Given that a Small creature cannot pass through a space occupied by a Tiny creature, but a Medium creature...





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$begingroup$


Based on this question:
Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?



Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).










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$endgroup$



















    5












    $begingroup$


    Based on this question:
    Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?



    Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).










    share|improve this question











    $endgroup$















      5












      5








      5





      $begingroup$


      Based on this question:
      Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?



      Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).










      share|improve this question











      $endgroup$




      Based on this question:
      Given a space occupied by a Tiny enemy, is a Small creature unable to move through it even though a Medium creature could?



      Could I summon, say, 8 Sprites and have them surround me, occupying the eight spaces around mine, while I whale on goblins with my glaive or other reach weapon with near-impunity, since the goblins would be unable to approach? I'd still have to deal with their ranged attacks, but if I'm also invisible, I should be nearly invincible vs. Small enemies (at least until they kill off my Sprites).







      dnd-5e movement creature-size tactics






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      edited Jan 5 at 20:31









      V2Blast

      26.3k591161




      26.3k591161










      asked Jan 5 at 19:54









      MarkTOMarkTO

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      4,4151342






















          3 Answers
          3






          active

          oldest

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          6












          $begingroup$

          Sure, but...



          First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.



          There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.



          Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).



          enter image description here



          Why this tactic is even better than you think



          You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.



          Why this tactic isn't so good




          1. Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.


          2. Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).


          3. You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.







          share|improve this answer











          $endgroup$













          • $begingroup$
            I would add that grappling is also a quick and viable way to remove the sprites.
            $endgroup$
            – MivaScott
            Jan 5 at 22:54










          • $begingroup$
            @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 23:22










          • $begingroup$
            I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
            $endgroup$
            – Rubiksmoose
            Jan 6 at 23:28



















          2












          $begingroup$

          Sure, it’s no different from standing behind party members.



          The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Greater Invisibility could keep you invisible while attacking...
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:16



















          0












          $begingroup$

          Almost



          If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:




          When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?



          A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.



          Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:




          • One elemental of challenge rating 2 or lower

          • Two elementals of challenge rating 1 or lower


          The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.



          A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.




          Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.



          Is it worth it?



          You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).






          share|improve this answer











          $endgroup$













          • $begingroup$
            For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
            $endgroup$
            – Dale M
            Jan 5 at 21:18










          • $begingroup$
            No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:22












          • $begingroup$
            Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 21:32










          • $begingroup$
            Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:38












          • $begingroup$
            Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 22:16














          Your Answer





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          3 Answers
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          3 Answers
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          active

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          active

          oldest

          votes






          active

          oldest

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          6












          $begingroup$

          Sure, but...



          First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.



          There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.



          Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).



          enter image description here



          Why this tactic is even better than you think



          You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.



          Why this tactic isn't so good




          1. Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.


          2. Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).


          3. You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.







          share|improve this answer











          $endgroup$













          • $begingroup$
            I would add that grappling is also a quick and viable way to remove the sprites.
            $endgroup$
            – MivaScott
            Jan 5 at 22:54










          • $begingroup$
            @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 23:22










          • $begingroup$
            I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
            $endgroup$
            – Rubiksmoose
            Jan 6 at 23:28
















          6












          $begingroup$

          Sure, but...



          First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.



          There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.



          Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).



          enter image description here



          Why this tactic is even better than you think



          You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.



          Why this tactic isn't so good




          1. Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.


          2. Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).


          3. You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.







          share|improve this answer











          $endgroup$













          • $begingroup$
            I would add that grappling is also a quick and viable way to remove the sprites.
            $endgroup$
            – MivaScott
            Jan 5 at 22:54










          • $begingroup$
            @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 23:22










          • $begingroup$
            I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
            $endgroup$
            – Rubiksmoose
            Jan 6 at 23:28














          6












          6








          6





          $begingroup$

          Sure, but...



          First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.



          There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.



          Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).



          enter image description here



          Why this tactic is even better than you think



          You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.



          Why this tactic isn't so good




          1. Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.


          2. Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).


          3. You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.







          share|improve this answer











          $endgroup$



          Sure, but...



          First of all, you are totally correct that RAW, a small creature cannot move through a hostile tiny one's space. As I mentioned elsewhere, some DMs may decide that this rule doesn't apply to all tiny creatures, but RAW this is accurate.



          There is a slight complication: tiny creatures only control a 2.5 square foot of space in combat (PHB, p. 191), and you need to keep the goblin 5' or more away from your space.



          Still, if you are using the rulse for movement on a grid, a DM would probably consider the entire square to be occupied by the sprite's space (as there are no clear rules on how decide the sprite's location within the square). And if not, you could place the sprites like so (orange is sprite's space, green is you).



          enter image description here



          Why this tactic is even better than you think



          You wouldn't just be safe from small enemies using this tactic, but larger ones as well (as long as they have a range of 5' or less). Note that the rules on stopping your movement in another creature's space means it is against the rules for a creature to move into a creature's space, attack (anything), and move away regardless of the size of either creature. So your ring of sprites would protect you from melee attacks from larger creatures as well.



          Why this tactic isn't so good




          1. Invisibility doesn't make you immune to ranged attacks. If enemies know where you are (which they will unless you Hide, and even then they might be able to guess if you're surrounded by a ring of sprites) they can target you with disadvantage.


          2. Most tiny creatures (like sprites or fairies) have only 1 or 2 hit points, and not great AC (e.g. 15). At best, you'd be warding off a couple of attacks with this tactic before enemies can swarm you again. Fewer if any of your foes can deal area-of-effect damage (e.g. cast shatter).


          3. You're using up two 4th level spell slots for this tactic (conjure woodland beings and greater invisibility), both of which require concentration and thus can't be cast by the same person, and both of which require an Action to cast. Many spells can get you out of melee range (flight, spider climb, blink) or effectively cut off access to you (wall of fire, spirit guardians) for much fewer resources than this. Given the defensive boost you'll likely get getting (only warding off one or two attacks from the goblins), you'd probably be better off doing nothing for your defense, but casting shield if an attack gets through. The +5 to your AC will almost be as good a defensive boost as this tactic, and for far fewer resources, and it won't restrict your actions at all during your turn.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jan 6 at 19:17









          SevenSidedDie

          210k33671954




          210k33671954










          answered Jan 5 at 22:02









          GandalfmeansmeGandalfmeansme

          23.6k487138




          23.6k487138












          • $begingroup$
            I would add that grappling is also a quick and viable way to remove the sprites.
            $endgroup$
            – MivaScott
            Jan 5 at 22:54










          • $begingroup$
            @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 23:22










          • $begingroup$
            I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
            $endgroup$
            – Rubiksmoose
            Jan 6 at 23:28


















          • $begingroup$
            I would add that grappling is also a quick and viable way to remove the sprites.
            $endgroup$
            – MivaScott
            Jan 5 at 22:54










          • $begingroup$
            @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 23:22










          • $begingroup$
            I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
            $endgroup$
            – Rubiksmoose
            Jan 6 at 23:28
















          $begingroup$
          I would add that grappling is also a quick and viable way to remove the sprites.
          $endgroup$
          – MivaScott
          Jan 5 at 22:54




          $begingroup$
          I would add that grappling is also a quick and viable way to remove the sprites.
          $endgroup$
          – MivaScott
          Jan 5 at 22:54












          $begingroup$
          @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 23:22




          $begingroup$
          @MivaScott I'm going to have to disagree. The grappling goblins will need to use an athletics roll based on Strength (-1), while the sprites can resist the grapple with an acrobatics roll based on Dexterity (+4). The goblins have a much better chance of hitting the sprite than grappling it.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 23:22












          $begingroup$
          I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
          $endgroup$
          – Rubiksmoose
          Jan 6 at 23:28




          $begingroup$
          I think it is worth pointing out also that summoning all the sprites necessary would be problematic since the DM gets to choose. Also, they would be unable to move with this strategy without disrupting it.
          $endgroup$
          – Rubiksmoose
          Jan 6 at 23:28













          2












          $begingroup$

          Sure, it’s no different from standing behind party members.



          The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Greater Invisibility could keep you invisible while attacking...
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:16
















          2












          $begingroup$

          Sure, it’s no different from standing behind party members.



          The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Greater Invisibility could keep you invisible while attacking...
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:16














          2












          2








          2





          $begingroup$

          Sure, it’s no different from standing behind party members.



          The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.






          share|improve this answer









          $endgroup$



          Sure, it’s no different from standing behind party members.



          The only real issues are maintaining invisibility while ”whaling” and that the goblins only need to dispose of one sprite to get at you. They have lots of ways of doing this: killing it, shoving it, grappling it and pulling it away etc.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 5 at 21:05









          Dale MDale M

          111k24289490




          111k24289490












          • $begingroup$
            Greater Invisibility could keep you invisible while attacking...
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:16


















          • $begingroup$
            Greater Invisibility could keep you invisible while attacking...
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:16
















          $begingroup$
          Greater Invisibility could keep you invisible while attacking...
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:16




          $begingroup$
          Greater Invisibility could keep you invisible while attacking...
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:16











          0












          $begingroup$

          Almost



          If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:




          When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?



          A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.



          Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:




          • One elemental of challenge rating 2 or lower

          • Two elementals of challenge rating 1 or lower


          The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.



          A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.




          Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.



          Is it worth it?



          You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).






          share|improve this answer











          $endgroup$













          • $begingroup$
            For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
            $endgroup$
            – Dale M
            Jan 5 at 21:18










          • $begingroup$
            No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:22












          • $begingroup$
            Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 21:32










          • $begingroup$
            Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:38












          • $begingroup$
            Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 22:16


















          0












          $begingroup$

          Almost



          If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:




          When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?



          A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.



          Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:




          • One elemental of challenge rating 2 or lower

          • Two elementals of challenge rating 1 or lower


          The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.



          A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.




          Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.



          Is it worth it?



          You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).






          share|improve this answer











          $endgroup$













          • $begingroup$
            For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
            $endgroup$
            – Dale M
            Jan 5 at 21:18










          • $begingroup$
            No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:22












          • $begingroup$
            Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 21:32










          • $begingroup$
            Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:38












          • $begingroup$
            Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 22:16
















          0












          0








          0





          $begingroup$

          Almost



          If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:




          When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?



          A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.



          Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:




          • One elemental of challenge rating 2 or lower

          • Two elementals of challenge rating 1 or lower


          The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.



          A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.




          Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.



          Is it worth it?



          You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).






          share|improve this answer











          $endgroup$



          Almost



          If you had 8 sprites, yes. Until the goblins hack through them. But the summoning spells your thinking of, as written, lets the DM choose which specific creatures are summoned. From the Sage Advice Compendium:




          When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?



          A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.



          Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from. Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:




          • One elemental of challenge rating 2 or lower

          • Two elementals of challenge rating 1 or lower


          The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.



          A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene.




          Which might get you Small or even Medium creatures without the ability to turn invisible. Also, ranged attacks (goblins with short bows) would be able to slip by tiny creatures.



          Is it worth it?



          You're proposing a plan that costs 2 actions and two fourth level (greater invisibility and conjure woodland beings) spell for use on something as low-level as goblins. Blink would be a better option to attain almost the same thing (with the risk of not bamfing out on a given turn).







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Jan 5 at 21:56









          V2Blast

          26.3k591161




          26.3k591161










          answered Jan 5 at 21:13









          J. A. StreichJ. A. Streich

          25.2k175129




          25.2k175129












          • $begingroup$
            For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
            $endgroup$
            – Dale M
            Jan 5 at 21:18










          • $begingroup$
            No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:22












          • $begingroup$
            Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 21:32










          • $begingroup$
            Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:38












          • $begingroup$
            Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 22:16




















          • $begingroup$
            For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
            $endgroup$
            – Dale M
            Jan 5 at 21:18










          • $begingroup$
            No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:22












          • $begingroup$
            Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 21:32










          • $begingroup$
            Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
            $endgroup$
            – J. A. Streich
            Jan 5 at 21:38












          • $begingroup$
            Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
            $endgroup$
            – Gandalfmeansme
            Jan 5 at 22:16


















          $begingroup$
          For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
          $endgroup$
          – Dale M
          Jan 5 at 21:18




          $begingroup$
          For the OP’s purpose I don’t think it would matter if the summoned creatures were not sprites. Their plan simply requires creatures tiny or larger.
          $endgroup$
          – Dale M
          Jan 5 at 21:18












          $begingroup$
          No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:22






          $begingroup$
          No, only tiny creatures would work. Small or medium wouldn't work. And I think the sprite was chosen for invisibility.
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:22














          $begingroup$
          Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 21:32




          $begingroup$
          Not sure what you mean by "chosen for invisibility." Sprites can only make themselves invisible, not other people.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 21:32












          $begingroup$
          Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:38






          $begingroup$
          Right. Most tiny creatures have single digit HP. Invisibility means disadvantage on attacks against them. And he wants to turn invisible. The sprites can too, now his location isn't known. If he got tiny creatures that can't turn invisible, his location is obvious, the 5 feet surrounded by tiny creatures. The attacks against him would still have disadvantage, but he isn't exactly hidden.
          $endgroup$
          – J. A. Streich
          Jan 5 at 21:38














          $begingroup$
          Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 22:16






          $begingroup$
          Gotcha. Thanks for clarifying. Worth noting that, RAW, he'd also probably have half cover from the sprites against ranged attacks. But that's a pretty minor bonus considering the cost.
          $endgroup$
          – Gandalfmeansme
          Jan 5 at 22:16




















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