unity iap restore purchase on android problem












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I have been trying for days to get previous non consumable purchases restored on android. I have tried both the coded and codeless versions of IAP and get the same result. I can see in the logcat that upon reinstall, unity iap initializes and retrieves the product but never calls the on purchase complete method which sets a player pref in the game. I have a game object that is the store page that is hidden on load until a button is pressed which is where the purchase buttons are. Because of this, I have an IAP Listener on the top level of the hierarchy that calls the on purchase complete method of the purchaser class via top level game object holding the script (which sets the player pref). According to my research and understanding, this should be triggered automatically on google upon reinstall but it does not. Does anyone have any idea why this would be? Just a note, purchasing works perfectly, its just the restore that doesnt. Thanks.










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    I have been trying for days to get previous non consumable purchases restored on android. I have tried both the coded and codeless versions of IAP and get the same result. I can see in the logcat that upon reinstall, unity iap initializes and retrieves the product but never calls the on purchase complete method which sets a player pref in the game. I have a game object that is the store page that is hidden on load until a button is pressed which is where the purchase buttons are. Because of this, I have an IAP Listener on the top level of the hierarchy that calls the on purchase complete method of the purchaser class via top level game object holding the script (which sets the player pref). According to my research and understanding, this should be triggered automatically on google upon reinstall but it does not. Does anyone have any idea why this would be? Just a note, purchasing works perfectly, its just the restore that doesnt. Thanks.










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      I have been trying for days to get previous non consumable purchases restored on android. I have tried both the coded and codeless versions of IAP and get the same result. I can see in the logcat that upon reinstall, unity iap initializes and retrieves the product but never calls the on purchase complete method which sets a player pref in the game. I have a game object that is the store page that is hidden on load until a button is pressed which is where the purchase buttons are. Because of this, I have an IAP Listener on the top level of the hierarchy that calls the on purchase complete method of the purchaser class via top level game object holding the script (which sets the player pref). According to my research and understanding, this should be triggered automatically on google upon reinstall but it does not. Does anyone have any idea why this would be? Just a note, purchasing works perfectly, its just the restore that doesnt. Thanks.










      share|improve this question














      I have been trying for days to get previous non consumable purchases restored on android. I have tried both the coded and codeless versions of IAP and get the same result. I can see in the logcat that upon reinstall, unity iap initializes and retrieves the product but never calls the on purchase complete method which sets a player pref in the game. I have a game object that is the store page that is hidden on load until a button is pressed which is where the purchase buttons are. Because of this, I have an IAP Listener on the top level of the hierarchy that calls the on purchase complete method of the purchaser class via top level game object holding the script (which sets the player pref). According to my research and understanding, this should be triggered automatically on google upon reinstall but it does not. Does anyone have any idea why this would be? Just a note, purchasing works perfectly, its just the restore that doesnt. Thanks.







      android unity3d google-play in-app-purchase






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      asked Nov 25 '18 at 22:17









      user3648673user3648673

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