Things that stack with the Champion's Improved Critical? [duplicate]
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This question already has an answer here:
How does extra damage work for critical hits?
4 answers
On the PHB p. 72 it just says:
Improved Critical
Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.
So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?
Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?
dnd-5e class-feature fighter critical-hit
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marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 '18 at 17:05
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
add a comment |
$begingroup$
This question already has an answer here:
How does extra damage work for critical hits?
4 answers
On the PHB p. 72 it just says:
Improved Critical
Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.
So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?
Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?
dnd-5e class-feature fighter critical-hit
$endgroup$
marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 '18 at 17:05
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
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Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
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– Sdjz
Nov 22 '18 at 11:55
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I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44
add a comment |
$begingroup$
This question already has an answer here:
How does extra damage work for critical hits?
4 answers
On the PHB p. 72 it just says:
Improved Critical
Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.
So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?
Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?
dnd-5e class-feature fighter critical-hit
$endgroup$
This question already has an answer here:
How does extra damage work for critical hits?
4 answers
On the PHB p. 72 it just says:
Improved Critical
Beginning when you choose this archetype at 3rd
level, your weapon attacks score a critical hit on a
roll of 19 or 20.
So my assumption is that on attacks made by Booming Blade or Divine Smite, the crit still applies to the regular attack's effects, but does the critical hit then effect with the Booming Blade's on hit Thunder damage, or the Smite's Radiant damage? What about with the bonus action smites? Like Thunderous Smite, does it affect those as well?
Basically, my main question is, does Improved Critical basically just boost your critical range, or does it specifically only improve the critical of regular weapon attacks from the attack action?
This question already has an answer here:
How does extra damage work for critical hits?
4 answers
dnd-5e class-feature fighter critical-hit
dnd-5e class-feature fighter critical-hit
edited Nov 22 '18 at 12:10
NathanS
24.5k8116260
24.5k8116260
asked Nov 22 '18 at 11:16
CyanicCyanic
45011
45011
marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 '18 at 17:05
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
marked as duplicate by PJRZ, Trish, Szega, KRyan, Mindwin Nov 22 '18 at 17:05
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
$begingroup$
Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
$endgroup$
– Sdjz
Nov 22 '18 at 11:55
$begingroup$
I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44
add a comment |
$begingroup$
Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
$endgroup$
– Sdjz
Nov 22 '18 at 11:55
$begingroup$
I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44
$begingroup$
Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
$endgroup$
– Sdjz
Nov 22 '18 at 11:55
$begingroup$
Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
$endgroup$
– Sdjz
Nov 22 '18 at 11:55
$begingroup$
I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44
$begingroup$
I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44
add a comment |
2 Answers
2
active
oldest
votes
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Improved Critical expands your critical range.
You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).
The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.
So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.
$endgroup$
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A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
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@DaleM I thought so too, but turns out...
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– BlueMoon93
Nov 22 '18 at 12:34
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@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
add a comment |
$begingroup$
It boosts your critical range.
As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.
This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.
As part of the action used to cast this spell, you must make a melee attack with a weapon
Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.
$endgroup$
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Improved Critical expands your critical range.
You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).
The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.
So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.
$endgroup$
$begingroup$
A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
add a comment |
$begingroup$
Improved Critical expands your critical range.
You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).
The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.
So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.
$endgroup$
$begingroup$
A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
add a comment |
$begingroup$
Improved Critical expands your critical range.
You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).
The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.
So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.
$endgroup$
Improved Critical expands your critical range.
You normally only do a critical hit on a natural 20 roll. The Improved Critical ability changes this so a natural roll of 19 and 20 counts as a critical hit with all the benefits that this confers. (Doubling of damage dice, Auto hit, ect).
The only limit it adds to this extension is that it has to be an weapon attack. This means normal spell attack rolls do not get the benefit from improved critical. Important to note is that Spells that use normal weapon attacks to deliver their effect do benefit.
So then when you have an ability that does extra damage on your attack like smite then those dice are also double as normal.
edited Nov 22 '18 at 14:17
answered Nov 22 '18 at 11:41
DinomasterDinomaster
3,176827
3,176827
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A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
add a comment |
$begingroup$
A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
$begingroup$
A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
$begingroup$
A 19 can still be a miss - critical hits happen only if you hit.
$endgroup$
– Dale M
Nov 22 '18 at 12:09
2
2
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM I thought so too, but turns out...
$endgroup$
– BlueMoon93
Nov 22 '18 at 12:34
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
$begingroup$
@DaleM The crit range and the automatic hit range are one and the same. The champion with improved critical always hits on a 19 (or 18).
$endgroup$
– Mindwin
Nov 22 '18 at 17:05
add a comment |
$begingroup$
It boosts your critical range.
As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.
This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.
As part of the action used to cast this spell, you must make a melee attack with a weapon
Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.
$endgroup$
add a comment |
$begingroup$
It boosts your critical range.
As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.
This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.
As part of the action used to cast this spell, you must make a melee attack with a weapon
Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.
$endgroup$
add a comment |
$begingroup$
It boosts your critical range.
As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.
This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.
As part of the action used to cast this spell, you must make a melee attack with a weapon
Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.
$endgroup$
It boosts your critical range.
As long as you make a weapon attack, you will make a critical hit on a 19 or a 20. In other words, you will double all damage dice if you roll a 19/20 on a weapon attack roll. From this question, a roll of 19 also makes you auto-hit your target.
This ability can trigger even on a spell, provided you are making a weapon attack as part of the spell. For Booming Blade, or Green-Flame Blade, you make a weapon attack.
As part of the action used to cast this spell, you must make a melee attack with a weapon
Also, Divine Smite can be enabled after you roll your dice, so you can decide to use it after you roll a 19, which doubles all your Divine Smite dice as well.
edited Nov 22 '18 at 12:39
answered Nov 22 '18 at 12:32
BlueMoon93BlueMoon93
13.5k973138
13.5k973138
add a comment |
add a comment |
$begingroup$
Thank you for clarifying, this does look like a different question now. Still useful to keep the related link: How does extra damage work for critical hits?
$endgroup$
– Sdjz
Nov 22 '18 at 11:55
$begingroup$
I am confused about the question here. Is it "what attacks does the Improved Critical feature affect" as the last part implies or "what damage dice are affected by criticals" as the previous paragraph seems to indicate?
$endgroup$
– Szega
Nov 22 '18 at 13:44