What's the difference between XP and adjusted XP?












20












$begingroup$


What's the difference between XP and adjusted XP in D&D 5th edition?










share|improve this question











$endgroup$








  • 3




    $begingroup$
    Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
    $endgroup$
    – V2Blast
    Dec 20 '18 at 8:19






  • 3




    $begingroup$
    Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
    $endgroup$
    – Theik
    Dec 20 '18 at 8:27


















20












$begingroup$


What's the difference between XP and adjusted XP in D&D 5th edition?










share|improve this question











$endgroup$








  • 3




    $begingroup$
    Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
    $endgroup$
    – V2Blast
    Dec 20 '18 at 8:19






  • 3




    $begingroup$
    Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
    $endgroup$
    – Theik
    Dec 20 '18 at 8:27
















20












20








20


3



$begingroup$


What's the difference between XP and adjusted XP in D&D 5th edition?










share|improve this question











$endgroup$




What's the difference between XP and adjusted XP in D&D 5th edition?







dnd-5e encounter-design experience-points






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 20 '18 at 9:36









doppelgreener

32.4k11137231




32.4k11137231










asked Dec 20 '18 at 7:31









user50863user50863

1365




1365








  • 3




    $begingroup$
    Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
    $endgroup$
    – V2Blast
    Dec 20 '18 at 8:19






  • 3




    $begingroup$
    Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
    $endgroup$
    – Theik
    Dec 20 '18 at 8:27
















  • 3




    $begingroup$
    Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
    $endgroup$
    – V2Blast
    Dec 20 '18 at 8:19






  • 3




    $begingroup$
    Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
    $endgroup$
    – Theik
    Dec 20 '18 at 8:27










3




3




$begingroup$
Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
$endgroup$
– V2Blast
Dec 20 '18 at 8:19




$begingroup$
Related (but not a duplicate): Why don't players get extra xp for large encounters?, Why is the XP awarded from an encounter the sum of monster XP values and not Adjusted XP?
$endgroup$
– V2Blast
Dec 20 '18 at 8:19




3




3




$begingroup$
Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
$endgroup$
– Theik
Dec 20 '18 at 8:27






$begingroup$
Welcome to the site, @user50863 ! The version of DnD can make a huge difference for the answers, which is why people were asking you to clarify. In this case, I'm fairly certain adjusted XP is a concept only in the fifth edition of D&D, but for a question like "How many times can my fighter attack at level 5?", the answer between fifth edition and fourth edition, or fourth edition and 3.5 would be different. That's why other users were asking you to clarify, so they make certain they don't accidentally give you a useless, incorrect answer. :)
$endgroup$
– Theik
Dec 20 '18 at 8:27












1 Answer
1






active

oldest

votes


















24












$begingroup$

"Adjusted XP" is for determining encounter difficulty; actual XP is what you give to the party for beating the encounter



The difference between XP and adjusted XP in determining the difficulty of a combat encounter is explained in the guidelines on building combat encounters on Basic Rules p. 165 or in the corresponding section on DMG p. 82.



Step 1 and 2 of evaluating encounter difficulty is to determine individual XP thresholds and then add them to get the party's XP thresholds. Step 3 is to simply add up the monsters' XP, giving you the regular experience totals for the encounter. Then comes Step 4:




4. Modify Total XP for Multiple Monsters. If the encounter includes more than one monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of all the monsters in the encounter by the value given in the Encounter Multipliers table.



For example, if an encounter includes four monsters worth a total of 500 XP, you would multiply the total XP of the monsters by 2, for an adjusted value of 1,000 XP. This adjusted value is not what the monsters are worth in terms of XP; the adjusted value’s only purpose is to help you accurately assess the encounter’s difficulty.



When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.




$begin{array}{|c|l|}
hline
textbf{Number of Monsters} & textbf{Multiplier} \
hline
1 & × 1 \
2 & × 1.5 \
3–6 & × 2 \
7–10 & × 2.5 \
11–14 & × 3 \
15 text{ or more} & × 4 \
hline
end{array}
$



In short: adjusted XP determines the true difficulty of the encounter, considering action economy. Regular XP is the actual amount given to the party for beating the encounter.





5e co-creator Mike Mearls explains the reasoning here:




Hi Mike. Players are asking me why actual xp is given instead of adjusted xp. What was design purpose of this?



it's kind of hacky - adjusted XP is there only for comparing difficulty. it's not "real" XP.



Making me wonder what "xp" represents now.



the system really shouldn't use XP as a measure - it muddies the issue of its meaning.



Thanks for the reply! If adjusted xp says something is more difficult, shouldn't players get more xp then?



not necessarily - the system is trying to capture the inherent difficulty in fighting more than 1 foe




2 years earlier, he also responded to a question asking about house-ruling that the amount of XP given out was equal to adjusted XP:




Thinking of houseruling that adjusted encounter XP = actual XP. Any reason why this isn't RAW? Any pitfalls to be aware of? Thx!



it makes hordes of weaker creatures a more appealing fight, if players metagame that. not game breaking







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I've read that entire section and if I had understood it then I wouldn't be asking now.
    $endgroup$
    – user50863
    Dec 20 '18 at 8:23






  • 1




    $begingroup$
    @user50863 Could you elaborate what part is confusing you?
    $endgroup$
    – kviiri
    Dec 20 '18 at 8:26










  • $begingroup$
    The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
    $endgroup$
    – user50863
    Dec 20 '18 at 8:29






  • 1




    $begingroup$
    @user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
    $endgroup$
    – KorvinStarmast
    Dec 20 '18 at 14:21








  • 1




    $begingroup$
    Thank you, you've been super helpful wish I could ✔️ all your comments.
    $endgroup$
    – user50863
    Dec 20 '18 at 15:25











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1 Answer
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1 Answer
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oldest

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24












$begingroup$

"Adjusted XP" is for determining encounter difficulty; actual XP is what you give to the party for beating the encounter



The difference between XP and adjusted XP in determining the difficulty of a combat encounter is explained in the guidelines on building combat encounters on Basic Rules p. 165 or in the corresponding section on DMG p. 82.



Step 1 and 2 of evaluating encounter difficulty is to determine individual XP thresholds and then add them to get the party's XP thresholds. Step 3 is to simply add up the monsters' XP, giving you the regular experience totals for the encounter. Then comes Step 4:




4. Modify Total XP for Multiple Monsters. If the encounter includes more than one monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of all the monsters in the encounter by the value given in the Encounter Multipliers table.



For example, if an encounter includes four monsters worth a total of 500 XP, you would multiply the total XP of the monsters by 2, for an adjusted value of 1,000 XP. This adjusted value is not what the monsters are worth in terms of XP; the adjusted value’s only purpose is to help you accurately assess the encounter’s difficulty.



When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.




$begin{array}{|c|l|}
hline
textbf{Number of Monsters} & textbf{Multiplier} \
hline
1 & × 1 \
2 & × 1.5 \
3–6 & × 2 \
7–10 & × 2.5 \
11–14 & × 3 \
15 text{ or more} & × 4 \
hline
end{array}
$



In short: adjusted XP determines the true difficulty of the encounter, considering action economy. Regular XP is the actual amount given to the party for beating the encounter.





5e co-creator Mike Mearls explains the reasoning here:




Hi Mike. Players are asking me why actual xp is given instead of adjusted xp. What was design purpose of this?



it's kind of hacky - adjusted XP is there only for comparing difficulty. it's not "real" XP.



Making me wonder what "xp" represents now.



the system really shouldn't use XP as a measure - it muddies the issue of its meaning.



Thanks for the reply! If adjusted xp says something is more difficult, shouldn't players get more xp then?



not necessarily - the system is trying to capture the inherent difficulty in fighting more than 1 foe




2 years earlier, he also responded to a question asking about house-ruling that the amount of XP given out was equal to adjusted XP:




Thinking of houseruling that adjusted encounter XP = actual XP. Any reason why this isn't RAW? Any pitfalls to be aware of? Thx!



it makes hordes of weaker creatures a more appealing fight, if players metagame that. not game breaking







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I've read that entire section and if I had understood it then I wouldn't be asking now.
    $endgroup$
    – user50863
    Dec 20 '18 at 8:23






  • 1




    $begingroup$
    @user50863 Could you elaborate what part is confusing you?
    $endgroup$
    – kviiri
    Dec 20 '18 at 8:26










  • $begingroup$
    The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
    $endgroup$
    – user50863
    Dec 20 '18 at 8:29






  • 1




    $begingroup$
    @user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
    $endgroup$
    – KorvinStarmast
    Dec 20 '18 at 14:21








  • 1




    $begingroup$
    Thank you, you've been super helpful wish I could ✔️ all your comments.
    $endgroup$
    – user50863
    Dec 20 '18 at 15:25
















24












$begingroup$

"Adjusted XP" is for determining encounter difficulty; actual XP is what you give to the party for beating the encounter



The difference between XP and adjusted XP in determining the difficulty of a combat encounter is explained in the guidelines on building combat encounters on Basic Rules p. 165 or in the corresponding section on DMG p. 82.



Step 1 and 2 of evaluating encounter difficulty is to determine individual XP thresholds and then add them to get the party's XP thresholds. Step 3 is to simply add up the monsters' XP, giving you the regular experience totals for the encounter. Then comes Step 4:




4. Modify Total XP for Multiple Monsters. If the encounter includes more than one monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of all the monsters in the encounter by the value given in the Encounter Multipliers table.



For example, if an encounter includes four monsters worth a total of 500 XP, you would multiply the total XP of the monsters by 2, for an adjusted value of 1,000 XP. This adjusted value is not what the monsters are worth in terms of XP; the adjusted value’s only purpose is to help you accurately assess the encounter’s difficulty.



When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.




$begin{array}{|c|l|}
hline
textbf{Number of Monsters} & textbf{Multiplier} \
hline
1 & × 1 \
2 & × 1.5 \
3–6 & × 2 \
7–10 & × 2.5 \
11–14 & × 3 \
15 text{ or more} & × 4 \
hline
end{array}
$



In short: adjusted XP determines the true difficulty of the encounter, considering action economy. Regular XP is the actual amount given to the party for beating the encounter.





5e co-creator Mike Mearls explains the reasoning here:




Hi Mike. Players are asking me why actual xp is given instead of adjusted xp. What was design purpose of this?



it's kind of hacky - adjusted XP is there only for comparing difficulty. it's not "real" XP.



Making me wonder what "xp" represents now.



the system really shouldn't use XP as a measure - it muddies the issue of its meaning.



Thanks for the reply! If adjusted xp says something is more difficult, shouldn't players get more xp then?



not necessarily - the system is trying to capture the inherent difficulty in fighting more than 1 foe




2 years earlier, he also responded to a question asking about house-ruling that the amount of XP given out was equal to adjusted XP:




Thinking of houseruling that adjusted encounter XP = actual XP. Any reason why this isn't RAW? Any pitfalls to be aware of? Thx!



it makes hordes of weaker creatures a more appealing fight, if players metagame that. not game breaking







share|improve this answer









$endgroup$









  • 1




    $begingroup$
    I've read that entire section and if I had understood it then I wouldn't be asking now.
    $endgroup$
    – user50863
    Dec 20 '18 at 8:23






  • 1




    $begingroup$
    @user50863 Could you elaborate what part is confusing you?
    $endgroup$
    – kviiri
    Dec 20 '18 at 8:26










  • $begingroup$
    The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
    $endgroup$
    – user50863
    Dec 20 '18 at 8:29






  • 1




    $begingroup$
    @user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
    $endgroup$
    – KorvinStarmast
    Dec 20 '18 at 14:21








  • 1




    $begingroup$
    Thank you, you've been super helpful wish I could ✔️ all your comments.
    $endgroup$
    – user50863
    Dec 20 '18 at 15:25














24












24








24





$begingroup$

"Adjusted XP" is for determining encounter difficulty; actual XP is what you give to the party for beating the encounter



The difference between XP and adjusted XP in determining the difficulty of a combat encounter is explained in the guidelines on building combat encounters on Basic Rules p. 165 or in the corresponding section on DMG p. 82.



Step 1 and 2 of evaluating encounter difficulty is to determine individual XP thresholds and then add them to get the party's XP thresholds. Step 3 is to simply add up the monsters' XP, giving you the regular experience totals for the encounter. Then comes Step 4:




4. Modify Total XP for Multiple Monsters. If the encounter includes more than one monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of all the monsters in the encounter by the value given in the Encounter Multipliers table.



For example, if an encounter includes four monsters worth a total of 500 XP, you would multiply the total XP of the monsters by 2, for an adjusted value of 1,000 XP. This adjusted value is not what the monsters are worth in terms of XP; the adjusted value’s only purpose is to help you accurately assess the encounter’s difficulty.



When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.




$begin{array}{|c|l|}
hline
textbf{Number of Monsters} & textbf{Multiplier} \
hline
1 & × 1 \
2 & × 1.5 \
3–6 & × 2 \
7–10 & × 2.5 \
11–14 & × 3 \
15 text{ or more} & × 4 \
hline
end{array}
$



In short: adjusted XP determines the true difficulty of the encounter, considering action economy. Regular XP is the actual amount given to the party for beating the encounter.





5e co-creator Mike Mearls explains the reasoning here:




Hi Mike. Players are asking me why actual xp is given instead of adjusted xp. What was design purpose of this?



it's kind of hacky - adjusted XP is there only for comparing difficulty. it's not "real" XP.



Making me wonder what "xp" represents now.



the system really shouldn't use XP as a measure - it muddies the issue of its meaning.



Thanks for the reply! If adjusted xp says something is more difficult, shouldn't players get more xp then?



not necessarily - the system is trying to capture the inherent difficulty in fighting more than 1 foe




2 years earlier, he also responded to a question asking about house-ruling that the amount of XP given out was equal to adjusted XP:




Thinking of houseruling that adjusted encounter XP = actual XP. Any reason why this isn't RAW? Any pitfalls to be aware of? Thx!



it makes hordes of weaker creatures a more appealing fight, if players metagame that. not game breaking







share|improve this answer









$endgroup$



"Adjusted XP" is for determining encounter difficulty; actual XP is what you give to the party for beating the encounter



The difference between XP and adjusted XP in determining the difficulty of a combat encounter is explained in the guidelines on building combat encounters on Basic Rules p. 165 or in the corresponding section on DMG p. 82.



Step 1 and 2 of evaluating encounter difficulty is to determine individual XP thresholds and then add them to get the party's XP thresholds. Step 3 is to simply add up the monsters' XP, giving you the regular experience totals for the encounter. Then comes Step 4:




4. Modify Total XP for Multiple Monsters. If the encounter includes more than one monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of all the monsters in the encounter by the value given in the Encounter Multipliers table.



For example, if an encounter includes four monsters worth a total of 500 XP, you would multiply the total XP of the monsters by 2, for an adjusted value of 1,000 XP. This adjusted value is not what the monsters are worth in terms of XP; the adjusted value’s only purpose is to help you accurately assess the encounter’s difficulty.



When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.




$begin{array}{|c|l|}
hline
textbf{Number of Monsters} & textbf{Multiplier} \
hline
1 & × 1 \
2 & × 1.5 \
3–6 & × 2 \
7–10 & × 2.5 \
11–14 & × 3 \
15 text{ or more} & × 4 \
hline
end{array}
$



In short: adjusted XP determines the true difficulty of the encounter, considering action economy. Regular XP is the actual amount given to the party for beating the encounter.





5e co-creator Mike Mearls explains the reasoning here:




Hi Mike. Players are asking me why actual xp is given instead of adjusted xp. What was design purpose of this?



it's kind of hacky - adjusted XP is there only for comparing difficulty. it's not "real" XP.



Making me wonder what "xp" represents now.



the system really shouldn't use XP as a measure - it muddies the issue of its meaning.



Thanks for the reply! If adjusted xp says something is more difficult, shouldn't players get more xp then?



not necessarily - the system is trying to capture the inherent difficulty in fighting more than 1 foe




2 years earlier, he also responded to a question asking about house-ruling that the amount of XP given out was equal to adjusted XP:




Thinking of houseruling that adjusted encounter XP = actual XP. Any reason why this isn't RAW? Any pitfalls to be aware of? Thx!



it makes hordes of weaker creatures a more appealing fight, if players metagame that. not game breaking








share|improve this answer












share|improve this answer



share|improve this answer










answered Dec 20 '18 at 8:17









V2BlastV2Blast

23.4k375147




23.4k375147








  • 1




    $begingroup$
    I've read that entire section and if I had understood it then I wouldn't be asking now.
    $endgroup$
    – user50863
    Dec 20 '18 at 8:23






  • 1




    $begingroup$
    @user50863 Could you elaborate what part is confusing you?
    $endgroup$
    – kviiri
    Dec 20 '18 at 8:26










  • $begingroup$
    The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
    $endgroup$
    – user50863
    Dec 20 '18 at 8:29






  • 1




    $begingroup$
    @user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
    $endgroup$
    – KorvinStarmast
    Dec 20 '18 at 14:21








  • 1




    $begingroup$
    Thank you, you've been super helpful wish I could ✔️ all your comments.
    $endgroup$
    – user50863
    Dec 20 '18 at 15:25














  • 1




    $begingroup$
    I've read that entire section and if I had understood it then I wouldn't be asking now.
    $endgroup$
    – user50863
    Dec 20 '18 at 8:23






  • 1




    $begingroup$
    @user50863 Could you elaborate what part is confusing you?
    $endgroup$
    – kviiri
    Dec 20 '18 at 8:26










  • $begingroup$
    The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
    $endgroup$
    – user50863
    Dec 20 '18 at 8:29






  • 1




    $begingroup$
    @user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
    $endgroup$
    – KorvinStarmast
    Dec 20 '18 at 14:21








  • 1




    $begingroup$
    Thank you, you've been super helpful wish I could ✔️ all your comments.
    $endgroup$
    – user50863
    Dec 20 '18 at 15:25








1




1




$begingroup$
I've read that entire section and if I had understood it then I wouldn't be asking now.
$endgroup$
– user50863
Dec 20 '18 at 8:23




$begingroup$
I've read that entire section and if I had understood it then I wouldn't be asking now.
$endgroup$
– user50863
Dec 20 '18 at 8:23




1




1




$begingroup$
@user50863 Could you elaborate what part is confusing you?
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– kviiri
Dec 20 '18 at 8:26




$begingroup$
@user50863 Could you elaborate what part is confusing you?
$endgroup$
– kviiri
Dec 20 '18 at 8:26












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The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
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– user50863
Dec 20 '18 at 8:29




$begingroup$
The adjusted xp part? If it's used for determining encounter difficulty, how do you use it correctly so you don't kill your entire party.?
$endgroup$
– user50863
Dec 20 '18 at 8:29




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@user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
$endgroup$
– KorvinStarmast
Dec 20 '18 at 14:21






$begingroup$
@user50863 As an exercise in understanding, try to create three CR 1 creatures using the DMG "how to create a custom creature" section (Between pages 82 and 90) and make each one significantly different in HP, AC, damage, etc. Then make 2 different CR 4 creatures. It helped me.
$endgroup$
– KorvinStarmast
Dec 20 '18 at 14:21






1




1




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Thank you, you've been super helpful wish I could ✔️ all your comments.
$endgroup$
– user50863
Dec 20 '18 at 15:25




$begingroup$
Thank you, you've been super helpful wish I could ✔️ all your comments.
$endgroup$
– user50863
Dec 20 '18 at 15:25


















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