TikZ-Roulette: Make animation more realistic












12















Consider the following MWE:



documentclass[tikz]{standalone}
usetikzlibrary{backgrounds}
definecolor{filz}{RGB}{56,114,73}
%pagecolor{filz}
newcommand{roulette}[1]{
% pgfmathsetseed{3}
pgfmathsetmacrorandom{10*random(0,36)}
foreach n in {0,10,...,random}
% foreach n in {random,...,random}
{
begin{tikzpicture}
useasboundingbox (-.5,-.75) rectangle (3.5,2.75);

begin{scope}[scale=.25,shift={(-2,10)}]
foreach x in {1,...,3}
foreach y in {1,...,12}
{
pgfmathsetmacronumber{int(x+3*(y-1))}
pgfmathsetmacrotestnumber{int(mod(number,2))}

ifnumtestnumber=0
node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
else
node[scale=.25,text=white,fill,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
fi
}

node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=3.01cm] at (2,0) {Huge 0};

pgfmathsetmacrotesting{#1}
pgfmathsetmacrosecure{int(mod(int(testing),3))}

ifnumsecure=0
pgfmathsetmacroxpos{mod(testing,3)+3}
pgfmathsetmacroypos{-int(testing/3)}
else
pgfmathsetmacroxpos{mod(testing,3)}
pgfmathsetmacroypos{-int(testing/3)-1}
fi

ifnum#1>0
pgfmathsetmacroanothertest{int(mod(#1,2))}
ifnumanothertest=0
draw[black,thick,fill=red] (xpos,ypos) circle(.2);
else
draw[red,thick,fill=black] (xpos,ypos) circle(.2);
fi
else
draw[black,thick,fill=red] (1,0) circle(.2);
fi
end{scope}

begin{scope}[shift={(2,1)}]
foreach[count=xx] x in {0,20,...,340}
{
fill[red] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
fill[rotate=10] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
draw[fill=white] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
draw[fill=white,rotate=10] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
pgfmathsetmacronn{int(2*(xx-1))}
pgfmathsetmacronnn{int(2*xx-1)}
node[red,rotate=x,scale=.5] at (x+5:1.1) {nn};
node[scale=.5,rotate=x+15] at (x+15:1.1) {nnn};
}
fill[ball color=white] (n+5:{1-.05-(((1-2*.05)-.75)/2)}) circle(.05);
end{scope}

begin{pgfonlayer}{background}
fill[filz] (current bounding box.south west) rectangle (current bounding box.north east);
end{pgfonlayer}
end{tikzpicture}
}
}

begin{document}
roulette{0}
end{document}


Here is the output:



enter image description here



I know, that the numbers are not in the right order and that there is one number missing, but it's not important. My question is:



How can I achieve, that the roulette slice is rotating clockwise, while the ball is rotating counter-clockwise to the slice and that the both stop rotating, when the ball falls into a cell. The rotating should be just like in real life, i.e. the rotation is at the beginning faster than at the end.










share|improve this question


















  • 3





    I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

    – marmot
    Dec 26 '18 at 16:00
















12















Consider the following MWE:



documentclass[tikz]{standalone}
usetikzlibrary{backgrounds}
definecolor{filz}{RGB}{56,114,73}
%pagecolor{filz}
newcommand{roulette}[1]{
% pgfmathsetseed{3}
pgfmathsetmacrorandom{10*random(0,36)}
foreach n in {0,10,...,random}
% foreach n in {random,...,random}
{
begin{tikzpicture}
useasboundingbox (-.5,-.75) rectangle (3.5,2.75);

begin{scope}[scale=.25,shift={(-2,10)}]
foreach x in {1,...,3}
foreach y in {1,...,12}
{
pgfmathsetmacronumber{int(x+3*(y-1))}
pgfmathsetmacrotestnumber{int(mod(number,2))}

ifnumtestnumber=0
node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
else
node[scale=.25,text=white,fill,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
fi
}

node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=3.01cm] at (2,0) {Huge 0};

pgfmathsetmacrotesting{#1}
pgfmathsetmacrosecure{int(mod(int(testing),3))}

ifnumsecure=0
pgfmathsetmacroxpos{mod(testing,3)+3}
pgfmathsetmacroypos{-int(testing/3)}
else
pgfmathsetmacroxpos{mod(testing,3)}
pgfmathsetmacroypos{-int(testing/3)-1}
fi

ifnum#1>0
pgfmathsetmacroanothertest{int(mod(#1,2))}
ifnumanothertest=0
draw[black,thick,fill=red] (xpos,ypos) circle(.2);
else
draw[red,thick,fill=black] (xpos,ypos) circle(.2);
fi
else
draw[black,thick,fill=red] (1,0) circle(.2);
fi
end{scope}

begin{scope}[shift={(2,1)}]
foreach[count=xx] x in {0,20,...,340}
{
fill[red] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
fill[rotate=10] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
draw[fill=white] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
draw[fill=white,rotate=10] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
pgfmathsetmacronn{int(2*(xx-1))}
pgfmathsetmacronnn{int(2*xx-1)}
node[red,rotate=x,scale=.5] at (x+5:1.1) {nn};
node[scale=.5,rotate=x+15] at (x+15:1.1) {nnn};
}
fill[ball color=white] (n+5:{1-.05-(((1-2*.05)-.75)/2)}) circle(.05);
end{scope}

begin{pgfonlayer}{background}
fill[filz] (current bounding box.south west) rectangle (current bounding box.north east);
end{pgfonlayer}
end{tikzpicture}
}
}

begin{document}
roulette{0}
end{document}


Here is the output:



enter image description here



I know, that the numbers are not in the right order and that there is one number missing, but it's not important. My question is:



How can I achieve, that the roulette slice is rotating clockwise, while the ball is rotating counter-clockwise to the slice and that the both stop rotating, when the ball falls into a cell. The rotating should be just like in real life, i.e. the rotation is at the beginning faster than at the end.










share|improve this question


















  • 3





    I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

    – marmot
    Dec 26 '18 at 16:00














12












12








12








Consider the following MWE:



documentclass[tikz]{standalone}
usetikzlibrary{backgrounds}
definecolor{filz}{RGB}{56,114,73}
%pagecolor{filz}
newcommand{roulette}[1]{
% pgfmathsetseed{3}
pgfmathsetmacrorandom{10*random(0,36)}
foreach n in {0,10,...,random}
% foreach n in {random,...,random}
{
begin{tikzpicture}
useasboundingbox (-.5,-.75) rectangle (3.5,2.75);

begin{scope}[scale=.25,shift={(-2,10)}]
foreach x in {1,...,3}
foreach y in {1,...,12}
{
pgfmathsetmacronumber{int(x+3*(y-1))}
pgfmathsetmacrotestnumber{int(mod(number,2))}

ifnumtestnumber=0
node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
else
node[scale=.25,text=white,fill,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
fi
}

node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=3.01cm] at (2,0) {Huge 0};

pgfmathsetmacrotesting{#1}
pgfmathsetmacrosecure{int(mod(int(testing),3))}

ifnumsecure=0
pgfmathsetmacroxpos{mod(testing,3)+3}
pgfmathsetmacroypos{-int(testing/3)}
else
pgfmathsetmacroxpos{mod(testing,3)}
pgfmathsetmacroypos{-int(testing/3)-1}
fi

ifnum#1>0
pgfmathsetmacroanothertest{int(mod(#1,2))}
ifnumanothertest=0
draw[black,thick,fill=red] (xpos,ypos) circle(.2);
else
draw[red,thick,fill=black] (xpos,ypos) circle(.2);
fi
else
draw[black,thick,fill=red] (1,0) circle(.2);
fi
end{scope}

begin{scope}[shift={(2,1)}]
foreach[count=xx] x in {0,20,...,340}
{
fill[red] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
fill[rotate=10] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
draw[fill=white] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
draw[fill=white,rotate=10] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
pgfmathsetmacronn{int(2*(xx-1))}
pgfmathsetmacronnn{int(2*xx-1)}
node[red,rotate=x,scale=.5] at (x+5:1.1) {nn};
node[scale=.5,rotate=x+15] at (x+15:1.1) {nnn};
}
fill[ball color=white] (n+5:{1-.05-(((1-2*.05)-.75)/2)}) circle(.05);
end{scope}

begin{pgfonlayer}{background}
fill[filz] (current bounding box.south west) rectangle (current bounding box.north east);
end{pgfonlayer}
end{tikzpicture}
}
}

begin{document}
roulette{0}
end{document}


Here is the output:



enter image description here



I know, that the numbers are not in the right order and that there is one number missing, but it's not important. My question is:



How can I achieve, that the roulette slice is rotating clockwise, while the ball is rotating counter-clockwise to the slice and that the both stop rotating, when the ball falls into a cell. The rotating should be just like in real life, i.e. the rotation is at the beginning faster than at the end.










share|improve this question














Consider the following MWE:



documentclass[tikz]{standalone}
usetikzlibrary{backgrounds}
definecolor{filz}{RGB}{56,114,73}
%pagecolor{filz}
newcommand{roulette}[1]{
% pgfmathsetseed{3}
pgfmathsetmacrorandom{10*random(0,36)}
foreach n in {0,10,...,random}
% foreach n in {random,...,random}
{
begin{tikzpicture}
useasboundingbox (-.5,-.75) rectangle (3.5,2.75);

begin{scope}[scale=.25,shift={(-2,10)}]
foreach x in {1,...,3}
foreach y in {1,...,12}
{
pgfmathsetmacronumber{int(x+3*(y-1))}
pgfmathsetmacrotestnumber{int(mod(number,2))}

ifnumtestnumber=0
node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
else
node[scale=.25,text=white,fill,minimum height=1.01cm,minimum width=1.01cm] at (x,-y) {Hugenumber};
fi
}

node[scale=.25,text=white,fill=red,minimum height=1.01cm,minimum width=3.01cm] at (2,0) {Huge 0};

pgfmathsetmacrotesting{#1}
pgfmathsetmacrosecure{int(mod(int(testing),3))}

ifnumsecure=0
pgfmathsetmacroxpos{mod(testing,3)+3}
pgfmathsetmacroypos{-int(testing/3)}
else
pgfmathsetmacroxpos{mod(testing,3)}
pgfmathsetmacroypos{-int(testing/3)-1}
fi

ifnum#1>0
pgfmathsetmacroanothertest{int(mod(#1,2))}
ifnumanothertest=0
draw[black,thick,fill=red] (xpos,ypos) circle(.2);
else
draw[red,thick,fill=black] (xpos,ypos) circle(.2);
fi
else
draw[black,thick,fill=red] (1,0) circle(.2);
fi
end{scope}

begin{scope}[shift={(2,1)}]
foreach[count=xx] x in {0,20,...,340}
{
fill[red] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
fill[rotate=10] (x:1) arc(x:x+10:1) -- (x+10:.75) arc(x+10:x:.75) -- cycle;
draw[fill=white] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
draw[fill=white,rotate=10] (x:1) arc(x:x+10:1) -- (x+10:1.25) arc(x+10:x:1.25) -- cycle;
pgfmathsetmacronn{int(2*(xx-1))}
pgfmathsetmacronnn{int(2*xx-1)}
node[red,rotate=x,scale=.5] at (x+5:1.1) {nn};
node[scale=.5,rotate=x+15] at (x+15:1.1) {nnn};
}
fill[ball color=white] (n+5:{1-.05-(((1-2*.05)-.75)/2)}) circle(.05);
end{scope}

begin{pgfonlayer}{background}
fill[filz] (current bounding box.south west) rectangle (current bounding box.north east);
end{pgfonlayer}
end{tikzpicture}
}
}

begin{document}
roulette{0}
end{document}


Here is the output:



enter image description here



I know, that the numbers are not in the right order and that there is one number missing, but it's not important. My question is:



How can I achieve, that the roulette slice is rotating clockwise, while the ball is rotating counter-clockwise to the slice and that the both stop rotating, when the ball falls into a cell. The rotating should be just like in real life, i.e. the rotation is at the beginning faster than at the end.







tikz-pgf animations fun






share|improve this question













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share|improve this question










asked Dec 26 '18 at 15:40









current_usercurrent_user

3,4691737




3,4691737








  • 3





    I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

    – marmot
    Dec 26 '18 at 16:00














  • 3





    I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

    – marmot
    Dec 26 '18 at 16:00








3




3





I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

– marmot
Dec 26 '18 at 16:00





I guess that this is more a question on the conversion (unless you are looking for an inline animation). Here you can read how one can compile to mp4. Whether or not it is possible to automatically change the speed of an mp4, I do not know, but you could afford many slides such that the effect can be achieved, which is probably hard with gifs which become really huge.

– marmot
Dec 26 '18 at 16:00










2 Answers
2






active

oldest

votes


















10














I followed a slightly different approach from @samcarter's and just assumed that the angular velocity decreases linearly from some maximal value vmax to zero. Then I integrated the angular velocity to get an angle. Sorry, I had to shorten your code a bit to produce a gif that can be uploaded. Unfortunately, I do not know how to upload mp4 files, which can be produced as described in this other answer by @samcarter.



documentclass[tikz,border=3.14mm]{standalone}
begin{document}
pgfmathsetmacro{Frame}{0}
tikzset{declare function={tmax=100;
vmax=40;
rot(t)=(t/2)*(2-t/tmax)*vmax;}}
foreach Frame in {0,...,100}
{begin{tikzpicture}
foreach Y [evaluate=Y as X using {10*Y+rot(Frame)}] in {0,...,35}
{
ifoddY
fill (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
node[rotate=X] at (X:2.75){Y};
else
fill[red] (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
node[rotate=X,red] at (X:2.75){Y};
fi
draw (X-5:2.5) -- (X-5:3) arc(X-5:X+5:3)
-- (X+5:2.5) arc(X+5:X-5:2.5);
}
shade[ball color=gray] ({-rot(Frame)}:2.25) circle (1mm);
end{tikzpicture}}
end{document}


enter image description here






share|improve this answer































    8














    For the part of your question about the slowing down:



    A simple solution would be to write a wrapper document that displays each page of your animation an increasing number of times.



    For example if your animation creates 16 pages, the following document will show the first page one time, the second page two times etc. You could also use other functions, this linear function is just an example:



    documentclass{beamer}

    setbeamertemplate{navigation symbols}{}
    usepackage{tikz}

    definecolor{filz}{RGB}{56,114,73}
    setbeamercolor{background canvas}{bg=filz}

    begin{document}

    foreach n in {1,...,16}{

    begin{frame}[plain]
    foreach x in {1,...,insertframenumber}{
    includegraphics<+>[height=paperheight,page=insertframenumber]{document}}
    end{frame}

    }

    end{document}


    enter image description here



    (sorry for the tiny image, the .gif would otherwise be too big to upload)






    share|improve this answer

























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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      10














      I followed a slightly different approach from @samcarter's and just assumed that the angular velocity decreases linearly from some maximal value vmax to zero. Then I integrated the angular velocity to get an angle. Sorry, I had to shorten your code a bit to produce a gif that can be uploaded. Unfortunately, I do not know how to upload mp4 files, which can be produced as described in this other answer by @samcarter.



      documentclass[tikz,border=3.14mm]{standalone}
      begin{document}
      pgfmathsetmacro{Frame}{0}
      tikzset{declare function={tmax=100;
      vmax=40;
      rot(t)=(t/2)*(2-t/tmax)*vmax;}}
      foreach Frame in {0,...,100}
      {begin{tikzpicture}
      foreach Y [evaluate=Y as X using {10*Y+rot(Frame)}] in {0,...,35}
      {
      ifoddY
      fill (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
      node[rotate=X] at (X:2.75){Y};
      else
      fill[red] (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
      node[rotate=X,red] at (X:2.75){Y};
      fi
      draw (X-5:2.5) -- (X-5:3) arc(X-5:X+5:3)
      -- (X+5:2.5) arc(X+5:X-5:2.5);
      }
      shade[ball color=gray] ({-rot(Frame)}:2.25) circle (1mm);
      end{tikzpicture}}
      end{document}


      enter image description here






      share|improve this answer




























        10














        I followed a slightly different approach from @samcarter's and just assumed that the angular velocity decreases linearly from some maximal value vmax to zero. Then I integrated the angular velocity to get an angle. Sorry, I had to shorten your code a bit to produce a gif that can be uploaded. Unfortunately, I do not know how to upload mp4 files, which can be produced as described in this other answer by @samcarter.



        documentclass[tikz,border=3.14mm]{standalone}
        begin{document}
        pgfmathsetmacro{Frame}{0}
        tikzset{declare function={tmax=100;
        vmax=40;
        rot(t)=(t/2)*(2-t/tmax)*vmax;}}
        foreach Frame in {0,...,100}
        {begin{tikzpicture}
        foreach Y [evaluate=Y as X using {10*Y+rot(Frame)}] in {0,...,35}
        {
        ifoddY
        fill (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
        node[rotate=X] at (X:2.75){Y};
        else
        fill[red] (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
        node[rotate=X,red] at (X:2.75){Y};
        fi
        draw (X-5:2.5) -- (X-5:3) arc(X-5:X+5:3)
        -- (X+5:2.5) arc(X+5:X-5:2.5);
        }
        shade[ball color=gray] ({-rot(Frame)}:2.25) circle (1mm);
        end{tikzpicture}}
        end{document}


        enter image description here






        share|improve this answer


























          10












          10








          10







          I followed a slightly different approach from @samcarter's and just assumed that the angular velocity decreases linearly from some maximal value vmax to zero. Then I integrated the angular velocity to get an angle. Sorry, I had to shorten your code a bit to produce a gif that can be uploaded. Unfortunately, I do not know how to upload mp4 files, which can be produced as described in this other answer by @samcarter.



          documentclass[tikz,border=3.14mm]{standalone}
          begin{document}
          pgfmathsetmacro{Frame}{0}
          tikzset{declare function={tmax=100;
          vmax=40;
          rot(t)=(t/2)*(2-t/tmax)*vmax;}}
          foreach Frame in {0,...,100}
          {begin{tikzpicture}
          foreach Y [evaluate=Y as X using {10*Y+rot(Frame)}] in {0,...,35}
          {
          ifoddY
          fill (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
          node[rotate=X] at (X:2.75){Y};
          else
          fill[red] (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
          node[rotate=X,red] at (X:2.75){Y};
          fi
          draw (X-5:2.5) -- (X-5:3) arc(X-5:X+5:3)
          -- (X+5:2.5) arc(X+5:X-5:2.5);
          }
          shade[ball color=gray] ({-rot(Frame)}:2.25) circle (1mm);
          end{tikzpicture}}
          end{document}


          enter image description here






          share|improve this answer













          I followed a slightly different approach from @samcarter's and just assumed that the angular velocity decreases linearly from some maximal value vmax to zero. Then I integrated the angular velocity to get an angle. Sorry, I had to shorten your code a bit to produce a gif that can be uploaded. Unfortunately, I do not know how to upload mp4 files, which can be produced as described in this other answer by @samcarter.



          documentclass[tikz,border=3.14mm]{standalone}
          begin{document}
          pgfmathsetmacro{Frame}{0}
          tikzset{declare function={tmax=100;
          vmax=40;
          rot(t)=(t/2)*(2-t/tmax)*vmax;}}
          foreach Frame in {0,...,100}
          {begin{tikzpicture}
          foreach Y [evaluate=Y as X using {10*Y+rot(Frame)}] in {0,...,35}
          {
          ifoddY
          fill (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
          node[rotate=X] at (X:2.75){Y};
          else
          fill[red] (X-5:2.5) -- (X-5:2) arc(X-5:X+5:2) -- (X+5:2.5) arc(X+5:X-5:2.5);
          node[rotate=X,red] at (X:2.75){Y};
          fi
          draw (X-5:2.5) -- (X-5:3) arc(X-5:X+5:3)
          -- (X+5:2.5) arc(X+5:X-5:2.5);
          }
          shade[ball color=gray] ({-rot(Frame)}:2.25) circle (1mm);
          end{tikzpicture}}
          end{document}


          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Dec 26 '18 at 18:22









          marmotmarmot

          108k5132249




          108k5132249























              8














              For the part of your question about the slowing down:



              A simple solution would be to write a wrapper document that displays each page of your animation an increasing number of times.



              For example if your animation creates 16 pages, the following document will show the first page one time, the second page two times etc. You could also use other functions, this linear function is just an example:



              documentclass{beamer}

              setbeamertemplate{navigation symbols}{}
              usepackage{tikz}

              definecolor{filz}{RGB}{56,114,73}
              setbeamercolor{background canvas}{bg=filz}

              begin{document}

              foreach n in {1,...,16}{

              begin{frame}[plain]
              foreach x in {1,...,insertframenumber}{
              includegraphics<+>[height=paperheight,page=insertframenumber]{document}}
              end{frame}

              }

              end{document}


              enter image description here



              (sorry for the tiny image, the .gif would otherwise be too big to upload)






              share|improve this answer






























                8














                For the part of your question about the slowing down:



                A simple solution would be to write a wrapper document that displays each page of your animation an increasing number of times.



                For example if your animation creates 16 pages, the following document will show the first page one time, the second page two times etc. You could also use other functions, this linear function is just an example:



                documentclass{beamer}

                setbeamertemplate{navigation symbols}{}
                usepackage{tikz}

                definecolor{filz}{RGB}{56,114,73}
                setbeamercolor{background canvas}{bg=filz}

                begin{document}

                foreach n in {1,...,16}{

                begin{frame}[plain]
                foreach x in {1,...,insertframenumber}{
                includegraphics<+>[height=paperheight,page=insertframenumber]{document}}
                end{frame}

                }

                end{document}


                enter image description here



                (sorry for the tiny image, the .gif would otherwise be too big to upload)






                share|improve this answer




























                  8












                  8








                  8







                  For the part of your question about the slowing down:



                  A simple solution would be to write a wrapper document that displays each page of your animation an increasing number of times.



                  For example if your animation creates 16 pages, the following document will show the first page one time, the second page two times etc. You could also use other functions, this linear function is just an example:



                  documentclass{beamer}

                  setbeamertemplate{navigation symbols}{}
                  usepackage{tikz}

                  definecolor{filz}{RGB}{56,114,73}
                  setbeamercolor{background canvas}{bg=filz}

                  begin{document}

                  foreach n in {1,...,16}{

                  begin{frame}[plain]
                  foreach x in {1,...,insertframenumber}{
                  includegraphics<+>[height=paperheight,page=insertframenumber]{document}}
                  end{frame}

                  }

                  end{document}


                  enter image description here



                  (sorry for the tiny image, the .gif would otherwise be too big to upload)






                  share|improve this answer















                  For the part of your question about the slowing down:



                  A simple solution would be to write a wrapper document that displays each page of your animation an increasing number of times.



                  For example if your animation creates 16 pages, the following document will show the first page one time, the second page two times etc. You could also use other functions, this linear function is just an example:



                  documentclass{beamer}

                  setbeamertemplate{navigation symbols}{}
                  usepackage{tikz}

                  definecolor{filz}{RGB}{56,114,73}
                  setbeamercolor{background canvas}{bg=filz}

                  begin{document}

                  foreach n in {1,...,16}{

                  begin{frame}[plain]
                  foreach x in {1,...,insertframenumber}{
                  includegraphics<+>[height=paperheight,page=insertframenumber]{document}}
                  end{frame}

                  }

                  end{document}


                  enter image description here



                  (sorry for the tiny image, the .gif would otherwise be too big to upload)







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 26 '18 at 18:08

























                  answered Dec 26 '18 at 17:54









                  samcartersamcarter

                  91.4k7104297




                  91.4k7104297






























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