Thread safe with CAS (atomic_comapre_and_set) in embedded system
I am trying to use CAS to perform thread safe in an embedded system.
Unfortunatly, it fails to work properly.
Say there is a global array and several threads will access it.
typedef struct{
int in_use;
data_type data;
} item_type;
item_type global_array[N]
The idea is: threads could use available item in the global_array which indicated by "in_use" flag. the implementation as below:
item_type* get_available_item_pointer(void){
int available_index = N;
for (int i=0; i<N; i++){
if (atomic_compare_and_set(&(global_array[index].in_use), FALSE, TRUE))
{
available_index = i;
break;
}
}
return &(global_array[index]);
}
void free_item_pointer(item_type* item_ptr){
if (item_ptr->in_use){
memset(&item_ptr->data, 0x0, sizeof(data_type));
item_ptr->in_use = FALSE; //should I use atomic function for this line?
}
}
In bad case, I find 2 threads happen to access same item and have data corruption, I have no idea why it is possible?
thread A is calling get_available_item_pointer() //return index 0
thread B is calling free_item_pointer() //freeing index 0
BTW, the atomic_compare_and_set implementation is like:
static inline int atomic_compare_and_set(
unsigned int* target,
unsigned int old_val,
unsigned int new_val)
{
unsigned int current_val;
__asm__ __volatile__(
......
return current_val == old_val;
}
multithreading thread-safety cas
add a comment |
I am trying to use CAS to perform thread safe in an embedded system.
Unfortunatly, it fails to work properly.
Say there is a global array and several threads will access it.
typedef struct{
int in_use;
data_type data;
} item_type;
item_type global_array[N]
The idea is: threads could use available item in the global_array which indicated by "in_use" flag. the implementation as below:
item_type* get_available_item_pointer(void){
int available_index = N;
for (int i=0; i<N; i++){
if (atomic_compare_and_set(&(global_array[index].in_use), FALSE, TRUE))
{
available_index = i;
break;
}
}
return &(global_array[index]);
}
void free_item_pointer(item_type* item_ptr){
if (item_ptr->in_use){
memset(&item_ptr->data, 0x0, sizeof(data_type));
item_ptr->in_use = FALSE; //should I use atomic function for this line?
}
}
In bad case, I find 2 threads happen to access same item and have data corruption, I have no idea why it is possible?
thread A is calling get_available_item_pointer() //return index 0
thread B is calling free_item_pointer() //freeing index 0
BTW, the atomic_compare_and_set implementation is like:
static inline int atomic_compare_and_set(
unsigned int* target,
unsigned int old_val,
unsigned int new_val)
{
unsigned int current_val;
__asm__ __volatile__(
......
return current_val == old_val;
}
multithreading thread-safety cas
Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35
add a comment |
I am trying to use CAS to perform thread safe in an embedded system.
Unfortunatly, it fails to work properly.
Say there is a global array and several threads will access it.
typedef struct{
int in_use;
data_type data;
} item_type;
item_type global_array[N]
The idea is: threads could use available item in the global_array which indicated by "in_use" flag. the implementation as below:
item_type* get_available_item_pointer(void){
int available_index = N;
for (int i=0; i<N; i++){
if (atomic_compare_and_set(&(global_array[index].in_use), FALSE, TRUE))
{
available_index = i;
break;
}
}
return &(global_array[index]);
}
void free_item_pointer(item_type* item_ptr){
if (item_ptr->in_use){
memset(&item_ptr->data, 0x0, sizeof(data_type));
item_ptr->in_use = FALSE; //should I use atomic function for this line?
}
}
In bad case, I find 2 threads happen to access same item and have data corruption, I have no idea why it is possible?
thread A is calling get_available_item_pointer() //return index 0
thread B is calling free_item_pointer() //freeing index 0
BTW, the atomic_compare_and_set implementation is like:
static inline int atomic_compare_and_set(
unsigned int* target,
unsigned int old_val,
unsigned int new_val)
{
unsigned int current_val;
__asm__ __volatile__(
......
return current_val == old_val;
}
multithreading thread-safety cas
I am trying to use CAS to perform thread safe in an embedded system.
Unfortunatly, it fails to work properly.
Say there is a global array and several threads will access it.
typedef struct{
int in_use;
data_type data;
} item_type;
item_type global_array[N]
The idea is: threads could use available item in the global_array which indicated by "in_use" flag. the implementation as below:
item_type* get_available_item_pointer(void){
int available_index = N;
for (int i=0; i<N; i++){
if (atomic_compare_and_set(&(global_array[index].in_use), FALSE, TRUE))
{
available_index = i;
break;
}
}
return &(global_array[index]);
}
void free_item_pointer(item_type* item_ptr){
if (item_ptr->in_use){
memset(&item_ptr->data, 0x0, sizeof(data_type));
item_ptr->in_use = FALSE; //should I use atomic function for this line?
}
}
In bad case, I find 2 threads happen to access same item and have data corruption, I have no idea why it is possible?
thread A is calling get_available_item_pointer() //return index 0
thread B is calling free_item_pointer() //freeing index 0
BTW, the atomic_compare_and_set implementation is like:
static inline int atomic_compare_and_set(
unsigned int* target,
unsigned int old_val,
unsigned int new_val)
{
unsigned int current_val;
__asm__ __volatile__(
......
return current_val == old_val;
}
multithreading thread-safety cas
multithreading thread-safety cas
edited Nov 26 '18 at 4:26
云海帆
asked Nov 26 '18 at 3:23
云海帆云海帆
11
11
Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35
add a comment |
Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35
Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35
Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35
add a comment |
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Without knowing the memory visibility rules for your platform, I'm not sure how we could know what you need to do differently. You're not using anything portable (for memory visibility).
– David Schwartz
Nov 26 '18 at 4:35