Swift Package Manager - adding package to a project












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Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.



So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.





OS: macOS



Xcode 10, Swift 4.2





EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.










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    Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.



    So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.





    OS: macOS



    Xcode 10, Swift 4.2





    EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.










    share|improve this question



























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      0








      Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.



      So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.





      OS: macOS



      Xcode 10, Swift 4.2





      EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.










      share|improve this question
















      Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.



      So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.





      OS: macOS



      Xcode 10, Swift 4.2





      EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.







      xcode swift-package-manager






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      share|improve this question













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      edited Nov 22 '18 at 9:33







      Ivaylo Nikolov

















      asked Nov 22 '18 at 8:46









      Ivaylo NikolovIvaylo Nikolov

      13811




      13811
























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