Messenger InstantGames - web request works fine on Messenger webpage, but fails when played through Messenger...
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I have a game written in TypeScript uploaded into Facebook Instant Games. I have a super simple call to obtain real timestamp
from my own server.
I managed to get it working after uploading a build into InstantGames and after facing issues with CORS. I get proper response with status 200
.
However, there is an issue with the same request, but from InstantGame played through Messenger app, both on iOS and android. I tried to put as match logs as possible, with no reasonable answer.
I am creating XMLHttpRequest()
, when the game is started on desktop browser I finally get:
xhr.readyState == 4
and xhr.status == 200
.
I am using https
url.
On mobile Messenger, I get only xhr.readyState == 4
and xhr.status == 0
.
I also tried with moving from XMLHttpRequest()
into fetch()
, same behavior - on desktop browser it works fine, on mobile I get:
I/chromium(22226): [INFO:CONSOLE(0)] "Uncaught (in promise) TypeError: Failed to fetch"
Server code:
<?php
header('Access-Control-Allow-Origin: https://my-app-id.apps.fbsbx.com');
$date = new DateTime();
echo $date->getTimestamp();
?>
Any ideas why is it failing when played by mobile Messenger app and how to fix it properly?
android ios facebook-messenger facebook-instant-games
add a comment |
I have a game written in TypeScript uploaded into Facebook Instant Games. I have a super simple call to obtain real timestamp
from my own server.
I managed to get it working after uploading a build into InstantGames and after facing issues with CORS. I get proper response with status 200
.
However, there is an issue with the same request, but from InstantGame played through Messenger app, both on iOS and android. I tried to put as match logs as possible, with no reasonable answer.
I am creating XMLHttpRequest()
, when the game is started on desktop browser I finally get:
xhr.readyState == 4
and xhr.status == 200
.
I am using https
url.
On mobile Messenger, I get only xhr.readyState == 4
and xhr.status == 0
.
I also tried with moving from XMLHttpRequest()
into fetch()
, same behavior - on desktop browser it works fine, on mobile I get:
I/chromium(22226): [INFO:CONSOLE(0)] "Uncaught (in promise) TypeError: Failed to fetch"
Server code:
<?php
header('Access-Control-Allow-Origin: https://my-app-id.apps.fbsbx.com');
$date = new DateTime();
echo $date->getTimestamp();
?>
Any ideas why is it failing when played by mobile Messenger app and how to fix it properly?
android ios facebook-messenger facebook-instant-games
Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago
add a comment |
I have a game written in TypeScript uploaded into Facebook Instant Games. I have a super simple call to obtain real timestamp
from my own server.
I managed to get it working after uploading a build into InstantGames and after facing issues with CORS. I get proper response with status 200
.
However, there is an issue with the same request, but from InstantGame played through Messenger app, both on iOS and android. I tried to put as match logs as possible, with no reasonable answer.
I am creating XMLHttpRequest()
, when the game is started on desktop browser I finally get:
xhr.readyState == 4
and xhr.status == 200
.
I am using https
url.
On mobile Messenger, I get only xhr.readyState == 4
and xhr.status == 0
.
I also tried with moving from XMLHttpRequest()
into fetch()
, same behavior - on desktop browser it works fine, on mobile I get:
I/chromium(22226): [INFO:CONSOLE(0)] "Uncaught (in promise) TypeError: Failed to fetch"
Server code:
<?php
header('Access-Control-Allow-Origin: https://my-app-id.apps.fbsbx.com');
$date = new DateTime();
echo $date->getTimestamp();
?>
Any ideas why is it failing when played by mobile Messenger app and how to fix it properly?
android ios facebook-messenger facebook-instant-games
I have a game written in TypeScript uploaded into Facebook Instant Games. I have a super simple call to obtain real timestamp
from my own server.
I managed to get it working after uploading a build into InstantGames and after facing issues with CORS. I get proper response with status 200
.
However, there is an issue with the same request, but from InstantGame played through Messenger app, both on iOS and android. I tried to put as match logs as possible, with no reasonable answer.
I am creating XMLHttpRequest()
, when the game is started on desktop browser I finally get:
xhr.readyState == 4
and xhr.status == 200
.
I am using https
url.
On mobile Messenger, I get only xhr.readyState == 4
and xhr.status == 0
.
I also tried with moving from XMLHttpRequest()
into fetch()
, same behavior - on desktop browser it works fine, on mobile I get:
I/chromium(22226): [INFO:CONSOLE(0)] "Uncaught (in promise) TypeError: Failed to fetch"
Server code:
<?php
header('Access-Control-Allow-Origin: https://my-app-id.apps.fbsbx.com');
$date = new DateTime();
echo $date->getTimestamp();
?>
Any ideas why is it failing when played by mobile Messenger app and how to fix it properly?
android ios facebook-messenger facebook-instant-games
android ios facebook-messenger facebook-instant-games
asked Nov 26 '18 at 19:34
kreyskreys
918420
918420
Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago
add a comment |
Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago
Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago
Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago
add a comment |
1 Answer
1
active
oldest
votes
Not sure if this is what you hit, but the messenger apps don't like HTTP/2. Lost several hours of my life on figuring that out.
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Not sure if this is what you hit, but the messenger apps don't like HTTP/2. Lost several hours of my life on figuring that out.
add a comment |
Not sure if this is what you hit, but the messenger apps don't like HTTP/2. Lost several hours of my life on figuring that out.
add a comment |
Not sure if this is what you hit, but the messenger apps don't like HTTP/2. Lost several hours of my life on figuring that out.
Not sure if this is what you hit, but the messenger apps don't like HTTP/2. Lost several hours of my life on figuring that out.
answered Jan 12 at 21:59
Jim LakeJim Lake
411
411
add a comment |
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Did you ever solve this? I'm having the exact same problem...
– Eliezer Berlin
2 days ago