Javascript not executing with Cordova





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-1















I cant get a js global to work correctly with cordova. When the device is ready, the app receives the event, and then creates a Pool object, which is then initialized, and should show an alert. Here is my code:



index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
alert('Received Event: ' + id);
pool = new Pool();
}
};

app.initialize();


In the above, I see the "Recieved event" alert.



I have the Pool object in another file that I am including index.html like this:



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript" src="js/pool.js"></script>


pool.js looks like this:



var Pool = function() {
var pool = {
initialize: function() {

...

alert("pool initialized");
},


...


};

pool.initialize();
return pool;
};


Why don't I see the alert after the Pool object is created?



UPDATE



My code now looks like this:



index.html



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/pool.js"></script>
<script type="text/javascript" src="js/index.js"></script>


index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
console.log('Received Event: ' + id);
pool = new Pool();
console.log(pool.fake_data);
pool.initialize();
}
};

app.initialize();


pool.js



function Pool() {
this.fake_data = [{item_name: "Hammer", pic: "", available: true}, {item_name: "Screwdriver", pic: "", available: true},
{item_name: "Iron", pic: "", available: true}, {item_name: "Pot", pic: "", available: true},
{item_name: "Stapler", pic: "", available: true}, {item_name: "Frying pan", pic: "", available: true},
{item_name: "Sugar", pic: "", available: true}, {item_name: "Tape", pic: "", available: true}],

this.initialize = function() {
console.log("pool initialized");
},

...

}
};
};


I am using safari to debug and i get nothing in the console, not even the console.log messages that should appear. I changed the alerts to console.log and I can't see either of the messages in safari or Xcode, is there another way to debug?



Xcode console output:



2018-11-26 20:47:55.423048-0500 Pool[569:76165] Apache Cordova native platform version 4.5.5 is starting.
2018-11-26 20:47:55.423628-0500 Pool[569:76165] Multi-tasking -> Device: YES, App: YES
2018-11-26 20:47:55.443524-0500 Pool[569:76165] Using UIWebView
2018-11-26 20:47:55.445229-0500 Pool[569:76165] [CDVTimer][console] 0.065923ms
2018-11-26 20:47:55.445345-0500 Pool[569:76165] [CDVTimer][handleopenurl] 0.064969ms
2018-11-26 20:47:55.446376-0500 Pool[569:76165] [CDVTimer][intentandnavigationfilter] 0.987053ms
2018-11-26 20:47:55.446456-0500 Pool[569:76165] [CDVTimer][gesturehandler] 0.047088ms
2018-11-26 20:47:55.463569-0500 Pool[569:76165] [CDVTimer][localstorage] 17.084002ms
2018-11-26 20:47:55.463611-0500 Pool[569:76165] [CDVTimer][TotalPluginStartup] 18.489003ms
2018-11-26 20:47:55.707543-0500 Pool[569:76165] Resetting plugins due to page load.
2018-11-26 20:47:55.849767-0500 Pool[569:76165] Finished load of: file:///var/containers/Bundle/Application/6D499572-52BB-418B-8324-CEE8FD13911C/Pool.app/www/index.html









share|improve this question

























  • To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

    – Chris G
    Nov 27 '18 at 1:01













  • thanks, so you are saying I cant have two separate files?

    – ewizard
    Nov 27 '18 at 1:02











  • Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

    – Chris G
    Nov 27 '18 at 1:03













  • ok thanks ill rearrange things and give it a shot

    – ewizard
    Nov 27 '18 at 1:11











  • @ChrisG I updated my question, I am still having trouble, check out my changes, thanks

    – ewizard
    Nov 27 '18 at 1:46


















-1















I cant get a js global to work correctly with cordova. When the device is ready, the app receives the event, and then creates a Pool object, which is then initialized, and should show an alert. Here is my code:



index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
alert('Received Event: ' + id);
pool = new Pool();
}
};

app.initialize();


In the above, I see the "Recieved event" alert.



I have the Pool object in another file that I am including index.html like this:



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript" src="js/pool.js"></script>


pool.js looks like this:



var Pool = function() {
var pool = {
initialize: function() {

...

alert("pool initialized");
},


...


};

pool.initialize();
return pool;
};


Why don't I see the alert after the Pool object is created?



UPDATE



My code now looks like this:



index.html



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/pool.js"></script>
<script type="text/javascript" src="js/index.js"></script>


index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
console.log('Received Event: ' + id);
pool = new Pool();
console.log(pool.fake_data);
pool.initialize();
}
};

app.initialize();


pool.js



function Pool() {
this.fake_data = [{item_name: "Hammer", pic: "", available: true}, {item_name: "Screwdriver", pic: "", available: true},
{item_name: "Iron", pic: "", available: true}, {item_name: "Pot", pic: "", available: true},
{item_name: "Stapler", pic: "", available: true}, {item_name: "Frying pan", pic: "", available: true},
{item_name: "Sugar", pic: "", available: true}, {item_name: "Tape", pic: "", available: true}],

this.initialize = function() {
console.log("pool initialized");
},

...

}
};
};


I am using safari to debug and i get nothing in the console, not even the console.log messages that should appear. I changed the alerts to console.log and I can't see either of the messages in safari or Xcode, is there another way to debug?



Xcode console output:



2018-11-26 20:47:55.423048-0500 Pool[569:76165] Apache Cordova native platform version 4.5.5 is starting.
2018-11-26 20:47:55.423628-0500 Pool[569:76165] Multi-tasking -> Device: YES, App: YES
2018-11-26 20:47:55.443524-0500 Pool[569:76165] Using UIWebView
2018-11-26 20:47:55.445229-0500 Pool[569:76165] [CDVTimer][console] 0.065923ms
2018-11-26 20:47:55.445345-0500 Pool[569:76165] [CDVTimer][handleopenurl] 0.064969ms
2018-11-26 20:47:55.446376-0500 Pool[569:76165] [CDVTimer][intentandnavigationfilter] 0.987053ms
2018-11-26 20:47:55.446456-0500 Pool[569:76165] [CDVTimer][gesturehandler] 0.047088ms
2018-11-26 20:47:55.463569-0500 Pool[569:76165] [CDVTimer][localstorage] 17.084002ms
2018-11-26 20:47:55.463611-0500 Pool[569:76165] [CDVTimer][TotalPluginStartup] 18.489003ms
2018-11-26 20:47:55.707543-0500 Pool[569:76165] Resetting plugins due to page load.
2018-11-26 20:47:55.849767-0500 Pool[569:76165] Finished load of: file:///var/containers/Bundle/Application/6D499572-52BB-418B-8324-CEE8FD13911C/Pool.app/www/index.html









share|improve this question

























  • To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

    – Chris G
    Nov 27 '18 at 1:01













  • thanks, so you are saying I cant have two separate files?

    – ewizard
    Nov 27 '18 at 1:02











  • Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

    – Chris G
    Nov 27 '18 at 1:03













  • ok thanks ill rearrange things and give it a shot

    – ewizard
    Nov 27 '18 at 1:11











  • @ChrisG I updated my question, I am still having trouble, check out my changes, thanks

    – ewizard
    Nov 27 '18 at 1:46














-1












-1








-1








I cant get a js global to work correctly with cordova. When the device is ready, the app receives the event, and then creates a Pool object, which is then initialized, and should show an alert. Here is my code:



index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
alert('Received Event: ' + id);
pool = new Pool();
}
};

app.initialize();


In the above, I see the "Recieved event" alert.



I have the Pool object in another file that I am including index.html like this:



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript" src="js/pool.js"></script>


pool.js looks like this:



var Pool = function() {
var pool = {
initialize: function() {

...

alert("pool initialized");
},


...


};

pool.initialize();
return pool;
};


Why don't I see the alert after the Pool object is created?



UPDATE



My code now looks like this:



index.html



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/pool.js"></script>
<script type="text/javascript" src="js/index.js"></script>


index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
console.log('Received Event: ' + id);
pool = new Pool();
console.log(pool.fake_data);
pool.initialize();
}
};

app.initialize();


pool.js



function Pool() {
this.fake_data = [{item_name: "Hammer", pic: "", available: true}, {item_name: "Screwdriver", pic: "", available: true},
{item_name: "Iron", pic: "", available: true}, {item_name: "Pot", pic: "", available: true},
{item_name: "Stapler", pic: "", available: true}, {item_name: "Frying pan", pic: "", available: true},
{item_name: "Sugar", pic: "", available: true}, {item_name: "Tape", pic: "", available: true}],

this.initialize = function() {
console.log("pool initialized");
},

...

}
};
};


I am using safari to debug and i get nothing in the console, not even the console.log messages that should appear. I changed the alerts to console.log and I can't see either of the messages in safari or Xcode, is there another way to debug?



Xcode console output:



2018-11-26 20:47:55.423048-0500 Pool[569:76165] Apache Cordova native platform version 4.5.5 is starting.
2018-11-26 20:47:55.423628-0500 Pool[569:76165] Multi-tasking -> Device: YES, App: YES
2018-11-26 20:47:55.443524-0500 Pool[569:76165] Using UIWebView
2018-11-26 20:47:55.445229-0500 Pool[569:76165] [CDVTimer][console] 0.065923ms
2018-11-26 20:47:55.445345-0500 Pool[569:76165] [CDVTimer][handleopenurl] 0.064969ms
2018-11-26 20:47:55.446376-0500 Pool[569:76165] [CDVTimer][intentandnavigationfilter] 0.987053ms
2018-11-26 20:47:55.446456-0500 Pool[569:76165] [CDVTimer][gesturehandler] 0.047088ms
2018-11-26 20:47:55.463569-0500 Pool[569:76165] [CDVTimer][localstorage] 17.084002ms
2018-11-26 20:47:55.463611-0500 Pool[569:76165] [CDVTimer][TotalPluginStartup] 18.489003ms
2018-11-26 20:47:55.707543-0500 Pool[569:76165] Resetting plugins due to page load.
2018-11-26 20:47:55.849767-0500 Pool[569:76165] Finished load of: file:///var/containers/Bundle/Application/6D499572-52BB-418B-8324-CEE8FD13911C/Pool.app/www/index.html









share|improve this question
















I cant get a js global to work correctly with cordova. When the device is ready, the app receives the event, and then creates a Pool object, which is then initialized, and should show an alert. Here is my code:



index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
alert('Received Event: ' + id);
pool = new Pool();
}
};

app.initialize();


In the above, I see the "Recieved event" alert.



I have the Pool object in another file that I am including index.html like this:



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
<script type="text/javascript" src="js/pool.js"></script>


pool.js looks like this:



var Pool = function() {
var pool = {
initialize: function() {

...

alert("pool initialized");
},


...


};

pool.initialize();
return pool;
};


Why don't I see the alert after the Pool object is created?



UPDATE



My code now looks like this:



index.html



<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/pool.js"></script>
<script type="text/javascript" src="js/index.js"></script>


index.js



var pool = null;

var app = {
// Application Constructor
initialize: function() {
document.addEventListener('deviceready', this.onDeviceReady.bind(this), false);
},

// deviceready Event Handler
//
// Bind any cordova events here. Common events are:
// 'pause', 'resume', etc.
onDeviceReady: function() {
this.receivedEvent('deviceready');
},

// Update DOM on a Received Event
receivedEvent: function(id) {
console.log('Received Event: ' + id);
pool = new Pool();
console.log(pool.fake_data);
pool.initialize();
}
};

app.initialize();


pool.js



function Pool() {
this.fake_data = [{item_name: "Hammer", pic: "", available: true}, {item_name: "Screwdriver", pic: "", available: true},
{item_name: "Iron", pic: "", available: true}, {item_name: "Pot", pic: "", available: true},
{item_name: "Stapler", pic: "", available: true}, {item_name: "Frying pan", pic: "", available: true},
{item_name: "Sugar", pic: "", available: true}, {item_name: "Tape", pic: "", available: true}],

this.initialize = function() {
console.log("pool initialized");
},

...

}
};
};


I am using safari to debug and i get nothing in the console, not even the console.log messages that should appear. I changed the alerts to console.log and I can't see either of the messages in safari or Xcode, is there another way to debug?



Xcode console output:



2018-11-26 20:47:55.423048-0500 Pool[569:76165] Apache Cordova native platform version 4.5.5 is starting.
2018-11-26 20:47:55.423628-0500 Pool[569:76165] Multi-tasking -> Device: YES, App: YES
2018-11-26 20:47:55.443524-0500 Pool[569:76165] Using UIWebView
2018-11-26 20:47:55.445229-0500 Pool[569:76165] [CDVTimer][console] 0.065923ms
2018-11-26 20:47:55.445345-0500 Pool[569:76165] [CDVTimer][handleopenurl] 0.064969ms
2018-11-26 20:47:55.446376-0500 Pool[569:76165] [CDVTimer][intentandnavigationfilter] 0.987053ms
2018-11-26 20:47:55.446456-0500 Pool[569:76165] [CDVTimer][gesturehandler] 0.047088ms
2018-11-26 20:47:55.463569-0500 Pool[569:76165] [CDVTimer][localstorage] 17.084002ms
2018-11-26 20:47:55.463611-0500 Pool[569:76165] [CDVTimer][TotalPluginStartup] 18.489003ms
2018-11-26 20:47:55.707543-0500 Pool[569:76165] Resetting plugins due to page load.
2018-11-26 20:47:55.849767-0500 Pool[569:76165] Finished load of: file:///var/containers/Bundle/Application/6D499572-52BB-418B-8324-CEE8FD13911C/Pool.app/www/index.html






javascript cordova object initialization global-variables






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 27 '18 at 1:45







ewizard

















asked Nov 27 '18 at 0:55









ewizardewizard

1,12832772




1,12832772













  • To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

    – Chris G
    Nov 27 '18 at 1:01













  • thanks, so you are saying I cant have two separate files?

    – ewizard
    Nov 27 '18 at 1:02











  • Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

    – Chris G
    Nov 27 '18 at 1:03













  • ok thanks ill rearrange things and give it a shot

    – ewizard
    Nov 27 '18 at 1:11











  • @ChrisG I updated my question, I am still having trouble, check out my changes, thanks

    – ewizard
    Nov 27 '18 at 1:46



















  • To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

    – Chris G
    Nov 27 '18 at 1:01













  • thanks, so you are saying I cant have two separate files?

    – ewizard
    Nov 27 '18 at 1:02











  • Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

    – Chris G
    Nov 27 '18 at 1:03













  • ok thanks ill rearrange things and give it a shot

    – ewizard
    Nov 27 '18 at 1:11











  • @ChrisG I updated my question, I am still having trouble, check out my changes, thanks

    – ewizard
    Nov 27 '18 at 1:46

















To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

– Chris G
Nov 27 '18 at 1:01







To use new, you need to change (and simplify) things a bit: jsfiddle.net/khrismuc/jxoa29pb So the problem isn't that your JS code isn't executing, it's that the syntax was bad, and the console should have told you so.

– Chris G
Nov 27 '18 at 1:01















thanks, so you are saying I cant have two separate files?

– ewizard
Nov 27 '18 at 1:02





thanks, so you are saying I cant have two separate files?

– ewizard
Nov 27 '18 at 1:02













Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

– Chris G
Nov 27 '18 at 1:03







Not at all. But you probably need to include pool.js before index.js. Still: if you use new Pool() then Pool() will be called as constructor function, which means it mustn't return some arbitrary var. In other words, your problem isn't cordova-related.

– Chris G
Nov 27 '18 at 1:03















ok thanks ill rearrange things and give it a shot

– ewizard
Nov 27 '18 at 1:11





ok thanks ill rearrange things and give it a shot

– ewizard
Nov 27 '18 at 1:11













@ChrisG I updated my question, I am still having trouble, check out my changes, thanks

– ewizard
Nov 27 '18 at 1:46





@ChrisG I updated my question, I am still having trouble, check out my changes, thanks

– ewizard
Nov 27 '18 at 1:46












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Caused by javascript code errors, just had to fix those (I used https://jshint.com/ to help sort things out faster.






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    1 Answer
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    Caused by javascript code errors, just had to fix those (I used https://jshint.com/ to help sort things out faster.






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      Caused by javascript code errors, just had to fix those (I used https://jshint.com/ to help sort things out faster.






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        Caused by javascript code errors, just had to fix those (I used https://jshint.com/ to help sort things out faster.






        share|improve this answer













        Caused by javascript code errors, just had to fix those (I used https://jshint.com/ to help sort things out faster.







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        share|improve this answer



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        answered Nov 27 '18 at 2:06









        ewizardewizard

        1,12832772




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