What is the difference between using PIXI.Sprite.fromImage and PIXI.loader.resources?





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The first 3 lines of code doesn't work while the last 2 lines correctly displayed the image. What is wrong with the first one and what is the difference between the two ways of displaying sprites?



let plot = new PIXI.Sprite(
PIXI.loader.resources["assets/plot/images/main.png"].texture);
this.plotContainer.stage.addChild(plot);

let plot2 = PIXI.Sprite.fromImage("assets/plot/images/main.png");
this.plotContainer.stage.addChild(plot2);


EDIT:
Actually, the image only shows up when I combine the two together. When only the first 3 lines are run, only a black screen shows up. When the last two lines are run, only the original background shows up.










share|improve this question

























  • Where are you getting the first version from?

    – Chris G
    Nov 27 '18 at 1:36











  • github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

    – Henry Zhang
    Nov 27 '18 at 1:37








  • 1





    This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

    – Chris G
    Nov 27 '18 at 1:52











  • I don't see the sprite from the link.

    – Henry Zhang
    Nov 27 '18 at 2:01






  • 1





    I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

    – Henry Zhang
    Nov 27 '18 at 2:21


















1















The first 3 lines of code doesn't work while the last 2 lines correctly displayed the image. What is wrong with the first one and what is the difference between the two ways of displaying sprites?



let plot = new PIXI.Sprite(
PIXI.loader.resources["assets/plot/images/main.png"].texture);
this.plotContainer.stage.addChild(plot);

let plot2 = PIXI.Sprite.fromImage("assets/plot/images/main.png");
this.plotContainer.stage.addChild(plot2);


EDIT:
Actually, the image only shows up when I combine the two together. When only the first 3 lines are run, only a black screen shows up. When the last two lines are run, only the original background shows up.










share|improve this question

























  • Where are you getting the first version from?

    – Chris G
    Nov 27 '18 at 1:36











  • github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

    – Henry Zhang
    Nov 27 '18 at 1:37








  • 1





    This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

    – Chris G
    Nov 27 '18 at 1:52











  • I don't see the sprite from the link.

    – Henry Zhang
    Nov 27 '18 at 2:01






  • 1





    I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

    – Henry Zhang
    Nov 27 '18 at 2:21














1












1








1








The first 3 lines of code doesn't work while the last 2 lines correctly displayed the image. What is wrong with the first one and what is the difference between the two ways of displaying sprites?



let plot = new PIXI.Sprite(
PIXI.loader.resources["assets/plot/images/main.png"].texture);
this.plotContainer.stage.addChild(plot);

let plot2 = PIXI.Sprite.fromImage("assets/plot/images/main.png");
this.plotContainer.stage.addChild(plot2);


EDIT:
Actually, the image only shows up when I combine the two together. When only the first 3 lines are run, only a black screen shows up. When the last two lines are run, only the original background shows up.










share|improve this question
















The first 3 lines of code doesn't work while the last 2 lines correctly displayed the image. What is wrong with the first one and what is the difference between the two ways of displaying sprites?



let plot = new PIXI.Sprite(
PIXI.loader.resources["assets/plot/images/main.png"].texture);
this.plotContainer.stage.addChild(plot);

let plot2 = PIXI.Sprite.fromImage("assets/plot/images/main.png");
this.plotContainer.stage.addChild(plot2);


EDIT:
Actually, the image only shows up when I combine the two together. When only the first 3 lines are run, only a black screen shows up. When the last two lines are run, only the original background shows up.







javascript pixijs






share|improve this question















share|improve this question













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edited Nov 27 '18 at 2:02







Henry Zhang

















asked Nov 27 '18 at 1:32









Henry ZhangHenry Zhang

151110




151110













  • Where are you getting the first version from?

    – Chris G
    Nov 27 '18 at 1:36











  • github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

    – Henry Zhang
    Nov 27 '18 at 1:37








  • 1





    This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

    – Chris G
    Nov 27 '18 at 1:52











  • I don't see the sprite from the link.

    – Henry Zhang
    Nov 27 '18 at 2:01






  • 1





    I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

    – Henry Zhang
    Nov 27 '18 at 2:21



















  • Where are you getting the first version from?

    – Chris G
    Nov 27 '18 at 1:36











  • github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

    – Henry Zhang
    Nov 27 '18 at 1:37








  • 1





    This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

    – Chris G
    Nov 27 '18 at 1:52











  • I don't see the sprite from the link.

    – Henry Zhang
    Nov 27 '18 at 2:01






  • 1





    I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

    – Henry Zhang
    Nov 27 '18 at 2:21

















Where are you getting the first version from?

– Chris G
Nov 27 '18 at 1:36





Where are you getting the first version from?

– Chris G
Nov 27 '18 at 1:36













github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

– Henry Zhang
Nov 27 '18 at 1:37







github.com/kittykatattack/learningPixi#introduction, unless I didn't copy or understand it correctly.

– Henry Zhang
Nov 27 '18 at 1:37






1




1





This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

– Chris G
Nov 27 '18 at 1:52





This works fine for me: jsfiddle.net/khrismuc/63udhg10 so the error must be in your implementation. You are adding that png to the loader, right?

– Chris G
Nov 27 '18 at 1:52













I don't see the sprite from the link.

– Henry Zhang
Nov 27 '18 at 2:01





I don't see the sprite from the link.

– Henry Zhang
Nov 27 '18 at 2:01




1




1





I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

– Henry Zhang
Nov 27 '18 at 2:21





I got it. I think the problem was that the loader didn't finish loading the texture before I used it to create the Sprite. Thanks for your help!

– Henry Zhang
Nov 27 '18 at 2:21












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