Admob LibGDX Realization of rewarded












0















Good day, could you please assist. I am using LibGDX and AdMob.



I have an interface:



public interface AdService {

void showRewarded();
boolean rewardedVideoAdIsLoaded();

}


AndroidLauncher.java:



public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);


MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {

}

@Override
public void onRewardedVideoAdOpened() {

}

@Override
public void onRewardedVideoStarted() {

}

@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}

@Override
public void onRewarded(RewardItem rewardItem) {

}

@Override
public void onRewardedVideoAdLeftApplication() {

}

@Override
public void onRewardedVideoAdFailedToLoad(int i) {

}

@Override
public void onRewardedVideoCompleted() {

}
});
}

@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}

@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}


Then I call showRewarded() in the game to display ads.



ad.addListener(new InputListener(){

@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}

@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});


I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed() should be used. But I can not understand how I can do it.










share|improve this question























  • You can read here and here about your situation and how to deal with it. Hope this helps.

    – Kromzem
    Nov 23 '18 at 6:08


















0















Good day, could you please assist. I am using LibGDX and AdMob.



I have an interface:



public interface AdService {

void showRewarded();
boolean rewardedVideoAdIsLoaded();

}


AndroidLauncher.java:



public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);


MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {

}

@Override
public void onRewardedVideoAdOpened() {

}

@Override
public void onRewardedVideoStarted() {

}

@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}

@Override
public void onRewarded(RewardItem rewardItem) {

}

@Override
public void onRewardedVideoAdLeftApplication() {

}

@Override
public void onRewardedVideoAdFailedToLoad(int i) {

}

@Override
public void onRewardedVideoCompleted() {

}
});
}

@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}

@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}


Then I call showRewarded() in the game to display ads.



ad.addListener(new InputListener(){

@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}

@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});


I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed() should be used. But I can not understand how I can do it.










share|improve this question























  • You can read here and here about your situation and how to deal with it. Hope this helps.

    – Kromzem
    Nov 23 '18 at 6:08
















0












0








0








Good day, could you please assist. I am using LibGDX and AdMob.



I have an interface:



public interface AdService {

void showRewarded();
boolean rewardedVideoAdIsLoaded();

}


AndroidLauncher.java:



public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);


MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {

}

@Override
public void onRewardedVideoAdOpened() {

}

@Override
public void onRewardedVideoStarted() {

}

@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}

@Override
public void onRewarded(RewardItem rewardItem) {

}

@Override
public void onRewardedVideoAdLeftApplication() {

}

@Override
public void onRewardedVideoAdFailedToLoad(int i) {

}

@Override
public void onRewardedVideoCompleted() {

}
});
}

@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}

@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}


Then I call showRewarded() in the game to display ads.



ad.addListener(new InputListener(){

@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}

@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});


I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed() should be used. But I can not understand how I can do it.










share|improve this question














Good day, could you please assist. I am using LibGDX and AdMob.



I have an interface:



public interface AdService {

void showRewarded();
boolean rewardedVideoAdIsLoaded();

}


AndroidLauncher.java:



public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);

AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);


MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {

}

@Override
public void onRewardedVideoAdOpened() {

}

@Override
public void onRewardedVideoStarted() {

}

@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}

@Override
public void onRewarded(RewardItem rewardItem) {

}

@Override
public void onRewardedVideoAdLeftApplication() {

}

@Override
public void onRewardedVideoAdFailedToLoad(int i) {

}

@Override
public void onRewardedVideoCompleted() {

}
});
}

@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}

@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}


Then I call showRewarded() in the game to display ads.



ad.addListener(new InputListener(){

@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}

@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});


I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed() should be used. But I can not understand how I can do it.







android libgdx admob rewardedvideoad






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 21:52









АлексейАлексей

1




1













  • You can read here and here about your situation and how to deal with it. Hope this helps.

    – Kromzem
    Nov 23 '18 at 6:08





















  • You can read here and here about your situation and how to deal with it. Hope this helps.

    – Kromzem
    Nov 23 '18 at 6:08



















You can read here and here about your situation and how to deal with it. Hope this helps.

– Kromzem
Nov 23 '18 at 6:08







You can read here and here about your situation and how to deal with it. Hope this helps.

– Kromzem
Nov 23 '18 at 6:08














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