Swift MessageKit - Argument labels '(type:)' do not match any available overloads
up vote
-3
down vote
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I have begun to try to use MessageKit
from the Firebase Chat tutorial that uses MessageKit
so far. I have come across this error that does not appear inside the tutorial project. When I try to use the code from the tutorial project I am getting this error and am not sure how to solve it.
Argument labels '(type:)' do not match any available overloads
let cameraItem = UIBarButtonItem(type: .system)
swift xcode messagekit
add a comment |
up vote
-3
down vote
favorite
I have begun to try to use MessageKit
from the Firebase Chat tutorial that uses MessageKit
so far. I have come across this error that does not appear inside the tutorial project. When I try to use the code from the tutorial project I am getting this error and am not sure how to solve it.
Argument labels '(type:)' do not match any available overloads
let cameraItem = UIBarButtonItem(type: .system)
swift xcode messagekit
3
Please ⌃⌘-click on the symbol to see the header file where theinit
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing thisinit
method.
– vadian
Nov 19 at 16:42
add a comment |
up vote
-3
down vote
favorite
up vote
-3
down vote
favorite
I have begun to try to use MessageKit
from the Firebase Chat tutorial that uses MessageKit
so far. I have come across this error that does not appear inside the tutorial project. When I try to use the code from the tutorial project I am getting this error and am not sure how to solve it.
Argument labels '(type:)' do not match any available overloads
let cameraItem = UIBarButtonItem(type: .system)
swift xcode messagekit
I have begun to try to use MessageKit
from the Firebase Chat tutorial that uses MessageKit
so far. I have come across this error that does not appear inside the tutorial project. When I try to use the code from the tutorial project I am getting this error and am not sure how to solve it.
Argument labels '(type:)' do not match any available overloads
let cameraItem = UIBarButtonItem(type: .system)
swift xcode messagekit
swift xcode messagekit
edited Nov 21 at 4:29
asked Nov 19 at 16:38
Lukas Bimba
17813
17813
3
Please ⌃⌘-click on the symbol to see the header file where theinit
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing thisinit
method.
– vadian
Nov 19 at 16:42
add a comment |
3
Please ⌃⌘-click on the symbol to see the header file where theinit
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing thisinit
method.
– vadian
Nov 19 at 16:42
3
3
Please ⌃⌘-click on the symbol to see the header file where the
init
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing this init
method.– vadian
Nov 19 at 16:42
Please ⌃⌘-click on the symbol to see the header file where the
init
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing this init
method.– vadian
Nov 19 at 16:42
add a comment |
2 Answers
2
active
oldest
votes
up vote
-1
down vote
accepted
You are saying:
let cameraItem = UIBarButtonItem(type: .system)
So the problem appears to be that you do not know how to copy and paste, because that is not what the original tutorial says! It says:
let cameraItem = InputBarButtonItem(type: .system)
And that is a completely different thing. InputBarButtonItem is part of MessageKit and won't give you this error if you've installed MessageKit correctly and if you write the code as the tutorial says.
add a comment |
up vote
0
down vote
You cannot create an UIBarButtonItem like that because it's not part of the documentation. Here is the official documentation of UIBarButtonItem with different initialisers.
If you want to create a UIBarButtonItem with default system items:
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: Selector("handleCancel")
Here is a list of all UIBarButtonItem.SystemItem that you can use to create a UIBarButtonItem
You can also create a UIBarButtonItem with different data, like images, text etc... Take a look at this page
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
-1
down vote
accepted
You are saying:
let cameraItem = UIBarButtonItem(type: .system)
So the problem appears to be that you do not know how to copy and paste, because that is not what the original tutorial says! It says:
let cameraItem = InputBarButtonItem(type: .system)
And that is a completely different thing. InputBarButtonItem is part of MessageKit and won't give you this error if you've installed MessageKit correctly and if you write the code as the tutorial says.
add a comment |
up vote
-1
down vote
accepted
You are saying:
let cameraItem = UIBarButtonItem(type: .system)
So the problem appears to be that you do not know how to copy and paste, because that is not what the original tutorial says! It says:
let cameraItem = InputBarButtonItem(type: .system)
And that is a completely different thing. InputBarButtonItem is part of MessageKit and won't give you this error if you've installed MessageKit correctly and if you write the code as the tutorial says.
add a comment |
up vote
-1
down vote
accepted
up vote
-1
down vote
accepted
You are saying:
let cameraItem = UIBarButtonItem(type: .system)
So the problem appears to be that you do not know how to copy and paste, because that is not what the original tutorial says! It says:
let cameraItem = InputBarButtonItem(type: .system)
And that is a completely different thing. InputBarButtonItem is part of MessageKit and won't give you this error if you've installed MessageKit correctly and if you write the code as the tutorial says.
You are saying:
let cameraItem = UIBarButtonItem(type: .system)
So the problem appears to be that you do not know how to copy and paste, because that is not what the original tutorial says! It says:
let cameraItem = InputBarButtonItem(type: .system)
And that is a completely different thing. InputBarButtonItem is part of MessageKit and won't give you this error if you've installed MessageKit correctly and if you write the code as the tutorial says.
answered Nov 20 at 5:15
matt
320k45517718
320k45517718
add a comment |
add a comment |
up vote
0
down vote
You cannot create an UIBarButtonItem like that because it's not part of the documentation. Here is the official documentation of UIBarButtonItem with different initialisers.
If you want to create a UIBarButtonItem with default system items:
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: Selector("handleCancel")
Here is a list of all UIBarButtonItem.SystemItem that you can use to create a UIBarButtonItem
You can also create a UIBarButtonItem with different data, like images, text etc... Take a look at this page
add a comment |
up vote
0
down vote
You cannot create an UIBarButtonItem like that because it's not part of the documentation. Here is the official documentation of UIBarButtonItem with different initialisers.
If you want to create a UIBarButtonItem with default system items:
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: Selector("handleCancel")
Here is a list of all UIBarButtonItem.SystemItem that you can use to create a UIBarButtonItem
You can also create a UIBarButtonItem with different data, like images, text etc... Take a look at this page
add a comment |
up vote
0
down vote
up vote
0
down vote
You cannot create an UIBarButtonItem like that because it's not part of the documentation. Here is the official documentation of UIBarButtonItem with different initialisers.
If you want to create a UIBarButtonItem with default system items:
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: Selector("handleCancel")
Here is a list of all UIBarButtonItem.SystemItem that you can use to create a UIBarButtonItem
You can also create a UIBarButtonItem with different data, like images, text etc... Take a look at this page
You cannot create an UIBarButtonItem like that because it's not part of the documentation. Here is the official documentation of UIBarButtonItem with different initialisers.
If you want to create a UIBarButtonItem with default system items:
UIBarButtonItem(barButtonSystemItem: .cancel, target: self, action: Selector("handleCancel")
Here is a list of all UIBarButtonItem.SystemItem that you can use to create a UIBarButtonItem
You can also create a UIBarButtonItem with different data, like images, text etc... Take a look at this page
edited Nov 19 at 20:22
answered Nov 19 at 20:17
Julien Kode
1,646518
1,646518
add a comment |
add a comment |
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3
Please ⌃⌘-click on the symbol to see the header file where the
init
methods are declared or retype UIBarButtonItem( and use code completion. It also could be a custom extension providing thisinit
method.– vadian
Nov 19 at 16:42