How to display / determine the index of a vertex in ARSCNFaceGeometry?





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I want to get the index of a specific vertex in the mesh of the ARSCNFaceGeometry.



I tried to add a SCNText to the vertex that displays the vertex index:



// Create face node
let faceNode = SCNNode(geometry: geometry) // geometry is the ARSCNFaceGeometry

// Get vertices of face node
let vertices = ...

// For each vertex
vertices.enumerated().forEach({ (index, vertex) in

// Create text geometry
let textGeometry = SCNText(string: text, extrusionDepth: 1)
textGeometry.firstMaterial?.diffuse.contents = UIColor.black

// Create text node
let textNode = SCNNode(geometry: textGeometry)
textNode.scale = SCNVector3(0.0002, 0.0002, 0.0002)
textNode.position = SCNVector3(vertex.x, vertex.y, vertex.z)

// Add text node to face mask node
faceNode.addChildNode(textNode)
})


But the result in Xcode Scene Editor is that some text nodes are positioned correctly, others are scattered all over the place:



enter image description here



Why are the text nodes positioned like that?



Is there another way to get the vertex indices?



Update:



I tried to add SCNBox to every vertex:



let box = SCNBox(width: 0.005, height: 0.005, length: 0.005, chamferRadius: 0)
box.firstMaterial?.multiply.contents = UIColor.blue
let boxNode = SCNNode(geometry: box)
boxNode = vertex
faceNode.addChildNode(boxNode)


The result shows that even the box positions are wrong. So how can I use the vertex to position each box centered in the mesh point?



enter image description here










share|improve this question































    0















    I want to get the index of a specific vertex in the mesh of the ARSCNFaceGeometry.



    I tried to add a SCNText to the vertex that displays the vertex index:



    // Create face node
    let faceNode = SCNNode(geometry: geometry) // geometry is the ARSCNFaceGeometry

    // Get vertices of face node
    let vertices = ...

    // For each vertex
    vertices.enumerated().forEach({ (index, vertex) in

    // Create text geometry
    let textGeometry = SCNText(string: text, extrusionDepth: 1)
    textGeometry.firstMaterial?.diffuse.contents = UIColor.black

    // Create text node
    let textNode = SCNNode(geometry: textGeometry)
    textNode.scale = SCNVector3(0.0002, 0.0002, 0.0002)
    textNode.position = SCNVector3(vertex.x, vertex.y, vertex.z)

    // Add text node to face mask node
    faceNode.addChildNode(textNode)
    })


    But the result in Xcode Scene Editor is that some text nodes are positioned correctly, others are scattered all over the place:



    enter image description here



    Why are the text nodes positioned like that?



    Is there another way to get the vertex indices?



    Update:



    I tried to add SCNBox to every vertex:



    let box = SCNBox(width: 0.005, height: 0.005, length: 0.005, chamferRadius: 0)
    box.firstMaterial?.multiply.contents = UIColor.blue
    let boxNode = SCNNode(geometry: box)
    boxNode = vertex
    faceNode.addChildNode(boxNode)


    The result shows that even the box positions are wrong. So how can I use the vertex to position each box centered in the mesh point?



    enter image description here










    share|improve this question



























      0












      0








      0


      1






      I want to get the index of a specific vertex in the mesh of the ARSCNFaceGeometry.



      I tried to add a SCNText to the vertex that displays the vertex index:



      // Create face node
      let faceNode = SCNNode(geometry: geometry) // geometry is the ARSCNFaceGeometry

      // Get vertices of face node
      let vertices = ...

      // For each vertex
      vertices.enumerated().forEach({ (index, vertex) in

      // Create text geometry
      let textGeometry = SCNText(string: text, extrusionDepth: 1)
      textGeometry.firstMaterial?.diffuse.contents = UIColor.black

      // Create text node
      let textNode = SCNNode(geometry: textGeometry)
      textNode.scale = SCNVector3(0.0002, 0.0002, 0.0002)
      textNode.position = SCNVector3(vertex.x, vertex.y, vertex.z)

      // Add text node to face mask node
      faceNode.addChildNode(textNode)
      })


      But the result in Xcode Scene Editor is that some text nodes are positioned correctly, others are scattered all over the place:



      enter image description here



      Why are the text nodes positioned like that?



      Is there another way to get the vertex indices?



      Update:



      I tried to add SCNBox to every vertex:



      let box = SCNBox(width: 0.005, height: 0.005, length: 0.005, chamferRadius: 0)
      box.firstMaterial?.multiply.contents = UIColor.blue
      let boxNode = SCNNode(geometry: box)
      boxNode = vertex
      faceNode.addChildNode(boxNode)


      The result shows that even the box positions are wrong. So how can I use the vertex to position each box centered in the mesh point?



      enter image description here










      share|improve this question
















      I want to get the index of a specific vertex in the mesh of the ARSCNFaceGeometry.



      I tried to add a SCNText to the vertex that displays the vertex index:



      // Create face node
      let faceNode = SCNNode(geometry: geometry) // geometry is the ARSCNFaceGeometry

      // Get vertices of face node
      let vertices = ...

      // For each vertex
      vertices.enumerated().forEach({ (index, vertex) in

      // Create text geometry
      let textGeometry = SCNText(string: text, extrusionDepth: 1)
      textGeometry.firstMaterial?.diffuse.contents = UIColor.black

      // Create text node
      let textNode = SCNNode(geometry: textGeometry)
      textNode.scale = SCNVector3(0.0002, 0.0002, 0.0002)
      textNode.position = SCNVector3(vertex.x, vertex.y, vertex.z)

      // Add text node to face mask node
      faceNode.addChildNode(textNode)
      })


      But the result in Xcode Scene Editor is that some text nodes are positioned correctly, others are scattered all over the place:



      enter image description here



      Why are the text nodes positioned like that?



      Is there another way to get the vertex indices?



      Update:



      I tried to add SCNBox to every vertex:



      let box = SCNBox(width: 0.005, height: 0.005, length: 0.005, chamferRadius: 0)
      box.firstMaterial?.multiply.contents = UIColor.blue
      let boxNode = SCNNode(geometry: box)
      boxNode = vertex
      faceNode.addChildNode(boxNode)


      The result shows that even the box positions are wrong. So how can I use the vertex to position each box centered in the mesh point?



      enter image description here







      xcode scenekit arkit scnnode arfacegeometry






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      edited Nov 26 '18 at 16:55







      Manuel

















      asked Nov 26 '18 at 15:54









      ManuelManuel

      5,93812052




      5,93812052
























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          The way I retrieved the vertices from the face mesh was wrong. I use this answer now to extract the vertices and it works.






          share|improve this answer
























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            1 Answer
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            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

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            active

            oldest

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            active

            oldest

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            0














            The way I retrieved the vertices from the face mesh was wrong. I use this answer now to extract the vertices and it works.






            share|improve this answer




























              0














              The way I retrieved the vertices from the face mesh was wrong. I use this answer now to extract the vertices and it works.






              share|improve this answer


























                0












                0








                0







                The way I retrieved the vertices from the face mesh was wrong. I use this answer now to extract the vertices and it works.






                share|improve this answer













                The way I retrieved the vertices from the face mesh was wrong. I use this answer now to extract the vertices and it works.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 27 '18 at 13:12









                ManuelManuel

                5,93812052




                5,93812052
































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