Given that a Small creature cannot pass through a space occupied by a Tiny creature, but a Medium creature...
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Based on this question:
Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?
Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).
dnd-5e movement creature-size tactics
$endgroup$
add a comment |
$begingroup$
Based on this question:
Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?
Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).
dnd-5e movement creature-size tactics
$endgroup$
add a comment |
$begingroup$
Based on this question:
Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?
Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).
dnd-5e movement creature-size tactics
$endgroup$
Based on this question:
Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?
Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).
dnd-5e movement creature-size tactics
dnd-5e movement creature-size tactics
edited Jan 5 at 20:31
V2Blast
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asked Jan 5 at 19:54
MarkTOMarkTO
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3 Answers
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Sure, but...
First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.
There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.
Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).
Why this tactic is even better than you think
You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.
Why this tactic isn't so good
Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.
Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).
You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.
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I would add that grappling is also a quick and viable way to remove the sprites.
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– MivaScott
Jan 5 at 22:54
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@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
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– Gandalfmeansme
Jan 5 at 23:22
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I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
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– Rubiksmoose
Jan 6 at 23:28
add a comment |
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Sure, it’s no different from standing behind party members.
The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.
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Greater Invisibility could keep you invisible while attacking...
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– J. A. Streich
Jan 5 at 21:16
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Almost
If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.
Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.
A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.
Is it worth it?
You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).
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For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
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– Dale M
Jan 5 at 21:18
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No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
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– J. A. Streich
Jan 5 at 21:22
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Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
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– Gandalfmeansme
Jan 5 at 21:32
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Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
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– J. A. Streich
Jan 5 at 21:38
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Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
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– Gandalfmeansme
Jan 5 at 22:16
add a comment |
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3 Answers
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3 Answers
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$begingroup$
Sure, but...
First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.
There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.
Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).
Why this tactic is even better than you think
You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.
Why this tactic isn't so good
Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.
Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).
You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.
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I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
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@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
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– Gandalfmeansme
Jan 5 at 23:22
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I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
add a comment |
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Sure, but...
First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.
There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.
Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).
Why this tactic is even better than you think
You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.
Why this tactic isn't so good
Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.
Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).
You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.
$endgroup$
$begingroup$
I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
$begingroup$
@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
$endgroup$
– Gandalfmeansme
Jan 5 at 23:22
$begingroup$
I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
add a comment |
$begingroup$
Sure, but...
First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.
There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.
Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).
Why this tactic is even better than you think
You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.
Why this tactic isn't so good
Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.
Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).
You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.
$endgroup$
Sure, but...
First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.
There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.
Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).
Why this tactic is even better than you think
You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.
Why this tactic isn't so good
Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.
Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).
You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.
edited Jan 6 at 19:17
SevenSidedDie♦
210k33671954
210k33671954
answered Jan 5 at 22:02
GandalfmeansmeGandalfmeansme
23.6k487138
23.6k487138
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I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
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@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
$endgroup$
– Gandalfmeansme
Jan 5 at 23:22
$begingroup$
I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
add a comment |
$begingroup$
I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
$begingroup$
@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
$endgroup$
– Gandalfmeansme
Jan 5 at 23:22
$begingroup$
I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
$begingroup$
I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
$begingroup$
I would add that grappling is also a quick and viable way to remove the sprites.
$endgroup$
– MivaScott
Jan 5 at 22:54
$begingroup$
@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
$endgroup$
– Gandalfmeansme
Jan 5 at 23:22
$begingroup$
@MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
$endgroup$
– Gandalfmeansme
Jan 5 at 23:22
$begingroup$
I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
$begingroup$
I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
$endgroup$
– Rubiksmoose
Jan 6 at 23:28
add a comment |
$begingroup$
Sure, it’s no different from standing behind party members.
The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.
$endgroup$
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
add a comment |
$begingroup$
Sure, it’s no different from standing behind party members.
The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.
$endgroup$
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
add a comment |
$begingroup$
Sure, it’s no different from standing behind party members.
The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.
$endgroup$
Sure, it’s no different from standing behind party members.
The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.
answered Jan 5 at 21:05
Dale MDale M
111k24289490
111k24289490
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
add a comment |
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
$begingroup$
Greater Invisibility could keep you invisible while attacking...
$endgroup$
– J. A. Streich
Jan 5 at 21:16
add a comment |
$begingroup$
Almost
If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.
Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.
A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.
Is it worth it?
You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).
$endgroup$
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
add a comment |
$begingroup$
Almost
If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.
Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.
A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.
Is it worth it?
You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).
$endgroup$
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
add a comment |
$begingroup$
Almost
If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.
Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.
A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.
Is it worth it?
You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).
$endgroup$
Almost
If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:
When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?
A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.
Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.
A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.
Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.
Is it worth it?
You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).
edited Jan 5 at 21:56
V2Blast
26.3k591161
26.3k591161
answered Jan 5 at 21:13
J. A. StreichJ. A. Streich
25.2k175129
25.2k175129
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
add a comment |
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
$endgroup$
– Dale M
Jan 5 at 21:18
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
$endgroup$
– J. A. Streich
Jan 5 at 21:22
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
$endgroup$
– Gandalfmeansme
Jan 5 at 21:32
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
$endgroup$
– J. A. Streich
Jan 5 at 21:38
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
$begingroup$
Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
$endgroup$
– Gandalfmeansme
Jan 5 at 22:16
add a comment |
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