Problems switching between ARSession and non-ARSession in Unreal












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So I have an app in Unreal where I have essentially two game modes. One game mode the user is in a non-AR state moving around the scene with their finger. The other game mode simply places an object onto a plane in an ARSession. The problem occurs when I go from the AR mode to the non-AR mode.



Essentially, when returning to the non-AR mode the camera is off somehow by a pretty noticeable amount. However, I don't know why it is even being affected considering it is using a different pawn/player controller and different game mode as well as level.



It is almost as if the camera changes position, rotation, zoom, and FOV and possible even more. I've tried resetting the camera but, that doesn't seem to fix anything. I've also tried resetting the alignment transform before stopping the ARSession and that doesn't seem to do anything either.



Has anyone ran into this problem before or know how to fix it? It seems like the scale, position, and rotation axis of the world changed completely.










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    So I have an app in Unreal where I have essentially two game modes. One game mode the user is in a non-AR state moving around the scene with their finger. The other game mode simply places an object onto a plane in an ARSession. The problem occurs when I go from the AR mode to the non-AR mode.



    Essentially, when returning to the non-AR mode the camera is off somehow by a pretty noticeable amount. However, I don't know why it is even being affected considering it is using a different pawn/player controller and different game mode as well as level.



    It is almost as if the camera changes position, rotation, zoom, and FOV and possible even more. I've tried resetting the camera but, that doesn't seem to fix anything. I've also tried resetting the alignment transform before stopping the ARSession and that doesn't seem to do anything either.



    Has anyone ran into this problem before or know how to fix it? It seems like the scale, position, and rotation axis of the world changed completely.










    share|improve this question



























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      0







      So I have an app in Unreal where I have essentially two game modes. One game mode the user is in a non-AR state moving around the scene with their finger. The other game mode simply places an object onto a plane in an ARSession. The problem occurs when I go from the AR mode to the non-AR mode.



      Essentially, when returning to the non-AR mode the camera is off somehow by a pretty noticeable amount. However, I don't know why it is even being affected considering it is using a different pawn/player controller and different game mode as well as level.



      It is almost as if the camera changes position, rotation, zoom, and FOV and possible even more. I've tried resetting the camera but, that doesn't seem to fix anything. I've also tried resetting the alignment transform before stopping the ARSession and that doesn't seem to do anything either.



      Has anyone ran into this problem before or know how to fix it? It seems like the scale, position, and rotation axis of the world changed completely.










      share|improve this question















      So I have an app in Unreal where I have essentially two game modes. One game mode the user is in a non-AR state moving around the scene with their finger. The other game mode simply places an object onto a plane in an ARSession. The problem occurs when I go from the AR mode to the non-AR mode.



      Essentially, when returning to the non-AR mode the camera is off somehow by a pretty noticeable amount. However, I don't know why it is even being affected considering it is using a different pawn/player controller and different game mode as well as level.



      It is almost as if the camera changes position, rotation, zoom, and FOV and possible even more. I've tried resetting the camera but, that doesn't seem to fix anything. I've also tried resetting the alignment transform before stopping the ARSession and that doesn't seem to do anything either.



      Has anyone ran into this problem before or know how to fix it? It seems like the scale, position, and rotation axis of the world changed completely.







      unreal-engine4 arcore






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      share|improve this question













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      edited Nov 20 at 19:34

























      asked Nov 20 at 19:26









      Dtb49

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