Admob LibGDX Realization of rewarded
Good day, could you please assist. I am using LibGDX
and AdMob
.
I have an interface:
public interface AdService {
void showRewarded();
boolean rewardedVideoAdIsLoaded();
}
AndroidLauncher.java:
public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);
MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {
}
@Override
public void onRewardedVideoAdOpened() {
}
@Override
public void onRewardedVideoStarted() {
}
@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
@Override
public void onRewarded(RewardItem rewardItem) {
}
@Override
public void onRewardedVideoAdLeftApplication() {
}
@Override
public void onRewardedVideoAdFailedToLoad(int i) {
}
@Override
public void onRewardedVideoCompleted() {
}
});
}
@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}
@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}
Then I call showRewarded()
in the game to display ads.
ad.addListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});
I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed()
should be used. But I can not understand how I can do it.
android libgdx admob rewardedvideoad
add a comment |
Good day, could you please assist. I am using LibGDX
and AdMob
.
I have an interface:
public interface AdService {
void showRewarded();
boolean rewardedVideoAdIsLoaded();
}
AndroidLauncher.java:
public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);
MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {
}
@Override
public void onRewardedVideoAdOpened() {
}
@Override
public void onRewardedVideoStarted() {
}
@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
@Override
public void onRewarded(RewardItem rewardItem) {
}
@Override
public void onRewardedVideoAdLeftApplication() {
}
@Override
public void onRewardedVideoAdFailedToLoad(int i) {
}
@Override
public void onRewardedVideoCompleted() {
}
});
}
@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}
@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}
Then I call showRewarded()
in the game to display ads.
ad.addListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});
I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed()
should be used. But I can not understand how I can do it.
android libgdx admob rewardedvideoad
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08
add a comment |
Good day, could you please assist. I am using LibGDX
and AdMob
.
I have an interface:
public interface AdService {
void showRewarded();
boolean rewardedVideoAdIsLoaded();
}
AndroidLauncher.java:
public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);
MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {
}
@Override
public void onRewardedVideoAdOpened() {
}
@Override
public void onRewardedVideoStarted() {
}
@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
@Override
public void onRewarded(RewardItem rewardItem) {
}
@Override
public void onRewardedVideoAdLeftApplication() {
}
@Override
public void onRewardedVideoAdFailedToLoad(int i) {
}
@Override
public void onRewardedVideoCompleted() {
}
});
}
@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}
@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}
Then I call showRewarded()
in the game to display ads.
ad.addListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});
I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed()
should be used. But I can not understand how I can do it.
android libgdx admob rewardedvideoad
Good day, could you please assist. I am using LibGDX
and AdMob
.
I have an interface:
public interface AdService {
void showRewarded();
boolean rewardedVideoAdIsLoaded();
}
AndroidLauncher.java:
public class AndroidLauncher extends AndroidApplication implements AdService{
private static final String AD_UNIT_ID_REWARDED = "ca-app-pub-ХХХХХХХХХХХХХ/ХХХХХХХХХ";
protected RewardedVideoAd rewardedVideoAd;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
initialize(new Game(this), config);
MobileAds.initialize(this, "ca-app-pubXXXXXXXXXX~XXXXXXXXXXXXXXXX");
rewardedVideoAd = MobileAds.getRewardedVideoAdInstance(this);
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
rewardedVideoAd.setRewardedVideoAdListener(new RewardedVideoAdListener() {
@Override
public void onRewardedVideoAdLoaded() {
}
@Override
public void onRewardedVideoAdOpened() {
}
@Override
public void onRewardedVideoStarted() {
}
@Override
public void onRewardedVideoAdClosed() {
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
@Override
public void onRewarded(RewardItem rewardItem) {
}
@Override
public void onRewardedVideoAdLeftApplication() {
}
@Override
public void onRewardedVideoAdFailedToLoad(int i) {
}
@Override
public void onRewardedVideoCompleted() {
}
});
}
@Override
public void showRewarded() {
runOnUiThread(new Runnable() {
@Override
public void run() {
if(rewardedVideoAd.isLoaded())
rewardedVideoAd.show();
else
rewardedVideoAd.loadAd(AD_UNIT_ID_REWARDED, new AdRequest.Builder().build());
}
});
}
@Override
public boolean rewardedVideoAdIsLoaded() {
return rewardedVideoAd.isLoaded();
}
}
Then I call showRewarded()
in the game to display ads.
ad.addListener(new InputListener(){
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
game.adService.showRewarded();
}
});
I want that bonus will be accrued after closing rewarded video? How can I do it?
I assume that following method onRewardedVideoAdClosed()
should be used. But I can not understand how I can do it.
android libgdx admob rewardedvideoad
android libgdx admob rewardedvideoad
asked Nov 22 '18 at 21:52
АлексейАлексей
1
1
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08
add a comment |
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53438364%2fadmob-libgdx-realization-of-rewarded%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53438364%2fadmob-libgdx-realization-of-rewarded%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
You can read here and here about your situation and how to deal with it. Hope this helps.
– Kromzem
Nov 23 '18 at 6:08