State of module support in VS 2017





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Regarding Visual Studio 2017's C++ module support -- Is the support good enough such that developers can start converting their code bases to use modules?



I'm interested in refactoring my toy game engine to use modules. I've been reading conflicting info, online, about the status of this feature in VS2017, so I don't want to embark on the change if the feature is buggy or incomplete.



My main motivation for switching to modules is to do away with god damn header files.










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  • 1





    Just wait until you start cursing all of the damn modules you have to import...

    – user4581301
    Nov 27 '18 at 0:11




















2















Regarding Visual Studio 2017's C++ module support -- Is the support good enough such that developers can start converting their code bases to use modules?



I'm interested in refactoring my toy game engine to use modules. I've been reading conflicting info, online, about the status of this feature in VS2017, so I don't want to embark on the change if the feature is buggy or incomplete.



My main motivation for switching to modules is to do away with god damn header files.










share|improve this question


















  • 1





    Just wait until you start cursing all of the damn modules you have to import...

    – user4581301
    Nov 27 '18 at 0:11
















2












2








2








Regarding Visual Studio 2017's C++ module support -- Is the support good enough such that developers can start converting their code bases to use modules?



I'm interested in refactoring my toy game engine to use modules. I've been reading conflicting info, online, about the status of this feature in VS2017, so I don't want to embark on the change if the feature is buggy or incomplete.



My main motivation for switching to modules is to do away with god damn header files.










share|improve this question














Regarding Visual Studio 2017's C++ module support -- Is the support good enough such that developers can start converting their code bases to use modules?



I'm interested in refactoring my toy game engine to use modules. I've been reading conflicting info, online, about the status of this feature in VS2017, so I don't want to embark on the change if the feature is buggy or incomplete.



My main motivation for switching to modules is to do away with god damn header files.







c++ module visual-studio-2017






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asked Nov 26 '18 at 23:51









DessDess

454312




454312








  • 1





    Just wait until you start cursing all of the damn modules you have to import...

    – user4581301
    Nov 27 '18 at 0:11
















  • 1





    Just wait until you start cursing all of the damn modules you have to import...

    – user4581301
    Nov 27 '18 at 0:11










1




1





Just wait until you start cursing all of the damn modules you have to import...

– user4581301
Nov 27 '18 at 0:11







Just wait until you start cursing all of the damn modules you have to import...

– user4581301
Nov 27 '18 at 0:11














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I went ahead and tried some tests for adding modules. Nope, this is not, at all, ready. I can't even get the simplest program to compile in the IDE. I have the lastest version (15.9.3, as of this writing).



This is one of the tutorials I tried, for example:
https://blogs.msdn.microsoft.com/vcblog/2017/05/05/cpp-modules-in-visual-studio-2017/






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    I went ahead and tried some tests for adding modules. Nope, this is not, at all, ready. I can't even get the simplest program to compile in the IDE. I have the lastest version (15.9.3, as of this writing).



    This is one of the tutorials I tried, for example:
    https://blogs.msdn.microsoft.com/vcblog/2017/05/05/cpp-modules-in-visual-studio-2017/






    share|improve this answer






























      0














      I went ahead and tried some tests for adding modules. Nope, this is not, at all, ready. I can't even get the simplest program to compile in the IDE. I have the lastest version (15.9.3, as of this writing).



      This is one of the tutorials I tried, for example:
      https://blogs.msdn.microsoft.com/vcblog/2017/05/05/cpp-modules-in-visual-studio-2017/






      share|improve this answer




























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        0







        I went ahead and tried some tests for adding modules. Nope, this is not, at all, ready. I can't even get the simplest program to compile in the IDE. I have the lastest version (15.9.3, as of this writing).



        This is one of the tutorials I tried, for example:
        https://blogs.msdn.microsoft.com/vcblog/2017/05/05/cpp-modules-in-visual-studio-2017/






        share|improve this answer















        I went ahead and tried some tests for adding modules. Nope, this is not, at all, ready. I can't even get the simplest program to compile in the IDE. I have the lastest version (15.9.3, as of this writing).



        This is one of the tutorials I tried, for example:
        https://blogs.msdn.microsoft.com/vcblog/2017/05/05/cpp-modules-in-visual-studio-2017/







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        edited Nov 29 '18 at 23:39

























        answered Nov 29 '18 at 2:19









        DessDess

        454312




        454312
































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