What is API Surface Area?
I've been reading up on .NET Core vs Standard vs. Framework, and people are talking about API Surface Area. What does this refer to? Is this just the collective amount of functionality?
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I've been reading up on .NET Core vs Standard vs. Framework, and people are talking about API Surface Area. What does this refer to? Is this just the collective amount of functionality?
.net
3
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
2
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should beinternal
and only the api types and methods should bepublic
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.
– Hans Passant
Nov 22 '18 at 18:17
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30
add a comment |
I've been reading up on .NET Core vs Standard vs. Framework, and people are talking about API Surface Area. What does this refer to? Is this just the collective amount of functionality?
.net
I've been reading up on .NET Core vs Standard vs. Framework, and people are talking about API Surface Area. What does this refer to? Is this just the collective amount of functionality?
.net
.net
asked Nov 22 '18 at 18:00
kickinchickenkickinchicken
5044822
5044822
3
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
2
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should beinternal
and only the api types and methods should bepublic
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.
– Hans Passant
Nov 22 '18 at 18:17
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30
add a comment |
3
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
2
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should beinternal
and only the api types and methods should bepublic
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.
– Hans Passant
Nov 22 '18 at 18:17
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30
3
3
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
2
2
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should be
internal
and only the api types and methods should be public
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.– Hans Passant
Nov 22 '18 at 18:17
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should be
internal
and only the api types and methods should be public
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.– Hans Passant
Nov 22 '18 at 18:17
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30
add a comment |
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3
"API surface area" is the part of the API exposed to others. The part "on the outside" that others can see and interact with.
– Raymond Chen
Nov 22 '18 at 18:02
2
Implementing an api requires writing a bunch of code. You want that code to be as invisible as possible. The plumbing should be
internal
and only the api types and methods should bepublic
. It is harder to do in .NETCore because it is built from a very large number of small assemblies. Originally motivated to make it easier to port to different operating systems.– Hans Passant
Nov 22 '18 at 18:17
Classes and methods for short. Like other comments indicated, it is what your assembly can consume if you are an application developer. If you write libraries, that’s what you expose to others.
– Lex Li
Nov 23 '18 at 0:14
Thanks guys! Much appreciated!
– kickinchicken
Nov 23 '18 at 15:30