Math behind gcc9+ modulus optimizations
Background
I was playing with prime numbers in c, when I stumbled upon a new optimization in gcc trunk (will be version 9.x) that optimizes a modulus comparison to 0 into an integer multiply and comparison using magic numbers. In other words x%prime==0
becomes x*Magic_mul<=Magic_cmp
_Bool mod(unsigned x){return x % Constant == 0;}
mod:
imul edi, edi, Magic_mul
cmp edi, Magic_cmp
setbe al
Details
Based on seeing the asm output, it does these optimizations for all integers (well, primes at least) I converted them to hex to help see the patterns, but its not immediately obvious at the moment.
//32bit examples for _Bool mod_n(unsigned x){return x%n==0;};
//note: parameter is unsigned but it becomes a signed multiply
x%3==0; // x*0xAAAAAAAB <= 0x55555555
x%5==0; // x*0xCCCCCCCD <= 0x33333333
x%7==0; // x*0xB6DB6DB7 <= 0x24924924
x%11==0; // x*0xBA2E8BA3 <= 0x1745D174
x%13==0; // x*0xC4EC4EC5 <= 0x13B13B13
x%17==0; // x*0xF0F0F0F1 <= 0x0F0F0F0F
x%19==0; // x*0x286BCA1B <= 0x0D79435E
x%23==0; // x*0xE9BD37A7 <= 0x0B21642C
x%29==0; // x*0x4F72C235 <= 0x08D3DCB0
x%31==0; // x*0xBDEF7BDF <= 0x08421084
x%37==0; // x*0x914C1BAD <= 0x06EB3E45
x%41==0; // x*0xC18F9C19 <= 0x063E7063
x%43==0; // x*0x2FA0BE83 <= 0x05F417D0
x%47==0; // x*0x677D46CF <= 0x0572620A
x%53==0; // x*0x8C13521D <= 0x04D4873E
x%59==0; // x*0xA08AD8F3 <= 0x0456C797
x%61==0; // x*0xC10C9715 <= 0x04325C53
x%67==0; // x*0x07A44C6B <= 0x03D22635
x%71==0; // x*0xE327A977 <= 0x039B0AD1
x%73==0; // x*0xC7E3F1F9 <= 0x0381C0E0
x%79==0; // x*0x613716AF <= 0x033D91D2
x%83==0; // x*0x2B2E43DB <= 0x03159721
x%89==0; // x*0xFA3F47E9 <= 0x02E05C0B
x%97==0; // x*0x5F02A3A1 <= 0x02A3A0FD
///...and even up to 64bit
x%4294967291==0; //x*0x70A3D70A33333333 <= 0x100000005
I checked hacker's delight "INTEGER DIVISION BY CONSTANTS" and it seems like this may be a special case of remainder by multiplication and right shift, but I'm not sure. There is a form on hacker's delight that calculates these same multiplier constants, so that seems promising. I'm guessing the magic comparison constant replaces the shift and compare to zero, but I am having trouble visualizing the 2s complement and whether the shift is arithmetic or logical.
Question
Is there some math behind this or were the numbers determined some other way using the binary representation?
Implications
Since this is simple integer multiply and comparison this could drastically speed up (or reduce memory footprint of) checking for prime using vector extensions/intrinsics. If the math could be extended beyond 64 bits, it could possibly make finding large Big-Number primes much faster?
c math compiler-optimization modulus
add a comment |
Background
I was playing with prime numbers in c, when I stumbled upon a new optimization in gcc trunk (will be version 9.x) that optimizes a modulus comparison to 0 into an integer multiply and comparison using magic numbers. In other words x%prime==0
becomes x*Magic_mul<=Magic_cmp
_Bool mod(unsigned x){return x % Constant == 0;}
mod:
imul edi, edi, Magic_mul
cmp edi, Magic_cmp
setbe al
Details
Based on seeing the asm output, it does these optimizations for all integers (well, primes at least) I converted them to hex to help see the patterns, but its not immediately obvious at the moment.
//32bit examples for _Bool mod_n(unsigned x){return x%n==0;};
//note: parameter is unsigned but it becomes a signed multiply
x%3==0; // x*0xAAAAAAAB <= 0x55555555
x%5==0; // x*0xCCCCCCCD <= 0x33333333
x%7==0; // x*0xB6DB6DB7 <= 0x24924924
x%11==0; // x*0xBA2E8BA3 <= 0x1745D174
x%13==0; // x*0xC4EC4EC5 <= 0x13B13B13
x%17==0; // x*0xF0F0F0F1 <= 0x0F0F0F0F
x%19==0; // x*0x286BCA1B <= 0x0D79435E
x%23==0; // x*0xE9BD37A7 <= 0x0B21642C
x%29==0; // x*0x4F72C235 <= 0x08D3DCB0
x%31==0; // x*0xBDEF7BDF <= 0x08421084
x%37==0; // x*0x914C1BAD <= 0x06EB3E45
x%41==0; // x*0xC18F9C19 <= 0x063E7063
x%43==0; // x*0x2FA0BE83 <= 0x05F417D0
x%47==0; // x*0x677D46CF <= 0x0572620A
x%53==0; // x*0x8C13521D <= 0x04D4873E
x%59==0; // x*0xA08AD8F3 <= 0x0456C797
x%61==0; // x*0xC10C9715 <= 0x04325C53
x%67==0; // x*0x07A44C6B <= 0x03D22635
x%71==0; // x*0xE327A977 <= 0x039B0AD1
x%73==0; // x*0xC7E3F1F9 <= 0x0381C0E0
x%79==0; // x*0x613716AF <= 0x033D91D2
x%83==0; // x*0x2B2E43DB <= 0x03159721
x%89==0; // x*0xFA3F47E9 <= 0x02E05C0B
x%97==0; // x*0x5F02A3A1 <= 0x02A3A0FD
///...and even up to 64bit
x%4294967291==0; //x*0x70A3D70A33333333 <= 0x100000005
I checked hacker's delight "INTEGER DIVISION BY CONSTANTS" and it seems like this may be a special case of remainder by multiplication and right shift, but I'm not sure. There is a form on hacker's delight that calculates these same multiplier constants, so that seems promising. I'm guessing the magic comparison constant replaces the shift and compare to zero, but I am having trouble visualizing the 2s complement and whether the shift is arithmetic or logical.
Question
Is there some math behind this or were the numbers determined some other way using the binary representation?
Implications
Since this is simple integer multiply and comparison this could drastically speed up (or reduce memory footprint of) checking for prime using vector extensions/intrinsics. If the math could be extended beyond 64 bits, it could possibly make finding large Big-Number primes much faster?
c math compiler-optimization modulus
For division.
– user202729
Nov 21 '18 at 15:06
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08
add a comment |
Background
I was playing with prime numbers in c, when I stumbled upon a new optimization in gcc trunk (will be version 9.x) that optimizes a modulus comparison to 0 into an integer multiply and comparison using magic numbers. In other words x%prime==0
becomes x*Magic_mul<=Magic_cmp
_Bool mod(unsigned x){return x % Constant == 0;}
mod:
imul edi, edi, Magic_mul
cmp edi, Magic_cmp
setbe al
Details
Based on seeing the asm output, it does these optimizations for all integers (well, primes at least) I converted them to hex to help see the patterns, but its not immediately obvious at the moment.
//32bit examples for _Bool mod_n(unsigned x){return x%n==0;};
//note: parameter is unsigned but it becomes a signed multiply
x%3==0; // x*0xAAAAAAAB <= 0x55555555
x%5==0; // x*0xCCCCCCCD <= 0x33333333
x%7==0; // x*0xB6DB6DB7 <= 0x24924924
x%11==0; // x*0xBA2E8BA3 <= 0x1745D174
x%13==0; // x*0xC4EC4EC5 <= 0x13B13B13
x%17==0; // x*0xF0F0F0F1 <= 0x0F0F0F0F
x%19==0; // x*0x286BCA1B <= 0x0D79435E
x%23==0; // x*0xE9BD37A7 <= 0x0B21642C
x%29==0; // x*0x4F72C235 <= 0x08D3DCB0
x%31==0; // x*0xBDEF7BDF <= 0x08421084
x%37==0; // x*0x914C1BAD <= 0x06EB3E45
x%41==0; // x*0xC18F9C19 <= 0x063E7063
x%43==0; // x*0x2FA0BE83 <= 0x05F417D0
x%47==0; // x*0x677D46CF <= 0x0572620A
x%53==0; // x*0x8C13521D <= 0x04D4873E
x%59==0; // x*0xA08AD8F3 <= 0x0456C797
x%61==0; // x*0xC10C9715 <= 0x04325C53
x%67==0; // x*0x07A44C6B <= 0x03D22635
x%71==0; // x*0xE327A977 <= 0x039B0AD1
x%73==0; // x*0xC7E3F1F9 <= 0x0381C0E0
x%79==0; // x*0x613716AF <= 0x033D91D2
x%83==0; // x*0x2B2E43DB <= 0x03159721
x%89==0; // x*0xFA3F47E9 <= 0x02E05C0B
x%97==0; // x*0x5F02A3A1 <= 0x02A3A0FD
///...and even up to 64bit
x%4294967291==0; //x*0x70A3D70A33333333 <= 0x100000005
I checked hacker's delight "INTEGER DIVISION BY CONSTANTS" and it seems like this may be a special case of remainder by multiplication and right shift, but I'm not sure. There is a form on hacker's delight that calculates these same multiplier constants, so that seems promising. I'm guessing the magic comparison constant replaces the shift and compare to zero, but I am having trouble visualizing the 2s complement and whether the shift is arithmetic or logical.
Question
Is there some math behind this or were the numbers determined some other way using the binary representation?
Implications
Since this is simple integer multiply and comparison this could drastically speed up (or reduce memory footprint of) checking for prime using vector extensions/intrinsics. If the math could be extended beyond 64 bits, it could possibly make finding large Big-Number primes much faster?
c math compiler-optimization modulus
Background
I was playing with prime numbers in c, when I stumbled upon a new optimization in gcc trunk (will be version 9.x) that optimizes a modulus comparison to 0 into an integer multiply and comparison using magic numbers. In other words x%prime==0
becomes x*Magic_mul<=Magic_cmp
_Bool mod(unsigned x){return x % Constant == 0;}
mod:
imul edi, edi, Magic_mul
cmp edi, Magic_cmp
setbe al
Details
Based on seeing the asm output, it does these optimizations for all integers (well, primes at least) I converted them to hex to help see the patterns, but its not immediately obvious at the moment.
//32bit examples for _Bool mod_n(unsigned x){return x%n==0;};
//note: parameter is unsigned but it becomes a signed multiply
x%3==0; // x*0xAAAAAAAB <= 0x55555555
x%5==0; // x*0xCCCCCCCD <= 0x33333333
x%7==0; // x*0xB6DB6DB7 <= 0x24924924
x%11==0; // x*0xBA2E8BA3 <= 0x1745D174
x%13==0; // x*0xC4EC4EC5 <= 0x13B13B13
x%17==0; // x*0xF0F0F0F1 <= 0x0F0F0F0F
x%19==0; // x*0x286BCA1B <= 0x0D79435E
x%23==0; // x*0xE9BD37A7 <= 0x0B21642C
x%29==0; // x*0x4F72C235 <= 0x08D3DCB0
x%31==0; // x*0xBDEF7BDF <= 0x08421084
x%37==0; // x*0x914C1BAD <= 0x06EB3E45
x%41==0; // x*0xC18F9C19 <= 0x063E7063
x%43==0; // x*0x2FA0BE83 <= 0x05F417D0
x%47==0; // x*0x677D46CF <= 0x0572620A
x%53==0; // x*0x8C13521D <= 0x04D4873E
x%59==0; // x*0xA08AD8F3 <= 0x0456C797
x%61==0; // x*0xC10C9715 <= 0x04325C53
x%67==0; // x*0x07A44C6B <= 0x03D22635
x%71==0; // x*0xE327A977 <= 0x039B0AD1
x%73==0; // x*0xC7E3F1F9 <= 0x0381C0E0
x%79==0; // x*0x613716AF <= 0x033D91D2
x%83==0; // x*0x2B2E43DB <= 0x03159721
x%89==0; // x*0xFA3F47E9 <= 0x02E05C0B
x%97==0; // x*0x5F02A3A1 <= 0x02A3A0FD
///...and even up to 64bit
x%4294967291==0; //x*0x70A3D70A33333333 <= 0x100000005
I checked hacker's delight "INTEGER DIVISION BY CONSTANTS" and it seems like this may be a special case of remainder by multiplication and right shift, but I'm not sure. There is a form on hacker's delight that calculates these same multiplier constants, so that seems promising. I'm guessing the magic comparison constant replaces the shift and compare to zero, but I am having trouble visualizing the 2s complement and whether the shift is arithmetic or logical.
Question
Is there some math behind this or were the numbers determined some other way using the binary representation?
Implications
Since this is simple integer multiply and comparison this could drastically speed up (or reduce memory footprint of) checking for prime using vector extensions/intrinsics. If the math could be extended beyond 64 bits, it could possibly make finding large Big-Number primes much faster?
c math compiler-optimization modulus
c math compiler-optimization modulus
asked Nov 21 '18 at 14:53
technosaurustechnosaurus
6,01212042
6,01212042
For division.
– user202729
Nov 21 '18 at 15:06
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08
add a comment |
For division.
– user202729
Nov 21 '18 at 15:06
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08
For division.
– user202729
Nov 21 '18 at 15:06
For division.
– user202729
Nov 21 '18 at 15:06
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08
add a comment |
1 Answer
1
active
oldest
votes
Take 3, for instance.
0xAB * 3 = 0x201, thus, modulo 0x100, 0xAB is 1 / 3, and, inversely, 0xAB * 3 ≡ 1.
Any 8-bit unsigned integer n can be represented as n = 3*k + r, r < 3, and n is at most 0x55 (decimal 85, integral part of 255 / 3).
So we have options:
r = 0 ⇒ n * 0xAB = 3k * 0xAB = k * (3 * 0xAB) ≡ k * 1 = k ≤ 0x55.
r = 1 ⇒ n * 0xAB = 3k * 0xAB + 0xAB; since 3k * 0xAB is at most 0x55 (mod 0x100), adding it to 0xAB won't overflow, so 3k * 0xAB + 0xAB ≥ 0xAB > 0x55.
r = 2 ⇒ n * 0xAB = 3k * 0xAB + 0x156 ≡ 3k * 0xAB + 0x56 ≥ 0x56 > 0x55 (same as 2.)
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
add a comment |
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Take 3, for instance.
0xAB * 3 = 0x201, thus, modulo 0x100, 0xAB is 1 / 3, and, inversely, 0xAB * 3 ≡ 1.
Any 8-bit unsigned integer n can be represented as n = 3*k + r, r < 3, and n is at most 0x55 (decimal 85, integral part of 255 / 3).
So we have options:
r = 0 ⇒ n * 0xAB = 3k * 0xAB = k * (3 * 0xAB) ≡ k * 1 = k ≤ 0x55.
r = 1 ⇒ n * 0xAB = 3k * 0xAB + 0xAB; since 3k * 0xAB is at most 0x55 (mod 0x100), adding it to 0xAB won't overflow, so 3k * 0xAB + 0xAB ≥ 0xAB > 0x55.
r = 2 ⇒ n * 0xAB = 3k * 0xAB + 0x156 ≡ 3k * 0xAB + 0x56 ≥ 0x56 > 0x55 (same as 2.)
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
add a comment |
Take 3, for instance.
0xAB * 3 = 0x201, thus, modulo 0x100, 0xAB is 1 / 3, and, inversely, 0xAB * 3 ≡ 1.
Any 8-bit unsigned integer n can be represented as n = 3*k + r, r < 3, and n is at most 0x55 (decimal 85, integral part of 255 / 3).
So we have options:
r = 0 ⇒ n * 0xAB = 3k * 0xAB = k * (3 * 0xAB) ≡ k * 1 = k ≤ 0x55.
r = 1 ⇒ n * 0xAB = 3k * 0xAB + 0xAB; since 3k * 0xAB is at most 0x55 (mod 0x100), adding it to 0xAB won't overflow, so 3k * 0xAB + 0xAB ≥ 0xAB > 0x55.
r = 2 ⇒ n * 0xAB = 3k * 0xAB + 0x156 ≡ 3k * 0xAB + 0x56 ≥ 0x56 > 0x55 (same as 2.)
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
add a comment |
Take 3, for instance.
0xAB * 3 = 0x201, thus, modulo 0x100, 0xAB is 1 / 3, and, inversely, 0xAB * 3 ≡ 1.
Any 8-bit unsigned integer n can be represented as n = 3*k + r, r < 3, and n is at most 0x55 (decimal 85, integral part of 255 / 3).
So we have options:
r = 0 ⇒ n * 0xAB = 3k * 0xAB = k * (3 * 0xAB) ≡ k * 1 = k ≤ 0x55.
r = 1 ⇒ n * 0xAB = 3k * 0xAB + 0xAB; since 3k * 0xAB is at most 0x55 (mod 0x100), adding it to 0xAB won't overflow, so 3k * 0xAB + 0xAB ≥ 0xAB > 0x55.
r = 2 ⇒ n * 0xAB = 3k * 0xAB + 0x156 ≡ 3k * 0xAB + 0x56 ≥ 0x56 > 0x55 (same as 2.)
Take 3, for instance.
0xAB * 3 = 0x201, thus, modulo 0x100, 0xAB is 1 / 3, and, inversely, 0xAB * 3 ≡ 1.
Any 8-bit unsigned integer n can be represented as n = 3*k + r, r < 3, and n is at most 0x55 (decimal 85, integral part of 255 / 3).
So we have options:
r = 0 ⇒ n * 0xAB = 3k * 0xAB = k * (3 * 0xAB) ≡ k * 1 = k ≤ 0x55.
r = 1 ⇒ n * 0xAB = 3k * 0xAB + 0xAB; since 3k * 0xAB is at most 0x55 (mod 0x100), adding it to 0xAB won't overflow, so 3k * 0xAB + 0xAB ≥ 0xAB > 0x55.
r = 2 ⇒ n * 0xAB = 3k * 0xAB + 0x156 ≡ 3k * 0xAB + 0x56 ≥ 0x56 > 0x55 (same as 2.)
answered Nov 21 '18 at 15:19
bipllbipll
7,9711825
7,9711825
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
add a comment |
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Your math looks sound and seems to follow with the other documentation of this concept. I think I just need to grind out a few examples in binary notation to follow it (or get some sleep so I can do the hex->binary in my head). I was also hoping to figure out the math to get the comparison constants (which may be obvious once I can visualize it)
– technosaurus
Nov 21 '18 at 15:30
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
Well, constants are quite straightforward, 0xAB is simply 1/3 and 0x55 is the highest floor of n/3 for a 8-bit n. Implications follow. :)
– bipll
Nov 21 '18 at 15:47
add a comment |
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For division.
– user202729
Nov 21 '18 at 15:06
Re implication: If you want to find larger primes, usually you just switch to a better primality check algorithm (stackoverflow.com/questions/4493645/fastest-primality-test), which doesn't have much to do with the main question.
– user202729
Nov 21 '18 at 15:08