How to take a picture in a browser and upload it with http protocol?
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I want to capture a photo from the camera and upload it to the server. My target environments are EDGE browser for Hololens and PC browsers (At least latest versions of Chrome or Firefox).
I have tried using HTML5 <input type="file" accept="image/*" capture="camera">
However both in the Hololens Edge and PC Chrome the capture attribute is ignored.( This works as it should in Chrome for Android )
I have tried getUserMedia
.
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true, video: { width: 1280, height: 720 } },
function(stream) {
var video = document.querySelector('video');
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
};
},
function(err) {
console.log("The following error occurred: " + err.name);
}
);
} else {
console.log("getUserMedia not supported");
}
and then: to get a picture from the video playing.
But getUserMedia
is a powerful feature and I need secure origin. It plays using localhost
, but not when i use localIP
instead.
According to chromium
“Secure origins” are origins that match at least one of the following
(scheme, host, port) patterns:
(https, *, *)
(wss, *, *)
(*,localhost, *)
(*, 127/8, *)
(*, ::1/128, *)
(file, *, —)
(chrome-extension, *, —)
How can I solve this problem?
javascript photo capture hololens pc
add a comment |
I want to capture a photo from the camera and upload it to the server. My target environments are EDGE browser for Hololens and PC browsers (At least latest versions of Chrome or Firefox).
I have tried using HTML5 <input type="file" accept="image/*" capture="camera">
However both in the Hololens Edge and PC Chrome the capture attribute is ignored.( This works as it should in Chrome for Android )
I have tried getUserMedia
.
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true, video: { width: 1280, height: 720 } },
function(stream) {
var video = document.querySelector('video');
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
};
},
function(err) {
console.log("The following error occurred: " + err.name);
}
);
} else {
console.log("getUserMedia not supported");
}
and then: to get a picture from the video playing.
But getUserMedia
is a powerful feature and I need secure origin. It plays using localhost
, but not when i use localIP
instead.
According to chromium
“Secure origins” are origins that match at least one of the following
(scheme, host, port) patterns:
(https, *, *)
(wss, *, *)
(*,localhost, *)
(*, 127/8, *)
(*, ::1/128, *)
(file, *, —)
(chrome-extension, *, —)
How can I solve this problem?
javascript photo capture hololens pc
add a comment |
I want to capture a photo from the camera and upload it to the server. My target environments are EDGE browser for Hololens and PC browsers (At least latest versions of Chrome or Firefox).
I have tried using HTML5 <input type="file" accept="image/*" capture="camera">
However both in the Hololens Edge and PC Chrome the capture attribute is ignored.( This works as it should in Chrome for Android )
I have tried getUserMedia
.
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true, video: { width: 1280, height: 720 } },
function(stream) {
var video = document.querySelector('video');
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
};
},
function(err) {
console.log("The following error occurred: " + err.name);
}
);
} else {
console.log("getUserMedia not supported");
}
and then: to get a picture from the video playing.
But getUserMedia
is a powerful feature and I need secure origin. It plays using localhost
, but not when i use localIP
instead.
According to chromium
“Secure origins” are origins that match at least one of the following
(scheme, host, port) patterns:
(https, *, *)
(wss, *, *)
(*,localhost, *)
(*, 127/8, *)
(*, ::1/128, *)
(file, *, —)
(chrome-extension, *, —)
How can I solve this problem?
javascript photo capture hololens pc
I want to capture a photo from the camera and upload it to the server. My target environments are EDGE browser for Hololens and PC browsers (At least latest versions of Chrome or Firefox).
I have tried using HTML5 <input type="file" accept="image/*" capture="camera">
However both in the Hololens Edge and PC Chrome the capture attribute is ignored.( This works as it should in Chrome for Android )
I have tried getUserMedia
.
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true, video: { width: 1280, height: 720 } },
function(stream) {
var video = document.querySelector('video');
video.srcObject = stream;
video.onloadedmetadata = function(e) {
video.play();
};
},
function(err) {
console.log("The following error occurred: " + err.name);
}
);
} else {
console.log("getUserMedia not supported");
}
and then: to get a picture from the video playing.
But getUserMedia
is a powerful feature and I need secure origin. It plays using localhost
, but not when i use localIP
instead.
According to chromium
“Secure origins” are origins that match at least one of the following
(scheme, host, port) patterns:
(https, *, *)
(wss, *, *)
(*,localhost, *)
(*, 127/8, *)
(*, ::1/128, *)
(file, *, —)
(chrome-extension, *, —)
How can I solve this problem?
javascript photo capture hololens pc
javascript photo capture hololens pc
edited Nov 27 '18 at 8:52
Mediarea
asked Nov 26 '18 at 11:30
MediareaMediarea
15110
15110
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Set up a localhost with a "self-signed SSL certificate" (google search link) so you have a https server.
This is ok for your testing environment but of course not for production.
So if this is set up and works, to capture a photo, you need to paint your video on to a canvas
, so you have get the image you need.
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works withlocalhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for examplehttp://192.168.2.17
) it will not run. As you wrote yourself in your postgetUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.
– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Set up a localhost with a "self-signed SSL certificate" (google search link) so you have a https server.
This is ok for your testing environment but of course not for production.
So if this is set up and works, to capture a photo, you need to paint your video on to a canvas
, so you have get the image you need.
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works withlocalhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for examplehttp://192.168.2.17
) it will not run. As you wrote yourself in your postgetUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.
– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
add a comment |
Set up a localhost with a "self-signed SSL certificate" (google search link) so you have a https server.
This is ok for your testing environment but of course not for production.
So if this is set up and works, to capture a photo, you need to paint your video on to a canvas
, so you have get the image you need.
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works withlocalhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for examplehttp://192.168.2.17
) it will not run. As you wrote yourself in your postgetUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.
– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
add a comment |
Set up a localhost with a "self-signed SSL certificate" (google search link) so you have a https server.
This is ok for your testing environment but of course not for production.
So if this is set up and works, to capture a photo, you need to paint your video on to a canvas
, so you have get the image you need.
Set up a localhost with a "self-signed SSL certificate" (google search link) so you have a https server.
This is ok for your testing environment but of course not for production.
So if this is set up and works, to capture a photo, you need to paint your video on to a canvas
, so you have get the image you need.
answered Nov 27 '18 at 9:04
AndreAndre
14215
14215
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works withlocalhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for examplehttp://192.168.2.17
) it will not run. As you wrote yourself in your postgetUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.
– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
add a comment |
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works withlocalhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for examplehttp://192.168.2.17
) it will not run. As you wrote yourself in your postgetUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.
– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
I wanted to do it in production using http, because the video does play in localhost.
– Mediarea
Nov 27 '18 at 9:18
That is right. It works with
localhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for example http://192.168.2.17
) it will not run. As you wrote yourself in your post getUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.– Andre
Nov 27 '18 at 9:23
That is right. It works with
localhost
, and that is for testing only. But if you open the browser with your local ip (whatever that is, for example http://192.168.2.17
) it will not run. As you wrote yourself in your post getUserMedia
needs https. Besides that, in 2018 everything should run in a secure environment anyway.– Andre
Nov 27 '18 at 9:23
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
That is not what I asked. I know it does not work if I use my ip, as i have mentioned what is considered a "secure origin". What I am asking, is about another way to take a picture.
– Mediarea
Nov 27 '18 at 9:32
add a comment |
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