Does Qt have an additive blend mode?












0















QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
The overlay mode is the only one that had something like the effect of lighting.



EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.



In constructor or where ever, not in paint event:



light = QPixmap("light.png");
QPainter pix(light);
pix.setCompositionMode(QPainter::CompositionMode_Overlay);
pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color


Paint Event:



// Do drawing, e.g. a background
p.drawPixmap(0, 0, QPixmap("background.png"));

// draw the lighting
p.setCompositionMode(QPainter::CompositionMode_Plus);
p.drawPixmap(100, 100, light);


You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.










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    0















    QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
    The overlay mode is the only one that had something like the effect of lighting.



    EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.



    In constructor or where ever, not in paint event:



    light = QPixmap("light.png");
    QPainter pix(light);
    pix.setCompositionMode(QPainter::CompositionMode_Overlay);
    pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color


    Paint Event:



    // Do drawing, e.g. a background
    p.drawPixmap(0, 0, QPixmap("background.png"));

    // draw the lighting
    p.setCompositionMode(QPainter::CompositionMode_Plus);
    p.drawPixmap(100, 100, light);


    You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.










    share|improve this question



























      0












      0








      0








      QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
      The overlay mode is the only one that had something like the effect of lighting.



      EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.



      In constructor or where ever, not in paint event:



      light = QPixmap("light.png");
      QPainter pix(light);
      pix.setCompositionMode(QPainter::CompositionMode_Overlay);
      pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color


      Paint Event:



      // Do drawing, e.g. a background
      p.drawPixmap(0, 0, QPixmap("background.png"));

      // draw the lighting
      p.setCompositionMode(QPainter::CompositionMode_Plus);
      p.drawPixmap(100, 100, light);


      You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.










      share|improve this question
















      QPainter has many composition modes but none called additive. I'm interested because additive blending is used all the time in games for lighting / particles whatever.
      The overlay mode is the only one that had something like the effect of lighting.



      EDIT: I figured it out, heres how you can efficiently make different coloured lights in Qt.



      In constructor or where ever, not in paint event:



      light = QPixmap("light.png");
      QPainter pix(light);
      pix.setCompositionMode(QPainter::CompositionMode_Overlay);
      pix.fillRect(light.rect(), QColor(255, 0, 0, 255)); // colorize the light in any color


      Paint Event:



      // Do drawing, e.g. a background
      p.drawPixmap(0, 0, QPixmap("background.png"));

      // draw the lighting
      p.setCompositionMode(QPainter::CompositionMode_Plus);
      p.drawPixmap(100, 100, light);


      You can reuse the same pixmap as much as you like and draw it with different opacity or size etc.







      qt qpainter






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 8 '18 at 23:43









      eyllanesc

      79.5k103258




      79.5k103258










      asked Nov 24 '18 at 8:21









      nightnight

      185




      185
























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          The documentation for QPainter::CompositionMode_Plus says:




          Both the alpha and color of the source and destination pixels are added together.







          share|improve this answer
























          • Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

            – night
            Nov 24 '18 at 23:06











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          active

          oldest

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          1














          The documentation for QPainter::CompositionMode_Plus says:




          Both the alpha and color of the source and destination pixels are added together.







          share|improve this answer
























          • Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

            – night
            Nov 24 '18 at 23:06
















          1














          The documentation for QPainter::CompositionMode_Plus says:




          Both the alpha and color of the source and destination pixels are added together.







          share|improve this answer
























          • Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

            – night
            Nov 24 '18 at 23:06














          1












          1








          1







          The documentation for QPainter::CompositionMode_Plus says:




          Both the alpha and color of the source and destination pixels are added together.







          share|improve this answer













          The documentation for QPainter::CompositionMode_Plus says:




          Both the alpha and color of the source and destination pixels are added together.








          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 24 '18 at 18:07









          Jason HaslamJason Haslam

          1,318614




          1,318614













          • Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

            – night
            Nov 24 '18 at 23:06



















          • Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

            – night
            Nov 24 '18 at 23:06

















          Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

          – night
          Nov 24 '18 at 23:06





          Yeah. I think thats it. They should say aka additive mode in the documentation. I figured out how to make everything blend together the way I wanted.

          – night
          Nov 24 '18 at 23:06




















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