Xamarin Forms - Duplicate Screens
I'm writing an app using Xamarin Forms and I have an issue I was hoping someone can help with.
My app contains a screen which has multiple icons that can be pressed which would then open a new screen.
My issue is that if you press the icon twice really fast, the app opens up 2 instances of the same screen (it's not just related to a double press, if you press the icon 6 times very fast it will open up 6 duplicate screens). Pressing the Back button, closes the top screen to reveal the duplicate screen underneath. Pressing the Back button again navigates you back to the original screen.
This issue seems to occur on any screen within my app so I'm hoping other people will have experienced it and know of a solution to prevent duplicate screens being displayed.
xamarin.forms
add a comment |
I'm writing an app using Xamarin Forms and I have an issue I was hoping someone can help with.
My app contains a screen which has multiple icons that can be pressed which would then open a new screen.
My issue is that if you press the icon twice really fast, the app opens up 2 instances of the same screen (it's not just related to a double press, if you press the icon 6 times very fast it will open up 6 duplicate screens). Pressing the Back button, closes the top screen to reveal the duplicate screen underneath. Pressing the Back button again navigates you back to the original screen.
This issue seems to occur on any screen within my app so I'm hoping other people will have experienced it and know of a solution to prevent duplicate screens being displayed.
xamarin.forms
add a comment |
I'm writing an app using Xamarin Forms and I have an issue I was hoping someone can help with.
My app contains a screen which has multiple icons that can be pressed which would then open a new screen.
My issue is that if you press the icon twice really fast, the app opens up 2 instances of the same screen (it's not just related to a double press, if you press the icon 6 times very fast it will open up 6 duplicate screens). Pressing the Back button, closes the top screen to reveal the duplicate screen underneath. Pressing the Back button again navigates you back to the original screen.
This issue seems to occur on any screen within my app so I'm hoping other people will have experienced it and know of a solution to prevent duplicate screens being displayed.
xamarin.forms
I'm writing an app using Xamarin Forms and I have an issue I was hoping someone can help with.
My app contains a screen which has multiple icons that can be pressed which would then open a new screen.
My issue is that if you press the icon twice really fast, the app opens up 2 instances of the same screen (it's not just related to a double press, if you press the icon 6 times very fast it will open up 6 duplicate screens). Pressing the Back button, closes the top screen to reveal the duplicate screen underneath. Pressing the Back button again navigates you back to the original screen.
This issue seems to occur on any screen within my app so I'm hoping other people will have experienced it and know of a solution to prevent duplicate screens being displayed.
xamarin.forms
xamarin.forms
asked Nov 23 '18 at 14:51
plingingoplingingo
286
286
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
This is a known issue in TapEvents.
My hack is, in the code-behind, have a bool variable _canTap
.
Inside the method you are calling to push new page, first you check if canTap
, then set to false, and only set to true after navigating to another page. This way all taps will be disregarded.
Example:
private bool _canTap = true;
public void YourMethod()
{
if(_canTap)
{
_canTap = false;
YourMethodToNavigate();
_canTap = true;
}
}
add a comment |
In the Icon_Pressed method add this,
this.IsEnabled = false;
await Navigation.PushAsync(new MyPage());
this.IsEnabled = true;
It disables the page until the current Icon pressed event is finished
add a comment |
This is known problem with Xamarin apps. I've used a private variable combined with a try-finally
pattern to solve this. Ex:
bool allowTap = true;
public void ButtonTapped()
{
try
{
if(allowTap)
{
allowTap = false;
// Do whatever...
}
}
finally
{
allowTap = true;
}
}
The finally
makes sure allowTap gets set back to true no matter what happens, short of a complete crash. Note that you can also use a catch
block between the try
and finally
blocks to grab any errors if needed.
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
This is a known issue in TapEvents.
My hack is, in the code-behind, have a bool variable _canTap
.
Inside the method you are calling to push new page, first you check if canTap
, then set to false, and only set to true after navigating to another page. This way all taps will be disregarded.
Example:
private bool _canTap = true;
public void YourMethod()
{
if(_canTap)
{
_canTap = false;
YourMethodToNavigate();
_canTap = true;
}
}
add a comment |
This is a known issue in TapEvents.
My hack is, in the code-behind, have a bool variable _canTap
.
Inside the method you are calling to push new page, first you check if canTap
, then set to false, and only set to true after navigating to another page. This way all taps will be disregarded.
Example:
private bool _canTap = true;
public void YourMethod()
{
if(_canTap)
{
_canTap = false;
YourMethodToNavigate();
_canTap = true;
}
}
add a comment |
This is a known issue in TapEvents.
My hack is, in the code-behind, have a bool variable _canTap
.
Inside the method you are calling to push new page, first you check if canTap
, then set to false, and only set to true after navigating to another page. This way all taps will be disregarded.
Example:
private bool _canTap = true;
public void YourMethod()
{
if(_canTap)
{
_canTap = false;
YourMethodToNavigate();
_canTap = true;
}
}
This is a known issue in TapEvents.
My hack is, in the code-behind, have a bool variable _canTap
.
Inside the method you are calling to push new page, first you check if canTap
, then set to false, and only set to true after navigating to another page. This way all taps will be disregarded.
Example:
private bool _canTap = true;
public void YourMethod()
{
if(_canTap)
{
_canTap = false;
YourMethodToNavigate();
_canTap = true;
}
}
answered Nov 23 '18 at 16:00
Bruno CaceiroBruno Caceiro
3,49111330
3,49111330
add a comment |
add a comment |
In the Icon_Pressed method add this,
this.IsEnabled = false;
await Navigation.PushAsync(new MyPage());
this.IsEnabled = true;
It disables the page until the current Icon pressed event is finished
add a comment |
In the Icon_Pressed method add this,
this.IsEnabled = false;
await Navigation.PushAsync(new MyPage());
this.IsEnabled = true;
It disables the page until the current Icon pressed event is finished
add a comment |
In the Icon_Pressed method add this,
this.IsEnabled = false;
await Navigation.PushAsync(new MyPage());
this.IsEnabled = true;
It disables the page until the current Icon pressed event is finished
In the Icon_Pressed method add this,
this.IsEnabled = false;
await Navigation.PushAsync(new MyPage());
this.IsEnabled = true;
It disables the page until the current Icon pressed event is finished
answered Nov 23 '18 at 16:05
PrateekPrateek
2,40141435
2,40141435
add a comment |
add a comment |
This is known problem with Xamarin apps. I've used a private variable combined with a try-finally
pattern to solve this. Ex:
bool allowTap = true;
public void ButtonTapped()
{
try
{
if(allowTap)
{
allowTap = false;
// Do whatever...
}
}
finally
{
allowTap = true;
}
}
The finally
makes sure allowTap gets set back to true no matter what happens, short of a complete crash. Note that you can also use a catch
block between the try
and finally
blocks to grab any errors if needed.
add a comment |
This is known problem with Xamarin apps. I've used a private variable combined with a try-finally
pattern to solve this. Ex:
bool allowTap = true;
public void ButtonTapped()
{
try
{
if(allowTap)
{
allowTap = false;
// Do whatever...
}
}
finally
{
allowTap = true;
}
}
The finally
makes sure allowTap gets set back to true no matter what happens, short of a complete crash. Note that you can also use a catch
block between the try
and finally
blocks to grab any errors if needed.
add a comment |
This is known problem with Xamarin apps. I've used a private variable combined with a try-finally
pattern to solve this. Ex:
bool allowTap = true;
public void ButtonTapped()
{
try
{
if(allowTap)
{
allowTap = false;
// Do whatever...
}
}
finally
{
allowTap = true;
}
}
The finally
makes sure allowTap gets set back to true no matter what happens, short of a complete crash. Note that you can also use a catch
block between the try
and finally
blocks to grab any errors if needed.
This is known problem with Xamarin apps. I've used a private variable combined with a try-finally
pattern to solve this. Ex:
bool allowTap = true;
public void ButtonTapped()
{
try
{
if(allowTap)
{
allowTap = false;
// Do whatever...
}
}
finally
{
allowTap = true;
}
}
The finally
makes sure allowTap gets set back to true no matter what happens, short of a complete crash. Note that you can also use a catch
block between the try
and finally
blocks to grab any errors if needed.
answered Nov 25 '18 at 21:55
AndrewAndrew
42719
42719
add a comment |
add a comment |
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