PyQT5 OpenGL zoom












0















So I wanted to make a zoom functionality in PyQT. And from answer 8.040 I implemented it as such:



class GLWindow(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWindow, self).__init__(parent)

self.object = 0
self.zoomFactor = 1.0

self.setFocusPolicy(Qt.WheelFocus)
self.lastPos = QPoint()


and



def resizeGL(self, width, height):
gl.glViewport(0, 0, width, height)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(-2 * self.zoomFactor, +2 * self.zoomFactor, +2 * self.zoomFactor, -2 * self.zoomFactor, 4.0, 15.0)
gl.glMatrixMode(gl.GL_MODELVIEW)


Now at the start of the program if I change the self.zoomFactor to let's say 2.0, it has the desired effect of a zoom, but I can't seem to resize it while running.



def wheelEvent(self, event):
"""http://doc.qt.io/qt-5/qwheelevent.html"""
scroll = event.angleDelta()
if scroll.y() > 0: # up
self.zoomFactor += 0.1
self.resizeGL(self.width(), self.height())
self.update()
pass
else: # down
pass


The above code is how I tried it already, without the desired effect. It catches the upwards zoom and calls the resizeGL function, but won't zoom in/out.










share|improve this question



























    0















    So I wanted to make a zoom functionality in PyQT. And from answer 8.040 I implemented it as such:



    class GLWindow(QOpenGLWidget):
    def __init__(self, parent=None):
    super(GLWindow, self).__init__(parent)

    self.object = 0
    self.zoomFactor = 1.0

    self.setFocusPolicy(Qt.WheelFocus)
    self.lastPos = QPoint()


    and



    def resizeGL(self, width, height):
    gl.glViewport(0, 0, width, height)
    gl.glMatrixMode(gl.GL_PROJECTION)
    gl.glLoadIdentity()
    gl.glOrtho(-2 * self.zoomFactor, +2 * self.zoomFactor, +2 * self.zoomFactor, -2 * self.zoomFactor, 4.0, 15.0)
    gl.glMatrixMode(gl.GL_MODELVIEW)


    Now at the start of the program if I change the self.zoomFactor to let's say 2.0, it has the desired effect of a zoom, but I can't seem to resize it while running.



    def wheelEvent(self, event):
    """http://doc.qt.io/qt-5/qwheelevent.html"""
    scroll = event.angleDelta()
    if scroll.y() > 0: # up
    self.zoomFactor += 0.1
    self.resizeGL(self.width(), self.height())
    self.update()
    pass
    else: # down
    pass


    The above code is how I tried it already, without the desired effect. It catches the upwards zoom and calls the resizeGL function, but won't zoom in/out.










    share|improve this question

























      0












      0








      0








      So I wanted to make a zoom functionality in PyQT. And from answer 8.040 I implemented it as such:



      class GLWindow(QOpenGLWidget):
      def __init__(self, parent=None):
      super(GLWindow, self).__init__(parent)

      self.object = 0
      self.zoomFactor = 1.0

      self.setFocusPolicy(Qt.WheelFocus)
      self.lastPos = QPoint()


      and



      def resizeGL(self, width, height):
      gl.glViewport(0, 0, width, height)
      gl.glMatrixMode(gl.GL_PROJECTION)
      gl.glLoadIdentity()
      gl.glOrtho(-2 * self.zoomFactor, +2 * self.zoomFactor, +2 * self.zoomFactor, -2 * self.zoomFactor, 4.0, 15.0)
      gl.glMatrixMode(gl.GL_MODELVIEW)


      Now at the start of the program if I change the self.zoomFactor to let's say 2.0, it has the desired effect of a zoom, but I can't seem to resize it while running.



      def wheelEvent(self, event):
      """http://doc.qt.io/qt-5/qwheelevent.html"""
      scroll = event.angleDelta()
      if scroll.y() > 0: # up
      self.zoomFactor += 0.1
      self.resizeGL(self.width(), self.height())
      self.update()
      pass
      else: # down
      pass


      The above code is how I tried it already, without the desired effect. It catches the upwards zoom and calls the resizeGL function, but won't zoom in/out.










      share|improve this question














      So I wanted to make a zoom functionality in PyQT. And from answer 8.040 I implemented it as such:



      class GLWindow(QOpenGLWidget):
      def __init__(self, parent=None):
      super(GLWindow, self).__init__(parent)

      self.object = 0
      self.zoomFactor = 1.0

      self.setFocusPolicy(Qt.WheelFocus)
      self.lastPos = QPoint()


      and



      def resizeGL(self, width, height):
      gl.glViewport(0, 0, width, height)
      gl.glMatrixMode(gl.GL_PROJECTION)
      gl.glLoadIdentity()
      gl.glOrtho(-2 * self.zoomFactor, +2 * self.zoomFactor, +2 * self.zoomFactor, -2 * self.zoomFactor, 4.0, 15.0)
      gl.glMatrixMode(gl.GL_MODELVIEW)


      Now at the start of the program if I change the self.zoomFactor to let's say 2.0, it has the desired effect of a zoom, but I can't seem to resize it while running.



      def wheelEvent(self, event):
      """http://doc.qt.io/qt-5/qwheelevent.html"""
      scroll = event.angleDelta()
      if scroll.y() > 0: # up
      self.zoomFactor += 0.1
      self.resizeGL(self.width(), self.height())
      self.update()
      pass
      else: # down
      pass


      The above code is how I tried it already, without the desired effect. It catches the upwards zoom and calls the resizeGL function, but won't zoom in/out.







      python python-3.x opengl pyqt pyqt5






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      asked Nov 22 '18 at 10:55









      P. DaimaouP. Daimaou

      365




      365
























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          Got the answer. It does work. The resizeGL only updates when resizing the window, so we have to use it in another method.






          share|improve this answer
























          • The method I use it in now is paintGL

            – P. Daimaou
            Nov 22 '18 at 12:36











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          1 Answer
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          1 Answer
          1






          active

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          active

          oldest

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          active

          oldest

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          0














          Got the answer. It does work. The resizeGL only updates when resizing the window, so we have to use it in another method.






          share|improve this answer
























          • The method I use it in now is paintGL

            – P. Daimaou
            Nov 22 '18 at 12:36
















          0














          Got the answer. It does work. The resizeGL only updates when resizing the window, so we have to use it in another method.






          share|improve this answer
























          • The method I use it in now is paintGL

            – P. Daimaou
            Nov 22 '18 at 12:36














          0












          0








          0







          Got the answer. It does work. The resizeGL only updates when resizing the window, so we have to use it in another method.






          share|improve this answer













          Got the answer. It does work. The resizeGL only updates when resizing the window, so we have to use it in another method.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 22 '18 at 12:08









          P. DaimaouP. Daimaou

          365




          365













          • The method I use it in now is paintGL

            – P. Daimaou
            Nov 22 '18 at 12:36



















          • The method I use it in now is paintGL

            – P. Daimaou
            Nov 22 '18 at 12:36

















          The method I use it in now is paintGL

          – P. Daimaou
          Nov 22 '18 at 12:36





          The method I use it in now is paintGL

          – P. Daimaou
          Nov 22 '18 at 12:36


















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