ARKit 2 - Crop Recognizing Images
So, my goal is:
Find known image
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }
let configuration = ARWorldTrackingConfiguration()
configuration.detectionImages = referenceImages
.
take a snapshot from sceneView
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage
I need extract the image form the SceneView.
This is my code,
I'm using the renderer.projectPoint method.
guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z
let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height
let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)
let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''
let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''
let points = [topLeft, topRight, bottomRight, bottomLeft]
self.drawPolygon(points, color:.green)
but it seems that this method depends on the position of the cell phone.
ios swift arkit
add a comment |
So, my goal is:
Find known image
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }
let configuration = ARWorldTrackingConfiguration()
configuration.detectionImages = referenceImages
.
take a snapshot from sceneView
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage
I need extract the image form the SceneView.
This is my code,
I'm using the renderer.projectPoint method.
guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z
let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height
let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)
let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''
let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''
let points = [topLeft, topRight, bottomRight, bottomLeft]
self.drawPolygon(points, color:.green)
but it seems that this method depends on the position of the cell phone.
ios swift arkit
2
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15
add a comment |
So, my goal is:
Find known image
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }
let configuration = ARWorldTrackingConfiguration()
configuration.detectionImages = referenceImages
.
take a snapshot from sceneView
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage
I need extract the image form the SceneView.
This is my code,
I'm using the renderer.projectPoint method.
guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z
let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height
let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)
let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''
let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''
let points = [topLeft, topRight, bottomRight, bottomLeft]
self.drawPolygon(points, color:.green)
but it seems that this method depends on the position of the cell phone.
ios swift arkit
So, my goal is:
Find known image
guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }
let configuration = ARWorldTrackingConfiguration()
configuration.detectionImages = referenceImages
.
take a snapshot from sceneView
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage
I need extract the image form the SceneView.
This is my code,
I'm using the renderer.projectPoint method.
guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z
let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height
let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)
let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''
let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''
let points = [topLeft, topRight, bottomRight, bottomLeft]
self.drawPolygon(points, color:.green)
but it seems that this method depends on the position of the cell phone.
ios swift arkit
ios swift arkit
edited Nov 26 '18 at 13:17
Carlos Andres Chaguendo
asked Nov 23 '18 at 21:39
Carlos Andres ChaguendoCarlos Andres Chaguendo
784413
784413
2
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15
add a comment |
2
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15
2
2
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15
add a comment |
1 Answer
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In my case, I solved it by doing this for each of the reference points.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
In my case, I solved it by doing this for each of the reference points.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
add a comment |
In my case, I solved it by doing this for each of the reference points.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
add a comment |
In my case, I solved it by doing this for each of the reference points.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
In my case, I solved it by doing this for each of the reference points.
let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)
let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z
let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)
let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))
answered Nov 26 '18 at 16:18
Carlos Andres ChaguendoCarlos Andres Chaguendo
784413
784413
add a comment |
add a comment |
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2
"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.
– Duncan C
Nov 23 '18 at 22:15