When to check for mounted before setting state?
The docs here say that:
It is an error to call this method after the framework calls dispose.
You can determine whether it is legal to call this method by checking
whether the mounted property is true.
I have never seen a Flutter example that checks for the mounted
property, so which cases should we bother to actually check it?
flutter flutter-layout
add a comment |
The docs here say that:
It is an error to call this method after the framework calls dispose.
You can determine whether it is legal to call this method by checking
whether the mounted property is true.
I have never seen a Flutter example that checks for the mounted
property, so which cases should we bother to actually check it?
flutter flutter-layout
add a comment |
The docs here say that:
It is an error to call this method after the framework calls dispose.
You can determine whether it is legal to call this method by checking
whether the mounted property is true.
I have never seen a Flutter example that checks for the mounted
property, so which cases should we bother to actually check it?
flutter flutter-layout
The docs here say that:
It is an error to call this method after the framework calls dispose.
You can determine whether it is legal to call this method by checking
whether the mounted property is true.
I have never seen a Flutter example that checks for the mounted
property, so which cases should we bother to actually check it?
flutter flutter-layout
flutter flutter-layout
asked Nov 25 '18 at 6:01
mFeinsteinmFeinstein
2,36172978
2,36172978
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add a comment |
1 Answer
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when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
quoted from SDK source
add a comment |
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1 Answer
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1 Answer
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active
oldest
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when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
quoted from SDK source
add a comment |
when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
quoted from SDK source
add a comment |
when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
quoted from SDK source
when code calls setState() from a timer or an animation callback. The preferred solution is to cancel the timer or stop listening to the animation in the dispose()
callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
quoted from SDK source
edited Nov 25 '18 at 12:58
Rémi Rousselet
33.1k380104
33.1k380104
answered Nov 25 '18 at 9:07
Saed NabilSaed Nabil
1,27329
1,27329
add a comment |
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