Puzzled by these golang issues with concurrency












0















I just finished the "Concurrency in go" course on coursera(https://www.coursera.org/learn/golang-concurrency/) and I really struggled with the last assignments. This is my submission:



// 1.There should be 5 philosophers sharing chopsticks, with one chopstick between each adjacent pair of philosophers.
// 2.Each philosopher should eat only 3 times (not in an infinite loop as we did in lecture)
// 3.The philosophers pick up the chopsticks in any order, not lowest-numbered first (which we did in lecture).
// 4.In order to eat, a philosopher must get permission from a host which executes in its own goroutine.
// 5.The host allows no more than 2 philosophers to eat concurrently.
// 6.Each philosopher is numbered, 1 through 5.
// 7.When a philosopher starts eating (after it has obtained necessary locks) it prints “starting to eat <number>” on a line by itself, where <number> is the number of the philosopher.
// 8.When a philosopher finishes eating (before it has released its locks) it prints “finishing eating <number>” on a line by itself, where <number> is the number of the philosopher.
package main

import (
"fmt"
"sync"
)

var eating = make(chan int, 2)

var mu sync.RWMutex
var everyoneAte int
var timesEaten = make(map[int]int, 5)

type chopstick struct {
sync.Mutex
}

type philosopher struct {
leftCs *chopstick
rightCs *chopstick
}

func alreadyAte(index int) bool {
mu.Lock()
defer mu.Unlock()
if timesEaten[index] == 3 {
return true
}
return false
}
func (p philosopher) eat(index int) {

eating <- 1

p.leftCs.Lock()
p.rightCs.Lock()

fmt.Printf("Starting to eat %vn", index)
fmt.Printf("Finishing eating %vn", index)
mu.Lock()
timesEaten[index]++
if timesEaten[index] == 3 {
everyoneAte++
}
mu.Unlock()
p.rightCs.Unlock()
p.leftCs.Unlock()
<-eating
}

func main() {
count := 5
chopsticks := make(*chopstick, count)
for i := 0; i < count; i++ {
chopsticks[i] = &chopstick{}
}

philosophers := make(*philosopher, count)
for i := 0; i < count; i++ {
philosophers[i] = &philosopher{
leftCs: chopsticks[i],
rightCs: chopsticks[(i+1)%count],
}
}
for {
mu.RLock()
if everyoneAte == count {
return
}
for i := 0; i < count; i++ {
if timesEaten[i] == 3 {
continue
}
go philosophers[i].eat(i + 1)
}
mu.RUnlock()
}

}


I did not understand how to implement #4 so I just used a buffered channel instead 🤷‍♂️



I don't understand why after returning, some philosophers have eaten more than 3 times 🙃



If everyone has answers to those questions, I would appreciate it. I've already submitted the assignment.










share|improve this question



























    0















    I just finished the "Concurrency in go" course on coursera(https://www.coursera.org/learn/golang-concurrency/) and I really struggled with the last assignments. This is my submission:



    // 1.There should be 5 philosophers sharing chopsticks, with one chopstick between each adjacent pair of philosophers.
    // 2.Each philosopher should eat only 3 times (not in an infinite loop as we did in lecture)
    // 3.The philosophers pick up the chopsticks in any order, not lowest-numbered first (which we did in lecture).
    // 4.In order to eat, a philosopher must get permission from a host which executes in its own goroutine.
    // 5.The host allows no more than 2 philosophers to eat concurrently.
    // 6.Each philosopher is numbered, 1 through 5.
    // 7.When a philosopher starts eating (after it has obtained necessary locks) it prints “starting to eat <number>” on a line by itself, where <number> is the number of the philosopher.
    // 8.When a philosopher finishes eating (before it has released its locks) it prints “finishing eating <number>” on a line by itself, where <number> is the number of the philosopher.
    package main

    import (
    "fmt"
    "sync"
    )

    var eating = make(chan int, 2)

    var mu sync.RWMutex
    var everyoneAte int
    var timesEaten = make(map[int]int, 5)

    type chopstick struct {
    sync.Mutex
    }

    type philosopher struct {
    leftCs *chopstick
    rightCs *chopstick
    }

    func alreadyAte(index int) bool {
    mu.Lock()
    defer mu.Unlock()
    if timesEaten[index] == 3 {
    return true
    }
    return false
    }
    func (p philosopher) eat(index int) {

    eating <- 1

    p.leftCs.Lock()
    p.rightCs.Lock()

    fmt.Printf("Starting to eat %vn", index)
    fmt.Printf("Finishing eating %vn", index)
    mu.Lock()
    timesEaten[index]++
    if timesEaten[index] == 3 {
    everyoneAte++
    }
    mu.Unlock()
    p.rightCs.Unlock()
    p.leftCs.Unlock()
    <-eating
    }

    func main() {
    count := 5
    chopsticks := make(*chopstick, count)
    for i := 0; i < count; i++ {
    chopsticks[i] = &chopstick{}
    }

    philosophers := make(*philosopher, count)
    for i := 0; i < count; i++ {
    philosophers[i] = &philosopher{
    leftCs: chopsticks[i],
    rightCs: chopsticks[(i+1)%count],
    }
    }
    for {
    mu.RLock()
    if everyoneAte == count {
    return
    }
    for i := 0; i < count; i++ {
    if timesEaten[i] == 3 {
    continue
    }
    go philosophers[i].eat(i + 1)
    }
    mu.RUnlock()
    }

    }


    I did not understand how to implement #4 so I just used a buffered channel instead 🤷‍♂️



    I don't understand why after returning, some philosophers have eaten more than 3 times 🙃



    If everyone has answers to those questions, I would appreciate it. I've already submitted the assignment.










    share|improve this question

























      0












      0








      0








      I just finished the "Concurrency in go" course on coursera(https://www.coursera.org/learn/golang-concurrency/) and I really struggled with the last assignments. This is my submission:



      // 1.There should be 5 philosophers sharing chopsticks, with one chopstick between each adjacent pair of philosophers.
      // 2.Each philosopher should eat only 3 times (not in an infinite loop as we did in lecture)
      // 3.The philosophers pick up the chopsticks in any order, not lowest-numbered first (which we did in lecture).
      // 4.In order to eat, a philosopher must get permission from a host which executes in its own goroutine.
      // 5.The host allows no more than 2 philosophers to eat concurrently.
      // 6.Each philosopher is numbered, 1 through 5.
      // 7.When a philosopher starts eating (after it has obtained necessary locks) it prints “starting to eat <number>” on a line by itself, where <number> is the number of the philosopher.
      // 8.When a philosopher finishes eating (before it has released its locks) it prints “finishing eating <number>” on a line by itself, where <number> is the number of the philosopher.
      package main

      import (
      "fmt"
      "sync"
      )

      var eating = make(chan int, 2)

      var mu sync.RWMutex
      var everyoneAte int
      var timesEaten = make(map[int]int, 5)

      type chopstick struct {
      sync.Mutex
      }

      type philosopher struct {
      leftCs *chopstick
      rightCs *chopstick
      }

      func alreadyAte(index int) bool {
      mu.Lock()
      defer mu.Unlock()
      if timesEaten[index] == 3 {
      return true
      }
      return false
      }
      func (p philosopher) eat(index int) {

      eating <- 1

      p.leftCs.Lock()
      p.rightCs.Lock()

      fmt.Printf("Starting to eat %vn", index)
      fmt.Printf("Finishing eating %vn", index)
      mu.Lock()
      timesEaten[index]++
      if timesEaten[index] == 3 {
      everyoneAte++
      }
      mu.Unlock()
      p.rightCs.Unlock()
      p.leftCs.Unlock()
      <-eating
      }

      func main() {
      count := 5
      chopsticks := make(*chopstick, count)
      for i := 0; i < count; i++ {
      chopsticks[i] = &chopstick{}
      }

      philosophers := make(*philosopher, count)
      for i := 0; i < count; i++ {
      philosophers[i] = &philosopher{
      leftCs: chopsticks[i],
      rightCs: chopsticks[(i+1)%count],
      }
      }
      for {
      mu.RLock()
      if everyoneAte == count {
      return
      }
      for i := 0; i < count; i++ {
      if timesEaten[i] == 3 {
      continue
      }
      go philosophers[i].eat(i + 1)
      }
      mu.RUnlock()
      }

      }


      I did not understand how to implement #4 so I just used a buffered channel instead 🤷‍♂️



      I don't understand why after returning, some philosophers have eaten more than 3 times 🙃



      If everyone has answers to those questions, I would appreciate it. I've already submitted the assignment.










      share|improve this question














      I just finished the "Concurrency in go" course on coursera(https://www.coursera.org/learn/golang-concurrency/) and I really struggled with the last assignments. This is my submission:



      // 1.There should be 5 philosophers sharing chopsticks, with one chopstick between each adjacent pair of philosophers.
      // 2.Each philosopher should eat only 3 times (not in an infinite loop as we did in lecture)
      // 3.The philosophers pick up the chopsticks in any order, not lowest-numbered first (which we did in lecture).
      // 4.In order to eat, a philosopher must get permission from a host which executes in its own goroutine.
      // 5.The host allows no more than 2 philosophers to eat concurrently.
      // 6.Each philosopher is numbered, 1 through 5.
      // 7.When a philosopher starts eating (after it has obtained necessary locks) it prints “starting to eat <number>” on a line by itself, where <number> is the number of the philosopher.
      // 8.When a philosopher finishes eating (before it has released its locks) it prints “finishing eating <number>” on a line by itself, where <number> is the number of the philosopher.
      package main

      import (
      "fmt"
      "sync"
      )

      var eating = make(chan int, 2)

      var mu sync.RWMutex
      var everyoneAte int
      var timesEaten = make(map[int]int, 5)

      type chopstick struct {
      sync.Mutex
      }

      type philosopher struct {
      leftCs *chopstick
      rightCs *chopstick
      }

      func alreadyAte(index int) bool {
      mu.Lock()
      defer mu.Unlock()
      if timesEaten[index] == 3 {
      return true
      }
      return false
      }
      func (p philosopher) eat(index int) {

      eating <- 1

      p.leftCs.Lock()
      p.rightCs.Lock()

      fmt.Printf("Starting to eat %vn", index)
      fmt.Printf("Finishing eating %vn", index)
      mu.Lock()
      timesEaten[index]++
      if timesEaten[index] == 3 {
      everyoneAte++
      }
      mu.Unlock()
      p.rightCs.Unlock()
      p.leftCs.Unlock()
      <-eating
      }

      func main() {
      count := 5
      chopsticks := make(*chopstick, count)
      for i := 0; i < count; i++ {
      chopsticks[i] = &chopstick{}
      }

      philosophers := make(*philosopher, count)
      for i := 0; i < count; i++ {
      philosophers[i] = &philosopher{
      leftCs: chopsticks[i],
      rightCs: chopsticks[(i+1)%count],
      }
      }
      for {
      mu.RLock()
      if everyoneAte == count {
      return
      }
      for i := 0; i < count; i++ {
      if timesEaten[i] == 3 {
      continue
      }
      go philosophers[i].eat(i + 1)
      }
      mu.RUnlock()
      }

      }


      I did not understand how to implement #4 so I just used a buffered channel instead 🤷‍♂️



      I don't understand why after returning, some philosophers have eaten more than 3 times 🙃



      If everyone has answers to those questions, I would appreciate it. I've already submitted the assignment.







      go concurrency






      share|improve this question













      share|improve this question











      share|improve this question




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      asked Nov 22 '18 at 20:45









      scuttle-jesuitscuttle-jesuit

      1298




      1298
























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          Here is the sequence where philosophers might eat more than three times



          Assume philosopher_1 has eaten 2 times




          1. main: acquires RLock

          2. main: reads timesEaten[1] == 2

          3. main: makes philosopher_1 eat on a separate goroutine_1

          4. main: releases RLock

          5. main: acquires RLock

          6. main: reads timesEaten[1] == 2

          7. main: makes philosopher_1 eat again on a separate goroutine_2

          8. main: releases RLock

          9. goroutine_1: acquires Lock

          10. goroutine_1: sets timesEaten[1] = 3

          11. goroutine_1: releases Lock

          12. goroutine_2: acquires Lock

          13. goroutine_2: sets timesEaten[1] = 4 <-- philosopher_1 ate more than 3 times

          14. goroutine_2: releases Lock






          share|improve this answer























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            Here is the sequence where philosophers might eat more than three times



            Assume philosopher_1 has eaten 2 times




            1. main: acquires RLock

            2. main: reads timesEaten[1] == 2

            3. main: makes philosopher_1 eat on a separate goroutine_1

            4. main: releases RLock

            5. main: acquires RLock

            6. main: reads timesEaten[1] == 2

            7. main: makes philosopher_1 eat again on a separate goroutine_2

            8. main: releases RLock

            9. goroutine_1: acquires Lock

            10. goroutine_1: sets timesEaten[1] = 3

            11. goroutine_1: releases Lock

            12. goroutine_2: acquires Lock

            13. goroutine_2: sets timesEaten[1] = 4 <-- philosopher_1 ate more than 3 times

            14. goroutine_2: releases Lock






            share|improve this answer




























              1














              Here is the sequence where philosophers might eat more than three times



              Assume philosopher_1 has eaten 2 times




              1. main: acquires RLock

              2. main: reads timesEaten[1] == 2

              3. main: makes philosopher_1 eat on a separate goroutine_1

              4. main: releases RLock

              5. main: acquires RLock

              6. main: reads timesEaten[1] == 2

              7. main: makes philosopher_1 eat again on a separate goroutine_2

              8. main: releases RLock

              9. goroutine_1: acquires Lock

              10. goroutine_1: sets timesEaten[1] = 3

              11. goroutine_1: releases Lock

              12. goroutine_2: acquires Lock

              13. goroutine_2: sets timesEaten[1] = 4 <-- philosopher_1 ate more than 3 times

              14. goroutine_2: releases Lock






              share|improve this answer


























                1












                1








                1







                Here is the sequence where philosophers might eat more than three times



                Assume philosopher_1 has eaten 2 times




                1. main: acquires RLock

                2. main: reads timesEaten[1] == 2

                3. main: makes philosopher_1 eat on a separate goroutine_1

                4. main: releases RLock

                5. main: acquires RLock

                6. main: reads timesEaten[1] == 2

                7. main: makes philosopher_1 eat again on a separate goroutine_2

                8. main: releases RLock

                9. goroutine_1: acquires Lock

                10. goroutine_1: sets timesEaten[1] = 3

                11. goroutine_1: releases Lock

                12. goroutine_2: acquires Lock

                13. goroutine_2: sets timesEaten[1] = 4 <-- philosopher_1 ate more than 3 times

                14. goroutine_2: releases Lock






                share|improve this answer













                Here is the sequence where philosophers might eat more than three times



                Assume philosopher_1 has eaten 2 times




                1. main: acquires RLock

                2. main: reads timesEaten[1] == 2

                3. main: makes philosopher_1 eat on a separate goroutine_1

                4. main: releases RLock

                5. main: acquires RLock

                6. main: reads timesEaten[1] == 2

                7. main: makes philosopher_1 eat again on a separate goroutine_2

                8. main: releases RLock

                9. goroutine_1: acquires Lock

                10. goroutine_1: sets timesEaten[1] = 3

                11. goroutine_1: releases Lock

                12. goroutine_2: acquires Lock

                13. goroutine_2: sets timesEaten[1] = 4 <-- philosopher_1 ate more than 3 times

                14. goroutine_2: releases Lock







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 23 '18 at 3:46









                ssemillassemilla

                3,087424




                3,087424






























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