Destroy the crosshair object using augmented reality
Good afternoon.
I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.
For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?
RaycastHit raycastHit;
if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}
unity3d augmented-reality vuforia
add a comment |
Good afternoon.
I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.
For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?
RaycastHit raycastHit;
if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}
unity3d augmented-reality vuforia
Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09
add a comment |
Good afternoon.
I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.
For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?
RaycastHit raycastHit;
if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}
unity3d augmented-reality vuforia
Good afternoon.
I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.
For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?
RaycastHit raycastHit;
if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}
unity3d augmented-reality vuforia
unity3d augmented-reality vuforia
edited Nov 26 '18 at 20:29
derHugo
7,88331433
7,88331433
asked Nov 24 '18 at 17:15
Luiz Rogério ScudelettiLuiz Rogério Scudeletti
105
105
Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09
add a comment |
Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09
Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09
add a comment |
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Is gameCamera pointing to the right camera? With AR, you could get more than one camera.
– Arshia001
Nov 24 '18 at 18:30
Yes, it is pointing to the correct camera
– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09