Unity unsupported shader on iPhone 6s












0















I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.



In Xcode there are those errors:



At the begining:



ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.

ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.


At the end (in a loop)



Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)


Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c



Screenshots:



Materials I use same settings for all my materials



LWRP Settings










share|improve this question





























    0















    I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.



    In Xcode there are those errors:



    At the begining:



    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.

    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.

    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.

    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.

    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.

    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.


    At the end (in a loop)



    Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)


    Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c



    Screenshots:



    Materials I use same settings for all my materials



    LWRP Settings










    share|improve this question



























      0












      0








      0








      I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.



      In Xcode there are those errors:



      At the begining:



      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.


      At the end (in a loop)



      Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)


      Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c



      Screenshots:



      Materials I use same settings for all my materials



      LWRP Settings










      share|improve this question
















      I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.



      In Xcode there are those errors:



      At the begining:



      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.

      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.


      At the end (in a loop)



      Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)


      Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c



      Screenshots:



      Materials I use same settings for all my materials



      LWRP Settings







      ios unity3d shader lwrp






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      share|improve this question













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      share|improve this question








      edited Nov 24 '18 at 18:25









      sourabh kaushik

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      466215










      asked Nov 24 '18 at 17:29









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