Destroy the crosshair object using augmented reality












0















Good afternoon.



I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.



For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?



    RaycastHit raycastHit;

if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}


Image example










share|improve this question

























  • Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

    – Arshia001
    Nov 24 '18 at 18:30











  • Yes, it is pointing to the correct camera

    – Luiz Rogério Scudeletti
    Nov 24 '18 at 19:09
















0















Good afternoon.



I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.



For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?



    RaycastHit raycastHit;

if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}


Image example










share|improve this question

























  • Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

    – Arshia001
    Nov 24 '18 at 18:30











  • Yes, it is pointing to the correct camera

    – Luiz Rogério Scudeletti
    Nov 24 '18 at 19:09














0












0








0








Good afternoon.



I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.



For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?



    RaycastHit raycastHit;

if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}


Image example










share|improve this question
















Good afternoon.



I'm developing an augmented reality game with Unity 3D 2018 and Vuforia. The goal is to make the bottle break when the sight is on the bottle and the user press the shoot button.



For a non-augmented reality project I use the code below, but with augmented reality this code does not work. What's wrong with him?



    RaycastHit raycastHit;

if (Physics.Raycast(gameCamera.transform.position, gameCamera.transform.forward, out raycastHit)) {
if (raycastHit.transform.name == "Garrafa") {
Destroy(raycastHit.transform.gameObject);
GameObject gameObject = Instantiate(explosao, raycastHit.point, Quaternion.LookRotation(raycastHit.normal));
}
}


Image example







unity3d augmented-reality vuforia






share|improve this question















share|improve this question













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share|improve this question








edited Nov 26 '18 at 20:29









derHugo

7,88331433




7,88331433










asked Nov 24 '18 at 17:15









Luiz Rogério ScudelettiLuiz Rogério Scudeletti

105




105













  • Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

    – Arshia001
    Nov 24 '18 at 18:30











  • Yes, it is pointing to the correct camera

    – Luiz Rogério Scudeletti
    Nov 24 '18 at 19:09



















  • Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

    – Arshia001
    Nov 24 '18 at 18:30











  • Yes, it is pointing to the correct camera

    – Luiz Rogério Scudeletti
    Nov 24 '18 at 19:09

















Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

– Arshia001
Nov 24 '18 at 18:30





Is gameCamera pointing to the right camera? With AR, you could get more than one camera.

– Arshia001
Nov 24 '18 at 18:30













Yes, it is pointing to the correct camera

– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09





Yes, it is pointing to the correct camera

– Luiz Rogério Scudeletti
Nov 24 '18 at 19:09












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