How did you compatible android app UI with multiple screen size?












-1















One of challenges in developing android applications is compatible app's UI with different screen sizes, Now i'm using smallest width in dimens and specifying sizes in DPand SPfor multiple devices for make my app UI compatible with diffrent screen sizes which solution is better than using smallest width to compatible app's UI or what is you solution for that?










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  • Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

    – Khyati Chitroda
    Nov 26 '18 at 6:12
















-1















One of challenges in developing android applications is compatible app's UI with different screen sizes, Now i'm using smallest width in dimens and specifying sizes in DPand SPfor multiple devices for make my app UI compatible with diffrent screen sizes which solution is better than using smallest width to compatible app's UI or what is you solution for that?










share|improve this question























  • Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

    – Khyati Chitroda
    Nov 26 '18 at 6:12














-1












-1








-1








One of challenges in developing android applications is compatible app's UI with different screen sizes, Now i'm using smallest width in dimens and specifying sizes in DPand SPfor multiple devices for make my app UI compatible with diffrent screen sizes which solution is better than using smallest width to compatible app's UI or what is you solution for that?










share|improve this question














One of challenges in developing android applications is compatible app's UI with different screen sizes, Now i'm using smallest width in dimens and specifying sizes in DPand SPfor multiple devices for make my app UI compatible with diffrent screen sizes which solution is better than using smallest width to compatible app's UI or what is you solution for that?







android user-interface






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asked Nov 26 '18 at 6:09









Edalat FeiziEdalat Feizi

616825




616825













  • Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

    – Khyati Chitroda
    Nov 26 '18 at 6:12



















  • Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

    – Khyati Chitroda
    Nov 26 '18 at 6:12

















Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

– Khyati Chitroda
Nov 26 '18 at 6:12





Please check my this answer, you will get idea. stackoverflow.com/questions/49630287/…

– Khyati Chitroda
Nov 26 '18 at 6:12












1 Answer
1






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oldest

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0














I think, there are many ways to achieve this what i have learned in two years I can summarize here,




  • Use in-bulit width height - i.e. Match_parent and Wrap_content

  • For fixed width height - One can you Linear layout and divide it in screen %

  • If there are shape which need to be shown like circle or anything create layout, or instead of using images for gradient create them

  • Try to minimize use of images and incase use
    them, put all vectored images in respective folders.

  • For some layouts - Like showing circles overlapping as per width , try to do
    that programmatically where need to get height and width of screen and
    then need to lill bit of math to make it dynamic

  • Use dp for widgets and views height width parameter Use sp for fonts

  • Put all in style,dimen respective pages and use from there

  • There are many standard things which need to keep in mind while creating UI like heard size is 44dp etc. https://developer.android.com/guide/topics/ui/look-and-feel/


So its just matter of experience just avoid fix values and for even for simplest things google how other ppl have done it try to get their views and you're good to go.






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    I think, there are many ways to achieve this what i have learned in two years I can summarize here,




    • Use in-bulit width height - i.e. Match_parent and Wrap_content

    • For fixed width height - One can you Linear layout and divide it in screen %

    • If there are shape which need to be shown like circle or anything create layout, or instead of using images for gradient create them

    • Try to minimize use of images and incase use
      them, put all vectored images in respective folders.

    • For some layouts - Like showing circles overlapping as per width , try to do
      that programmatically where need to get height and width of screen and
      then need to lill bit of math to make it dynamic

    • Use dp for widgets and views height width parameter Use sp for fonts

    • Put all in style,dimen respective pages and use from there

    • There are many standard things which need to keep in mind while creating UI like heard size is 44dp etc. https://developer.android.com/guide/topics/ui/look-and-feel/


    So its just matter of experience just avoid fix values and for even for simplest things google how other ppl have done it try to get their views and you're good to go.






    share|improve this answer




























      0














      I think, there are many ways to achieve this what i have learned in two years I can summarize here,




      • Use in-bulit width height - i.e. Match_parent and Wrap_content

      • For fixed width height - One can you Linear layout and divide it in screen %

      • If there are shape which need to be shown like circle or anything create layout, or instead of using images for gradient create them

      • Try to minimize use of images and incase use
        them, put all vectored images in respective folders.

      • For some layouts - Like showing circles overlapping as per width , try to do
        that programmatically where need to get height and width of screen and
        then need to lill bit of math to make it dynamic

      • Use dp for widgets and views height width parameter Use sp for fonts

      • Put all in style,dimen respective pages and use from there

      • There are many standard things which need to keep in mind while creating UI like heard size is 44dp etc. https://developer.android.com/guide/topics/ui/look-and-feel/


      So its just matter of experience just avoid fix values and for even for simplest things google how other ppl have done it try to get their views and you're good to go.






      share|improve this answer


























        0












        0








        0







        I think, there are many ways to achieve this what i have learned in two years I can summarize here,




        • Use in-bulit width height - i.e. Match_parent and Wrap_content

        • For fixed width height - One can you Linear layout and divide it in screen %

        • If there are shape which need to be shown like circle or anything create layout, or instead of using images for gradient create them

        • Try to minimize use of images and incase use
          them, put all vectored images in respective folders.

        • For some layouts - Like showing circles overlapping as per width , try to do
          that programmatically where need to get height and width of screen and
          then need to lill bit of math to make it dynamic

        • Use dp for widgets and views height width parameter Use sp for fonts

        • Put all in style,dimen respective pages and use from there

        • There are many standard things which need to keep in mind while creating UI like heard size is 44dp etc. https://developer.android.com/guide/topics/ui/look-and-feel/


        So its just matter of experience just avoid fix values and for even for simplest things google how other ppl have done it try to get their views and you're good to go.






        share|improve this answer













        I think, there are many ways to achieve this what i have learned in two years I can summarize here,




        • Use in-bulit width height - i.e. Match_parent and Wrap_content

        • For fixed width height - One can you Linear layout and divide it in screen %

        • If there are shape which need to be shown like circle or anything create layout, or instead of using images for gradient create them

        • Try to minimize use of images and incase use
          them, put all vectored images in respective folders.

        • For some layouts - Like showing circles overlapping as per width , try to do
          that programmatically where need to get height and width of screen and
          then need to lill bit of math to make it dynamic

        • Use dp for widgets and views height width parameter Use sp for fonts

        • Put all in style,dimen respective pages and use from there

        • There are many standard things which need to keep in mind while creating UI like heard size is 44dp etc. https://developer.android.com/guide/topics/ui/look-and-feel/


        So its just matter of experience just avoid fix values and for even for simplest things google how other ppl have done it try to get their views and you're good to go.







        share|improve this answer












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        answered Nov 26 '18 at 6:34









        nTrinTri

        4381317




        4381317
































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