How to draw transparent background in webGL on canvas












-1















https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question




















  • 1





    Tried to make sense of the original question and improve it.

    – Nic3500
    Nov 22 '18 at 3:40






  • 1





    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

    – Alon Eitan
    Nov 22 '18 at 5:56













  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

    – 包青天
    Nov 22 '18 at 6:02













  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

    – 包青天
    Nov 22 '18 at 6:04











  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

    – gman
    Nov 22 '18 at 6:05
















-1















https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question




















  • 1





    Tried to make sense of the original question and improve it.

    – Nic3500
    Nov 22 '18 at 3:40






  • 1





    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

    – Alon Eitan
    Nov 22 '18 at 5:56













  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

    – 包青天
    Nov 22 '18 at 6:02













  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

    – 包青天
    Nov 22 '18 at 6:04











  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

    – gman
    Nov 22 '18 at 6:05














-1












-1








-1








https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question
















https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.






css webgl shader






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 16:05









Skynet

4,32452640




4,32452640










asked Nov 22 '18 at 2:05









包青天包青天

32




32








  • 1





    Tried to make sense of the original question and improve it.

    – Nic3500
    Nov 22 '18 at 3:40






  • 1





    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

    – Alon Eitan
    Nov 22 '18 at 5:56













  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

    – 包青天
    Nov 22 '18 at 6:02













  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

    – 包青天
    Nov 22 '18 at 6:04











  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

    – gman
    Nov 22 '18 at 6:05














  • 1





    Tried to make sense of the original question and improve it.

    – Nic3500
    Nov 22 '18 at 3:40






  • 1





    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

    – Alon Eitan
    Nov 22 '18 at 5:56













  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

    – 包青天
    Nov 22 '18 at 6:02













  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

    – 包青天
    Nov 22 '18 at 6:04











  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

    – gman
    Nov 22 '18 at 6:05








1




1





Tried to make sense of the original question and improve it.

– Nic3500
Nov 22 '18 at 3:40





Tried to make sense of the original question and improve it.

– Nic3500
Nov 22 '18 at 3:40




1




1





I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

– Alon Eitan
Nov 22 '18 at 5:56







I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example

– Alon Eitan
Nov 22 '18 at 5:56















I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

– 包青天
Nov 22 '18 at 6:02







I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.

– 包青天
Nov 22 '18 at 6:02















A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

– 包青天
Nov 22 '18 at 6:04





A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.

– 包青天
Nov 22 '18 at 6:04













You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

– gman
Nov 22 '18 at 6:05





You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.

– gman
Nov 22 '18 at 6:05












1 Answer
1






active

oldest

votes


















1














The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer


























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

    – 包青天
    Nov 22 '18 at 7:30











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1














The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer


























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

    – 包青天
    Nov 22 '18 at 7:30
















1














The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer


























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

    – 包青天
    Nov 22 '18 at 7:30














1












1








1







The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer















The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 22 '18 at 9:14









Temani Afif

67.7k93776




67.7k93776










answered Nov 22 '18 at 7:22









gmangman

46.7k17111200




46.7k17111200













  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

    – 包青天
    Nov 22 '18 at 7:30



















  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

    – 包青天
    Nov 22 '18 at 7:30

















Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

– 包青天
Nov 22 '18 at 7:30





Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.

– 包青天
Nov 22 '18 at 7:30


















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