How to calculate the average projected area of a circle?












1












$begingroup$


As a follow up to Average projected area in higher dimension, I started to think about a variation of the original post. Let's visualize a circle with radius $1$ in $3D$ space and cast its shadow on the $x$-$z$ plane. The area of the shadow will change as we orient the circle in space. After we obtain all possible orientations of the circle, what will the average area of the shadow be? Just for clarification, average area is the sum of projected area divided by the number of possible orientations. For this problem, there are infinitely many orientations, so we have to apply calculus here. I think we have to set an integral over the circle's area, but I am not sure how exactly I should do that. Any help or related information would be truly appreciated.



enter image description hereenter image description hereenter image description here










share|cite|improve this question









$endgroup$












  • $begingroup$
    I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
    $endgroup$
    – Patricio
    Dec 9 '18 at 12:47










  • $begingroup$
    Yes, you are right.
    $endgroup$
    – Larry
    Dec 9 '18 at 12:49






  • 1




    $begingroup$
    As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:21










  • $begingroup$
    @achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
    $endgroup$
    – Larry
    Dec 9 '18 at 13:32








  • 1




    $begingroup$
    I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:43


















1












$begingroup$


As a follow up to Average projected area in higher dimension, I started to think about a variation of the original post. Let's visualize a circle with radius $1$ in $3D$ space and cast its shadow on the $x$-$z$ plane. The area of the shadow will change as we orient the circle in space. After we obtain all possible orientations of the circle, what will the average area of the shadow be? Just for clarification, average area is the sum of projected area divided by the number of possible orientations. For this problem, there are infinitely many orientations, so we have to apply calculus here. I think we have to set an integral over the circle's area, but I am not sure how exactly I should do that. Any help or related information would be truly appreciated.



enter image description hereenter image description hereenter image description here










share|cite|improve this question









$endgroup$












  • $begingroup$
    I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
    $endgroup$
    – Patricio
    Dec 9 '18 at 12:47










  • $begingroup$
    Yes, you are right.
    $endgroup$
    – Larry
    Dec 9 '18 at 12:49






  • 1




    $begingroup$
    As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:21










  • $begingroup$
    @achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
    $endgroup$
    – Larry
    Dec 9 '18 at 13:32








  • 1




    $begingroup$
    I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:43
















1












1








1





$begingroup$


As a follow up to Average projected area in higher dimension, I started to think about a variation of the original post. Let's visualize a circle with radius $1$ in $3D$ space and cast its shadow on the $x$-$z$ plane. The area of the shadow will change as we orient the circle in space. After we obtain all possible orientations of the circle, what will the average area of the shadow be? Just for clarification, average area is the sum of projected area divided by the number of possible orientations. For this problem, there are infinitely many orientations, so we have to apply calculus here. I think we have to set an integral over the circle's area, but I am not sure how exactly I should do that. Any help or related information would be truly appreciated.



enter image description hereenter image description hereenter image description here










share|cite|improve this question









$endgroup$




As a follow up to Average projected area in higher dimension, I started to think about a variation of the original post. Let's visualize a circle with radius $1$ in $3D$ space and cast its shadow on the $x$-$z$ plane. The area of the shadow will change as we orient the circle in space. After we obtain all possible orientations of the circle, what will the average area of the shadow be? Just for clarification, average area is the sum of projected area divided by the number of possible orientations. For this problem, there are infinitely many orientations, so we have to apply calculus here. I think we have to set an integral over the circle's area, but I am not sure how exactly I should do that. Any help or related information would be truly appreciated.



enter image description hereenter image description hereenter image description here







calculus definite-integrals surfaces






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked Dec 9 '18 at 12:21









LarryLarry

2,31431028




2,31431028












  • $begingroup$
    I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
    $endgroup$
    – Patricio
    Dec 9 '18 at 12:47










  • $begingroup$
    Yes, you are right.
    $endgroup$
    – Larry
    Dec 9 '18 at 12:49






  • 1




    $begingroup$
    As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:21










  • $begingroup$
    @achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
    $endgroup$
    – Larry
    Dec 9 '18 at 13:32








  • 1




    $begingroup$
    I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:43




















  • $begingroup$
    I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
    $endgroup$
    – Patricio
    Dec 9 '18 at 12:47










  • $begingroup$
    Yes, you are right.
    $endgroup$
    – Larry
    Dec 9 '18 at 12:49






  • 1




    $begingroup$
    As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:21










  • $begingroup$
    @achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
    $endgroup$
    – Larry
    Dec 9 '18 at 13:32








  • 1




    $begingroup$
    I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
    $endgroup$
    – achille hui
    Dec 9 '18 at 13:43


















$begingroup$
I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
$endgroup$
– Patricio
Dec 9 '18 at 12:47




$begingroup$
I think this will depend on the position of the light origin as well. Your diagrams suggest that you're thinking of it as located far away (infinitely far), so that, when the circle lies parallel to the $x, z$ plane, the area of the shadow is equal to that of the circle. Am I right?
$endgroup$
– Patricio
Dec 9 '18 at 12:47












$begingroup$
Yes, you are right.
$endgroup$
– Larry
Dec 9 '18 at 12:49




$begingroup$
Yes, you are right.
$endgroup$
– Larry
Dec 9 '18 at 12:49




1




1




$begingroup$
As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
$endgroup$
– achille hui
Dec 9 '18 at 13:21




$begingroup$
As a 3-d object, your circle is convex and has total surface area $2pi r^2$, so the average area of its projection along different orientations is $frac14$ of that, i.e $frac{pi}{2}{r^2}$. In general, when you randomly rotate your circle and its normal vector is making an angle with the $z$-axis, the area of its projection onto $xy$-plane equals to $pi r^2|costheta|$. So the average area of projection is $$pi r^2 times frac{int_0^{2pi}int_0^{pi} |costheta| sintheta dtheta dphi}{int_0^{2pi}int_0^pi sintheta dtheta dphi} = frac{pi}{2}r^2$$
$endgroup$
– achille hui
Dec 9 '18 at 13:21












$begingroup$
@achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
$endgroup$
– Larry
Dec 9 '18 at 13:32






$begingroup$
@achillehui: Thank you, this is really helpful. Could you explain which angle is $theta$ and which angle is $phi$? I am not very familiar with 3D vector.
$endgroup$
– Larry
Dec 9 '18 at 13:32






1




1




$begingroup$
I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
$endgroup$
– achille hui
Dec 9 '18 at 13:43






$begingroup$
I am using physicist's version of spherical coordinate system $$(r,theta,phi) mapsto (x,y,z) = (r sintheta cosphi,r sintheta sinphi, rcostheta)$$ where $r ge 0, theta in [0,pi]$ and $phi in [0,2pi)$. $theta$ is the angle between the point and +ve $z$-axis.
$endgroup$
– achille hui
Dec 9 '18 at 13:43












1 Answer
1






active

oldest

votes


















2












$begingroup$

The problem can be reformulated probabilistically:




Uniformly choose a random unit vector and take the unit circle perpendicular to that vector. What is the expected area of the circle's projection onto the $xy$-plane?




By symmetry, we can consider only random vectors with positive $z$-coordinate. Let the angle the chosen unit vector makes with the $xy$-plane be $varphi$, then its pdf is $cosvarphi$ for $0levarphilepi/2$. At a fixed $varphi$ the circle's projection is an ellipse with semi-axes 1 and $sinvarphi$, thus area $pisinvarphi$. Therefore the expected area of the projection is
$$int_0^{pi/2}pisinvarphicosvarphi,dvarphi=fracpi2$$






share|cite|improve this answer









$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "69"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3032343%2fhow-to-calculate-the-average-projected-area-of-a-circle%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    The problem can be reformulated probabilistically:




    Uniformly choose a random unit vector and take the unit circle perpendicular to that vector. What is the expected area of the circle's projection onto the $xy$-plane?




    By symmetry, we can consider only random vectors with positive $z$-coordinate. Let the angle the chosen unit vector makes with the $xy$-plane be $varphi$, then its pdf is $cosvarphi$ for $0levarphilepi/2$. At a fixed $varphi$ the circle's projection is an ellipse with semi-axes 1 and $sinvarphi$, thus area $pisinvarphi$. Therefore the expected area of the projection is
    $$int_0^{pi/2}pisinvarphicosvarphi,dvarphi=fracpi2$$






    share|cite|improve this answer









    $endgroup$


















      2












      $begingroup$

      The problem can be reformulated probabilistically:




      Uniformly choose a random unit vector and take the unit circle perpendicular to that vector. What is the expected area of the circle's projection onto the $xy$-plane?




      By symmetry, we can consider only random vectors with positive $z$-coordinate. Let the angle the chosen unit vector makes with the $xy$-plane be $varphi$, then its pdf is $cosvarphi$ for $0levarphilepi/2$. At a fixed $varphi$ the circle's projection is an ellipse with semi-axes 1 and $sinvarphi$, thus area $pisinvarphi$. Therefore the expected area of the projection is
      $$int_0^{pi/2}pisinvarphicosvarphi,dvarphi=fracpi2$$






      share|cite|improve this answer









      $endgroup$
















        2












        2








        2





        $begingroup$

        The problem can be reformulated probabilistically:




        Uniformly choose a random unit vector and take the unit circle perpendicular to that vector. What is the expected area of the circle's projection onto the $xy$-plane?




        By symmetry, we can consider only random vectors with positive $z$-coordinate. Let the angle the chosen unit vector makes with the $xy$-plane be $varphi$, then its pdf is $cosvarphi$ for $0levarphilepi/2$. At a fixed $varphi$ the circle's projection is an ellipse with semi-axes 1 and $sinvarphi$, thus area $pisinvarphi$. Therefore the expected area of the projection is
        $$int_0^{pi/2}pisinvarphicosvarphi,dvarphi=fracpi2$$






        share|cite|improve this answer









        $endgroup$



        The problem can be reformulated probabilistically:




        Uniformly choose a random unit vector and take the unit circle perpendicular to that vector. What is the expected area of the circle's projection onto the $xy$-plane?




        By symmetry, we can consider only random vectors with positive $z$-coordinate. Let the angle the chosen unit vector makes with the $xy$-plane be $varphi$, then its pdf is $cosvarphi$ for $0levarphilepi/2$. At a fixed $varphi$ the circle's projection is an ellipse with semi-axes 1 and $sinvarphi$, thus area $pisinvarphi$. Therefore the expected area of the projection is
        $$int_0^{pi/2}pisinvarphicosvarphi,dvarphi=fracpi2$$







        share|cite|improve this answer












        share|cite|improve this answer



        share|cite|improve this answer










        answered Dec 9 '18 at 14:10









        Parcly TaxelParcly Taxel

        41.7k137299




        41.7k137299






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Mathematics Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3032343%2fhow-to-calculate-the-average-projected-area-of-a-circle%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Tonle Sap (See)

            I get strange results when I access the Sqlitedatabase with Unity C# via XAMPP

            Guatemaltekische Davis-Cup-Mannschaft