Swift Package Manager - adding package to a project
Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.
So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.
OS: macOS
Xcode 10, Swift 4.2
EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.
xcode swift-package-manager
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Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.
So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.
OS: macOS
Xcode 10, Swift 4.2
EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.
xcode swift-package-manager
add a comment |
Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.
So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.
OS: macOS
Xcode 10, Swift 4.2
EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.
xcode swift-package-manager
Swift Package Manager became quite popular, so it is logical to take advantage of this software distribution implementation. So I decided to add a package to my existing Xcode project. Unfortunately there is a lot of information how to create a package and just a few lines how to use one. The best approach I've found so far is to convert my project into package ... sort of.
So if anyone knows how to include a package to a ... let's say brand new Xcode project, please share your experience.
OS: macOS
Xcode 10, Swift 4.2
EDIT: Just to clarify - I did some research and had found some directions here. Unfortunately it is not working as expected.
xcode swift-package-manager
xcode swift-package-manager
edited Nov 22 '18 at 9:33
Ivaylo Nikolov
asked Nov 22 '18 at 8:46
Ivaylo NikolovIvaylo Nikolov
13811
13811
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