How to make my SDL game run on another computer











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I have made a small game on my mac using SDL and aim to make it run on my friend's mac who does not have SDL installed.



In the files I have included libSDL2.a and libSDL2_image.a, but do I need to also include everything they depend on? Using sdl2-config --static-libs output it appears the list of their dependancies is quite long, and I'm not even sure where they all exist on my computer.



I don't want to have to install SDL onto her computer before I compile the game on it, I want the program to be stand-alone, without having to install anything on it anyone beforehand. Can anyone offer any advice?










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    I have made a small game on my mac using SDL and aim to make it run on my friend's mac who does not have SDL installed.



    In the files I have included libSDL2.a and libSDL2_image.a, but do I need to also include everything they depend on? Using sdl2-config --static-libs output it appears the list of their dependancies is quite long, and I'm not even sure where they all exist on my computer.



    I don't want to have to install SDL onto her computer before I compile the game on it, I want the program to be stand-alone, without having to install anything on it anyone beforehand. Can anyone offer any advice?










    share|improve this question


























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      I have made a small game on my mac using SDL and aim to make it run on my friend's mac who does not have SDL installed.



      In the files I have included libSDL2.a and libSDL2_image.a, but do I need to also include everything they depend on? Using sdl2-config --static-libs output it appears the list of their dependancies is quite long, and I'm not even sure where they all exist on my computer.



      I don't want to have to install SDL onto her computer before I compile the game on it, I want the program to be stand-alone, without having to install anything on it anyone beforehand. Can anyone offer any advice?










      share|improve this question















      I have made a small game on my mac using SDL and aim to make it run on my friend's mac who does not have SDL installed.



      In the files I have included libSDL2.a and libSDL2_image.a, but do I need to also include everything they depend on? Using sdl2-config --static-libs output it appears the list of their dependancies is quite long, and I'm not even sure where they all exist on my computer.



      I don't want to have to install SDL onto her computer before I compile the game on it, I want the program to be stand-alone, without having to install anything on it anyone beforehand. Can anyone offer any advice?







      c++ dependencies sdl sdl-2 portability






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      edited 5 hours ago









      genpfault

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      asked Nov 19 at 14:53









      Andrew

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          You should only have to give your friend any files that your program requires to run. In other words, if your program only requires that you have a file like "SDL2.dll" or something similar, these files just need to be in the same folder as whatever exe file you have. (This is based on my experience in Visual Studio, if this isn't the case for your engine please let me know which engine you are using and I will try to assist you further).






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          • OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
            – Jack
            7 hours ago











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          You should only have to give your friend any files that your program requires to run. In other words, if your program only requires that you have a file like "SDL2.dll" or something similar, these files just need to be in the same folder as whatever exe file you have. (This is based on my experience in Visual Studio, if this isn't the case for your engine please let me know which engine you are using and I will try to assist you further).






          share|improve this answer





















          • OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
            – Jack
            7 hours ago















          up vote
          0
          down vote













          You should only have to give your friend any files that your program requires to run. In other words, if your program only requires that you have a file like "SDL2.dll" or something similar, these files just need to be in the same folder as whatever exe file you have. (This is based on my experience in Visual Studio, if this isn't the case for your engine please let me know which engine you are using and I will try to assist you further).






          share|improve this answer





















          • OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
            – Jack
            7 hours ago













          up vote
          0
          down vote










          up vote
          0
          down vote









          You should only have to give your friend any files that your program requires to run. In other words, if your program only requires that you have a file like "SDL2.dll" or something similar, these files just need to be in the same folder as whatever exe file you have. (This is based on my experience in Visual Studio, if this isn't the case for your engine please let me know which engine you are using and I will try to assist you further).






          share|improve this answer












          You should only have to give your friend any files that your program requires to run. In other words, if your program only requires that you have a file like "SDL2.dll" or something similar, these files just need to be in the same folder as whatever exe file you have. (This is based on my experience in Visual Studio, if this isn't the case for your engine please let me know which engine you are using and I will try to assist you further).







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          CodyFG

          13




          13












          • OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
            – Jack
            7 hours ago


















          • OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
            – Jack
            7 hours ago
















          OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
          – Jack
          7 hours ago




          OP is linking SDL statically, there's no dylib involved (which is macOS dll) so all the functions are already linked with the final executable.
          – Jack
          7 hours ago


















           

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