotion (+5 from Charisma).



      Using RAW, is this legal?



      I allowed it to happen in our game because it was a great storytelling moment, but I just wanted to make sure if any rules were being broken. I read through the rules after the fact and I couldn't find anything that would stop this from happening. Am I missing something?



      Sidenote: Yes, the PC is only level 3 and already has a +5 Charisma modifier. He just got really lucky when rolling out his stats.







      dnd-5e class-feature damage paladin fighting-style






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 8 '18 at 7:17









      V2Blast

      20.7k360131




      20.7k360131










      asked Dec 7 '18 at 23:06









      Felipe D.Felipe D.

      3278




      3278






















          1 Answer
          1






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          12












          $begingroup$

          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either




          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.






          share|improve this answer











          $endgroup$













          • $begingroup$
            Interestingly, it's better to use it one handed than two handed!
            $endgroup$
            – BlueMoon93
            Dec 8 '18 at 1:36






          • 1




            $begingroup$
            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            $endgroup$
            – HellSaint
            Dec 8 '18 at 1:38










          • $begingroup$
            I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            $endgroup$
            – Revolver_Ocelot
            Dec 9 '18 at 6:51










          • $begingroup$
            @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            $endgroup$
            – HellSaint
            Dec 9 '18 at 10:39











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          1 Answer
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          1 Answer
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          12












          $begingroup$

          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either




          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.






          share|improve this answer











          $endgroup$













          • $begingroup$
            Interestingly, it's better to use it one handed than two handed!
            $endgroup$
            – BlueMoon93
            Dec 8 '18 at 1:36






          • 1




            $begingroup$
            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            $endgroup$
            – HellSaint
            Dec 8 '18 at 1:38










          • $begingroup$
            I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            $endgroup$
            – Revolver_Ocelot
            Dec 9 '18 at 6:51










          • $begingroup$
            @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            $endgroup$
            – HellSaint
            Dec 9 '18 at 10:39
















          12












          $begingroup$

          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either




          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.






          share|improve this answer











          $endgroup$













          • $begingroup$
            Interestingly, it's better to use it one handed than two handed!
            $endgroup$
            – BlueMoon93
            Dec 8 '18 at 1:36






          • 1




            $begingroup$
            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            $endgroup$
            – HellSaint
            Dec 8 '18 at 1:38










          • $begingroup$
            I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            $endgroup$
            – Revolver_Ocelot
            Dec 9 '18 at 6:51










          • $begingroup$
            @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            $endgroup$
            – HellSaint
            Dec 9 '18 at 10:39














          12












          12








          12





          $begingroup$

          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either




          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.






          share|improve this answer











          $endgroup$



          There are a few problems here



          First: you can't attack with two-handed weapons and get the dueling bonus
          Does Dueling Preclude Use of Two-Handed Weapons? - check here if you have doubts.



          Second:




          Sacred Weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to Attack rolls made with that weapon




          This bonus is added to the attack roll, not to the damage roll. I.e., it increases your chance to hit, not your damage.



          Also, note that it takes one action to get the buff, thus he can't attack in the same turn he used this feature.



          Therefore, the actual damage on hit would be either




          • 1d10 + 2 + 2d8 using the versatile property of the longsword

          • or 1d8 + 2 + 2 + 2d8 attacking with only one hand of the longsword.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Dec 8 '18 at 0:06









          David Coffron

          34.2k3119237




          34.2k3119237










          answered Dec 7 '18 at 23:15









          HellSaintHellSaint

          20.6k686164




          20.6k686164












          • $begingroup$
            Interestingly, it's better to use it one handed than two handed!
            $endgroup$
            – BlueMoon93
            Dec 8 '18 at 1:36






          • 1




            $begingroup$
            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            $endgroup$
            – HellSaint
            Dec 8 '18 at 1:38










          • $begingroup$
            I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            $endgroup$
            – Revolver_Ocelot
            Dec 9 '18 at 6:51










          • $begingroup$
            @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            $endgroup$
            – HellSaint
            Dec 9 '18 at 10:39


















          • $begingroup$
            Interestingly, it's better to use it one handed than two handed!
            $endgroup$
            – BlueMoon93
            Dec 8 '18 at 1:36






          • 1




            $begingroup$
            @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
            $endgroup$
            – HellSaint
            Dec 8 '18 at 1:38










          • $begingroup$
            I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
            $endgroup$
            – Revolver_Ocelot
            Dec 9 '18 at 6:51










          • $begingroup$
            @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
            $endgroup$
            – HellSaint
            Dec 9 '18 at 10:39
















          $begingroup$
          Interestingly, it's better to use it one handed than two handed!
          $endgroup$
          – BlueMoon93
          Dec 8 '18 at 1:36




          $begingroup$
          Interestingly, it's better to use it one handed than two handed!
          $endgroup$
          – BlueMoon93
          Dec 8 '18 at 1:36




          1




          1




          $begingroup$
          @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
          $endgroup$
          – HellSaint
          Dec 8 '18 at 1:38




          $begingroup$
          @BlueMoon93 Quite obvious since you spent your fighting feature in something that increases damage for 1-H weapons :P - otherwise you probably would get GWF and use a greatsword.
          $endgroup$
          – HellSaint
          Dec 8 '18 at 1:38












          $begingroup$
          I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
          $endgroup$
          – Revolver_Ocelot
          Dec 9 '18 at 6:51




          $begingroup$
          I want to note that you can make up for the loss of 6 damage by casting a Thunderous Smite (bonus action, +2d8 damage) beforehand. Paladins are just that good a dealing burst damage.
          $endgroup$
          – Revolver_Ocelot
          Dec 9 '18 at 6:51












          $begingroup$
          @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
          $endgroup$
          – HellSaint
          Dec 9 '18 at 10:39




          $begingroup$
          @Revolver_Ocelot sure, but then you just spent 2 out of your 3 spell slots in one attack. And you recover that only with a long rest. A Battlemaster fighter with action surge can deal 2d6 (rerolling 1 and 2) + 1d8 + 2d6 (rerolling 1 and 2) + 1d8 + 2*STR as well, for a total of 35.6 avg damage with +5 Str (since our paladin got +5 charisma on rolls). That would be a massive burst that can be used every short rest. Point being: nothing amazing on the paladin here
          $endgroup$
          – HellSaint
          Dec 9 '18 at 10:39


















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