ARKit 2 - Crop Recognizing Images












-1















So, my goal is:





  1. Find known image



    guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }

    let configuration = ARWorldTrackingConfiguration()
    configuration.detectionImages = referenceImages



.





  1. take a snapshot from sceneView



     func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

    let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage


  2. I need extract the image form the SceneView.



enter image description here



This is my code,
I'm using the renderer.projectPoint method.



  guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z


let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height


let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)


let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''

let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''


let points = [topLeft, topRight, bottomRight, bottomLeft]

self.drawPolygon(points, color:.green)


but it seems that this method depends on the position of the cell phone.



enter image description here



enter image description here










share|improve this question




















  • 2





    "I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

    – Duncan C
    Nov 23 '18 at 22:15
















-1















So, my goal is:





  1. Find known image



    guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }

    let configuration = ARWorldTrackingConfiguration()
    configuration.detectionImages = referenceImages



.





  1. take a snapshot from sceneView



     func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

    let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage


  2. I need extract the image form the SceneView.



enter image description here



This is my code,
I'm using the renderer.projectPoint method.



  guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z


let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height


let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)


let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''

let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''


let points = [topLeft, topRight, bottomRight, bottomLeft]

self.drawPolygon(points, color:.green)


but it seems that this method depends on the position of the cell phone.



enter image description here



enter image description here










share|improve this question




















  • 2





    "I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

    – Duncan C
    Nov 23 '18 at 22:15














-1












-1








-1


1






So, my goal is:





  1. Find known image



    guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }

    let configuration = ARWorldTrackingConfiguration()
    configuration.detectionImages = referenceImages



.





  1. take a snapshot from sceneView



     func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

    let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage


  2. I need extract the image form the SceneView.



enter image description here



This is my code,
I'm using the renderer.projectPoint method.



  guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z


let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height


let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)


let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''

let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''


let points = [topLeft, topRight, bottomRight, bottomLeft]

self.drawPolygon(points, color:.green)


but it seems that this method depends on the position of the cell phone.



enter image description here



enter image description here










share|improve this question
















So, my goal is:





  1. Find known image



    guard let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: nil) else { return }

    let configuration = ARWorldTrackingConfiguration()
    configuration.detectionImages = referenceImages



.





  1. take a snapshot from sceneView



     func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {

    let image = sceneView.snapshot() // or else self.sceneView.session.currentFrame?.capturedImage


  2. I need extract the image form the SceneView.



enter image description here



This is my code,
I'm using the renderer.projectPoint method.



  guard let imageAnchor = anchor as? ARImageAnchor else {
return
}
let posx = anchorTr.x// fnode.convertPosition(node.position, to: node).x //self.positionFromTransform(node.simdTransform).x// node.simdTransform.columns.3.x
let posy = anchorTr.y//fnode.convertPosition(node.position, to: node).y //self.positionFromTransform(node.simdTransform).y//node.simdTransform.columns.3.y
let posz = anchorTr.z //node.simdTransform.columns.3.z


let width = referenceImage.physicalSize.width
let height = referenceImage.physicalSize.height


let topLeftPosition = SCNVector3(posx - Float(width / 2), posy - Float(height / 2), posz )
let topRightPosition = SCNVector3(posx + Float(width / 2), posy - Float(height / 2), posz )
let bottomLeftPosition = SCNVector3(posx - Float(width / 2), posy + Float(height / 2), posz )
let bottomRightPosition = SCNVector3(posx + Float(width / 2), posy + Float(height / 2), posz)


let topLeftProjection = renderer.projectPoint(topLeftPosition)
let topRightProjection = '''
let bottomLeftProjection = '''
let bottomRightProjection = '''

let topLeft = CGPoint(x: CGFloat(topLeftProjection.x), y: CGFloat( topLeftProjection.y))
let topRight = ''
let bottomLeft = ''''''
let bottomRight = '''


let points = [topLeft, topRight, bottomRight, bottomLeft]

self.drawPolygon(points, color:.green)


but it seems that this method depends on the position of the cell phone.



enter image description here



enter image description here







ios swift arkit






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share|improve this question













share|improve this question




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edited Nov 26 '18 at 13:17







Carlos Andres Chaguendo

















asked Nov 23 '18 at 21:39









Carlos Andres ChaguendoCarlos Andres Chaguendo

784413




784413








  • 2





    "I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

    – Duncan C
    Nov 23 '18 at 22:15














  • 2





    "I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

    – Duncan C
    Nov 23 '18 at 22:15








2




2





"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

– Duncan C
Nov 23 '18 at 22:15





"I want to <app feature>" posts are not well suited for this site. This site is for getting debugging help with code you've already written.

– Duncan C
Nov 23 '18 at 22:15












1 Answer
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In my case, I solved it by doing this for each of the reference points.



let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

let x = transform.columns.3.x
let y = transform.columns.3.y
let z = transform.columns.3.z

let position = SCNVector3(x, y, z)
let projection = renderer.projectPoint(position)

let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))





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    0














    In my case, I solved it by doing this for each of the reference points.



    let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

    let x = transform.columns.3.x
    let y = transform.columns.3.y
    let z = transform.columns.3.z

    let position = SCNVector3(x, y, z)
    let projection = renderer.projectPoint(position)

    let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))





    share|improve this answer




























      0














      In my case, I solved it by doing this for each of the reference points.



      let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

      let x = transform.columns.3.x
      let y = transform.columns.3.y
      let z = transform.columns.3.z

      let position = SCNVector3(x, y, z)
      let projection = renderer.projectPoint(position)

      let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))





      share|improve this answer


























        0












        0








        0







        In my case, I solved it by doing this for each of the reference points.



        let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

        let x = transform.columns.3.x
        let y = transform.columns.3.y
        let z = transform.columns.3.z

        let position = SCNVector3(x, y, z)
        let projection = renderer.projectPoint(position)

        let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))





        share|improve this answer













        In my case, I solved it by doing this for each of the reference points.



        let transform = node.simdConvertTransform(node.simdTransform, to: node.parent!)

        let x = transform.columns.3.x
        let y = transform.columns.3.y
        let z = transform.columns.3.z

        let position = SCNVector3(x, y, z)
        let projection = renderer.projectPoint(position)

        let screenPoint = CGPoint(x: CGFloat(projection.x), y: CGFloat( projection.y))






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 26 '18 at 16:18









        Carlos Andres ChaguendoCarlos Andres Chaguendo

        784413




        784413
































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