Does Qt have an additive blend mode?
QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
The overlay mode is the only one that had something like the effect of lighting.
EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.
In constructor or where ever, not in paint event:
light = QPixmap("light.png");
QPainter pix(light);
pix.setCompositionMode(QPainter::CompositionMode_Overlay);
pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color
Paint Event:
// Do drawing, e.g. a background
p.drawPixmap(0, 0, QPixmap("background.png"));
// draw the lighting
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(100, 100, light);
You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.
qt qpainter
add a comment |
QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
The overlay mode is the only one that had something like the effect of lighting.
EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.
In constructor or where ever, not in paint event:
light = QPixmap("light.png");
QPainter pix(light);
pix.setCompositionMode(QPainter::CompositionMode_Overlay);
pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color
Paint Event:
// Do drawing, e.g. a background
p.drawPixmap(0, 0, QPixmap("background.png"));
// draw the lighting
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(100, 100, light);
You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.
qt qpainter
add a comment |
QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
The overlay mode is the only one that had something like the effect of lighting.
EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.
In constructor or where ever, not in paint event:
light = QPixmap("light.png");
QPainter pix(light);
pix.setCompositionMode(QPainter::CompositionMode_Overlay);
pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color
Paint Event:
// Do drawing, e.g. a background
p.drawPixmap(0, 0, QPixmap("background.png"));
// draw the lighting
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(100, 100, light);
You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.
qt qpainter
QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
The overlay mode is the only one that had something like the effect of lighting.
EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.
In constructor or where ever, not in paint event:
light = QPixmap("light.png");
QPainter pix(light);
pix.setCompositionMode(QPainter::CompositionMode_Overlay);
pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color
Paint Event:
// Do drawing, e.g. a background
p.drawPixmap(0, 0, QPixmap("background.png"));
// draw the lighting
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(100, 100, light);
You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.
qt qpainter
qt qpainter
edited Dec 8 '18 at 23:43
eyllanesc
79.5k103258
79.5k103258
asked Nov 24 '18 at 8:21
nightnight
185
185
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1 Answer
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The documentation for QPainter::CompositionMode_Plus
says:
Both the alpha and color of the source and destination pixels are added together.
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
add a comment |
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1 Answer
1
active
oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The documentation for QPainter::CompositionMode_Plus
says:
Both the alpha and color of the source and destination pixels are added together.
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
add a comment |
The documentation for QPainter::CompositionMode_Plus
says:
Both the alpha and color of the source and destination pixels are added together.
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
add a comment |
The documentation for QPainter::CompositionMode_Plus
says:
Both the alpha and color of the source and destination pixels are added together.
The documentation for QPainter::CompositionMode_Plus
says:
Both the alpha and color of the source and destination pixels are added together.
answered Nov 24 '18 at 18:07
Jason HaslamJason Haslam
1,318614
1,318614
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
add a comment |
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.
– night
Nov 24 '18 at 23:06
add a comment |
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