Image view not recognizing my tap gesture
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I'm trying to present a UIImagePickerController from an image and it's not working. I enable user interaction, but i still can't seem to get it working.
let cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
@objc func handleSelectProfileImage() {
let picker = UIImagePickerController()
present(picker, animated: true, completion: nil)
print(123)
picker.delegate = self
picker.allowsEditing = true
present(picker, animated: true, completion: nil)
}
ios swift uitapgesturerecognizer
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up vote
0
down vote
favorite
I'm trying to present a UIImagePickerController from an image and it's not working. I enable user interaction, but i still can't seem to get it working.
let cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
@objc func handleSelectProfileImage() {
let picker = UIImagePickerController()
present(picker, animated: true, completion: nil)
print(123)
picker.delegate = self
picker.allowsEditing = true
present(picker, animated: true, completion: nil)
}
ios swift uitapgesturerecognizer
1
Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I'm trying to present a UIImagePickerController from an image and it's not working. I enable user interaction, but i still can't seem to get it working.
let cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
@objc func handleSelectProfileImage() {
let picker = UIImagePickerController()
present(picker, animated: true, completion: nil)
print(123)
picker.delegate = self
picker.allowsEditing = true
present(picker, animated: true, completion: nil)
}
ios swift uitapgesturerecognizer
I'm trying to present a UIImagePickerController from an image and it's not working. I enable user interaction, but i still can't seem to get it working.
let cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
@objc func handleSelectProfileImage() {
let picker = UIImagePickerController()
present(picker, animated: true, completion: nil)
print(123)
picker.delegate = self
picker.allowsEditing = true
present(picker, animated: true, completion: nil)
}
ios swift uitapgesturerecognizer
ios swift uitapgesturerecognizer
asked Nov 20 at 2:59
Olijujuan Green
82
82
1
Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29
add a comment |
1
Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29
1
1
Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29
Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
lazy var cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
Use lazy in Imageview initialization.
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
lazy var cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
Use lazy in Imageview initialization.
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
add a comment |
up vote
0
down vote
accepted
lazy var cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
Use lazy in Imageview initialization.
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
lazy var cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
Use lazy in Imageview initialization.
lazy var cameraIconImageView: UIImageView = {
let image = UIImageView()
image.image = UIImage(named: "camera_icon")?.withRenderingMode(.alwaysTemplate)
image.tintColor = UIColor(r: 255, g: 122, b: 124, a: 1 )
image.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(handleSelectProfileImage)))
image.layer.borderWidth = 2
image.layer.borderColor = UIColor(r: 255, g: 122, b: 124, a: 1 ).cgColor
image.layer.cornerRadius = 20
image.isUserInteractionEnabled = true
image.clipsToBounds = true
image.translatesAutoresizingMaskIntoConstraints = false
return image
}()
Use lazy in Imageview initialization.
answered Nov 20 at 3:20
Ruban4Axis
13813
13813
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
add a comment |
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
Please who put downvote can you please explain why you downvoted. It is correct since in this if we use only lazy only self can be used inside
– Ruban4Axis
Nov 20 at 3:24
add a comment |
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Use lazy variable. advantages of lazy varibale stackoverflow.com/questions/40694691/…
– Namasivayam Piranavaruban
Nov 20 at 3:29