How to drag an Openseadrago canvas with mouse middle wheel button











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I am using Openseadragon library with fabricjs overlay. I have a case where I want to drag the canvas but instead of mouse primary button, I want to drag it with middle mouse button press. Could anyone please help me get the desired behavior?










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    up vote
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    down vote

    favorite












    I am using Openseadragon library with fabricjs overlay. I have a case where I want to drag the canvas but instead of mouse primary button, I want to drag it with middle mouse button press. Could anyone please help me get the desired behavior?










    share|improve this question


























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I am using Openseadragon library with fabricjs overlay. I have a case where I want to drag the canvas but instead of mouse primary button, I want to drag it with middle mouse button press. Could anyone please help me get the desired behavior?










      share|improve this question















      I am using Openseadragon library with fabricjs overlay. I have a case where I want to drag the canvas but instead of mouse primary button, I want to drag it with middle mouse button press. Could anyone please help me get the desired behavior?







      javascript javascript-events mouse fabricjs openseadragon






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      edited Nov 26 at 11:46









      Vadim Kotov

      4,28153247




      4,28153247










      asked Nov 20 at 6:19









      Fateh

      61




      61
























          1 Answer
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          OpenSeadragon doesn't have a flag for that, but you can easily build it using the MouseTracker. Here's an example (coded from memory and not tested, but it should give you the idea).



          var drag;

          var mouseTracker = new OpenSeadragon.MouseTracker({
          element: viewer.container,
          nonPrimaryPressHandler: function(event) {
          if (event.button === 1) { // Middle
          drag = {
          lastPos: event.position.clone()
          };
          }
          },
          moveHandler: function(event) {
          if (drag) {
          var deltaPixels = drag.lastPos.minus(event.position);
          var deltaPoints = viewer.viewport.deltaPointsFromPixels(deltaPixels);
          viewer.viewport.panBy(deltaPoints);
          drag.lastPos = event.position.clone();
          }
          },
          nonPrimaryReleaseHandler: function(event) {
          if (event.button === 1) {
          drag = null;
          }
          }
          });


          EDIT: I had a bug in the example code above; fixed.






          share|improve this answer























          • I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
            – Fateh
            Dec 6 at 12:58










          • Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
            – Fateh
            Dec 6 at 15:03










          • I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
            – iangilman
            4 mins ago











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          0
          down vote













          OpenSeadragon doesn't have a flag for that, but you can easily build it using the MouseTracker. Here's an example (coded from memory and not tested, but it should give you the idea).



          var drag;

          var mouseTracker = new OpenSeadragon.MouseTracker({
          element: viewer.container,
          nonPrimaryPressHandler: function(event) {
          if (event.button === 1) { // Middle
          drag = {
          lastPos: event.position.clone()
          };
          }
          },
          moveHandler: function(event) {
          if (drag) {
          var deltaPixels = drag.lastPos.minus(event.position);
          var deltaPoints = viewer.viewport.deltaPointsFromPixels(deltaPixels);
          viewer.viewport.panBy(deltaPoints);
          drag.lastPos = event.position.clone();
          }
          },
          nonPrimaryReleaseHandler: function(event) {
          if (event.button === 1) {
          drag = null;
          }
          }
          });


          EDIT: I had a bug in the example code above; fixed.






          share|improve this answer























          • I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
            – Fateh
            Dec 6 at 12:58










          • Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
            – Fateh
            Dec 6 at 15:03










          • I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
            – iangilman
            4 mins ago















          up vote
          0
          down vote













          OpenSeadragon doesn't have a flag for that, but you can easily build it using the MouseTracker. Here's an example (coded from memory and not tested, but it should give you the idea).



          var drag;

          var mouseTracker = new OpenSeadragon.MouseTracker({
          element: viewer.container,
          nonPrimaryPressHandler: function(event) {
          if (event.button === 1) { // Middle
          drag = {
          lastPos: event.position.clone()
          };
          }
          },
          moveHandler: function(event) {
          if (drag) {
          var deltaPixels = drag.lastPos.minus(event.position);
          var deltaPoints = viewer.viewport.deltaPointsFromPixels(deltaPixels);
          viewer.viewport.panBy(deltaPoints);
          drag.lastPos = event.position.clone();
          }
          },
          nonPrimaryReleaseHandler: function(event) {
          if (event.button === 1) {
          drag = null;
          }
          }
          });


          EDIT: I had a bug in the example code above; fixed.






          share|improve this answer























          • I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
            – Fateh
            Dec 6 at 12:58










          • Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
            – Fateh
            Dec 6 at 15:03










          • I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
            – iangilman
            4 mins ago













          up vote
          0
          down vote










          up vote
          0
          down vote









          OpenSeadragon doesn't have a flag for that, but you can easily build it using the MouseTracker. Here's an example (coded from memory and not tested, but it should give you the idea).



          var drag;

          var mouseTracker = new OpenSeadragon.MouseTracker({
          element: viewer.container,
          nonPrimaryPressHandler: function(event) {
          if (event.button === 1) { // Middle
          drag = {
          lastPos: event.position.clone()
          };
          }
          },
          moveHandler: function(event) {
          if (drag) {
          var deltaPixels = drag.lastPos.minus(event.position);
          var deltaPoints = viewer.viewport.deltaPointsFromPixels(deltaPixels);
          viewer.viewport.panBy(deltaPoints);
          drag.lastPos = event.position.clone();
          }
          },
          nonPrimaryReleaseHandler: function(event) {
          if (event.button === 1) {
          drag = null;
          }
          }
          });


          EDIT: I had a bug in the example code above; fixed.






          share|improve this answer














          OpenSeadragon doesn't have a flag for that, but you can easily build it using the MouseTracker. Here's an example (coded from memory and not tested, but it should give you the idea).



          var drag;

          var mouseTracker = new OpenSeadragon.MouseTracker({
          element: viewer.container,
          nonPrimaryPressHandler: function(event) {
          if (event.button === 1) { // Middle
          drag = {
          lastPos: event.position.clone()
          };
          }
          },
          moveHandler: function(event) {
          if (drag) {
          var deltaPixels = drag.lastPos.minus(event.position);
          var deltaPoints = viewer.viewport.deltaPointsFromPixels(deltaPixels);
          viewer.viewport.panBy(deltaPoints);
          drag.lastPos = event.position.clone();
          }
          },
          nonPrimaryReleaseHandler: function(event) {
          if (event.button === 1) {
          drag = null;
          }
          }
          });


          EDIT: I had a bug in the example code above; fixed.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 6 mins ago

























          answered Nov 28 at 18:23









          iangilman

          1,234810




          1,234810












          • I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
            – Fateh
            Dec 6 at 12:58










          • Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
            – Fateh
            Dec 6 at 15:03










          • I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
            – iangilman
            4 mins ago


















          • I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
            – Fateh
            Dec 6 at 12:58










          • Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
            – Fateh
            Dec 6 at 15:03










          • I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
            – iangilman
            4 mins ago
















          I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
          – Fateh
          Dec 6 at 12:58




          I am able to drag the canvas with mouse middle wheel button but canvas movement is very fast.
          – Fateh
          Dec 6 at 12:58












          Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
          – Fateh
          Dec 6 at 15:03




          Here is the plunker: plnkr.co/edit/t5kUse2ztmdyoDKTyAjZ?p=preview
          – Fateh
          Dec 6 at 15:03












          I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
          – iangilman
          4 mins ago




          I see! I made the mistake in my first example of converting the position to viewport coordinates too soon; the fact that the viewport was moving around caused the points to be inaccurate. I'm now saving the position in web coordinates and converting to viewport at the last minute, which creates the right result. I also had the minus backward so it was going in the wrong direction. Let me know if this works now!
          – iangilman
          4 mins ago


















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