Can Animation Nodes extract data from dupli-instances?












4












$begingroup$


By dupli-instances I mean dupli(verts/faces/particles/frames). I was thinking that once vertex snapping is working with duplies in 3d viewport, then you can somehow extract vertex location and poly's in Animation Nodes, like from normal mesh.



Is it possible or not?










share|improve this question









$endgroup$

















    4












    $begingroup$


    By dupli-instances I mean dupli(verts/faces/particles/frames). I was thinking that once vertex snapping is working with duplies in 3d viewport, then you can somehow extract vertex location and poly's in Animation Nodes, like from normal mesh.



    Is it possible or not?










    share|improve this question









    $endgroup$















      4












      4








      4





      $begingroup$


      By dupli-instances I mean dupli(verts/faces/particles/frames). I was thinking that once vertex snapping is working with duplies in 3d viewport, then you can somehow extract vertex location and poly's in Animation Nodes, like from normal mesh.



      Is it possible or not?










      share|improve this question









      $endgroup$




      By dupli-instances I mean dupli(verts/faces/particles/frames). I was thinking that once vertex snapping is working with duplies in 3d viewport, then you can somehow extract vertex location and poly's in Animation Nodes, like from normal mesh.



      Is it possible or not?







      animation-nodes






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 2 at 17:10









      Serge LSerge L

      1,5051413




      1,5051413






















          1 Answer
          1






          active

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          5












          $begingroup$

          I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:



          Node Tree



          Similarly, we can do that for polygons, edges, particles, and frames.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
            $endgroup$
            – Serge L
            Jan 2 at 19:37










          • $begingroup$
            @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
            $endgroup$
            – Omar Ahmad
            Jan 2 at 19:50














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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          5












          $begingroup$

          I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:



          Node Tree



          Similarly, we can do that for polygons, edges, particles, and frames.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
            $endgroup$
            – Serge L
            Jan 2 at 19:37










          • $begingroup$
            @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
            $endgroup$
            – Omar Ahmad
            Jan 2 at 19:50


















          5












          $begingroup$

          I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:



          Node Tree



          Similarly, we can do that for polygons, edges, particles, and frames.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
            $endgroup$
            – Serge L
            Jan 2 at 19:37










          • $begingroup$
            @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
            $endgroup$
            – Omar Ahmad
            Jan 2 at 19:50
















          5












          5








          5





          $begingroup$

          I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:



          Node Tree



          Similarly, we can do that for polygons, edges, particles, and frames.






          share|improve this answer









          $endgroup$



          I don't think the API provides such access. However, it is very easy to generate this information yourself based on the data already given by blender. For instance, vertex dupli-instances data can be generated as follows:



          Node Tree



          Similarly, we can do that for polygons, edges, particles, and frames.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 2 at 17:57









          Omar AhmadOmar Ahmad

          16.4k23171




          16.4k23171












          • $begingroup$
            Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
            $endgroup$
            – Serge L
            Jan 2 at 19:37










          • $begingroup$
            @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
            $endgroup$
            – Omar Ahmad
            Jan 2 at 19:50




















          • $begingroup$
            Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
            $endgroup$
            – Serge L
            Jan 2 at 19:37










          • $begingroup$
            @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
            $endgroup$
            – Omar Ahmad
            Jan 2 at 19:50


















          $begingroup$
          Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
          $endgroup$
          – Serge L
          Jan 2 at 19:37




          $begingroup$
          Thanks for the answer! I don't see Transform Mesh in my AN 2.1 of 2.79 Blender in Mesh section, only via search bar (moreover there is no "Join Meshes" option?). I assume this node is like "Instancer", but joins all meshes in one object with this checkbox checked?
          $endgroup$
          – Serge L
          Jan 2 at 19:37












          $begingroup$
          @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
          $endgroup$
          – Omar Ahmad
          Jan 2 at 19:50






          $begingroup$
          @SergeL Not all nodes are available through menus, it will probably be added to the menu soon. The Join Meshes option appears when the input matrices are a list. Yes, when your input transformation is a list, it works like this.
          $endgroup$
          – Omar Ahmad
          Jan 2 at 19:50




















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