Unity unsupported shader on iPhone 6s
I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.
In Xcode there are those errors:
At the begining:
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
At the end (in a loop)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c
Screenshots:
Materials I use same settings for all my materials
LWRP Settings
ios unity3d shader lwrp
add a comment |
I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.
In Xcode there are those errors:
At the begining:
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
At the end (in a loop)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c
Screenshots:
Materials I use same settings for all my materials
LWRP Settings
ios unity3d shader lwrp
add a comment |
I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.
In Xcode there are those errors:
At the begining:
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
At the end (in a loop)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c
Screenshots:
Materials I use same settings for all my materials
LWRP Settings
ios unity3d shader lwrp
I'm making a game for Android and iOS. It is quite a simple project so all materials use LWRP Lit shader. I was trying to make build on iPhone 6s and iPhone XR. On each my Android device and on iPhone XR it works well. But on iPhone 6s I get freeze with graphical artifacts just after the gameplay scene is being loaded.
In Xcode there are those errors:
At the begining:
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Lightweight Render Pipeline/ScreenSpaceShadows' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Overlays' - Setting to default shader.
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
At the end (in a loop)
Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Right now I'm using Unity 2019.1.0a10, but previously I was trying to make a build with 2018.3.0.11b and 2018.2.17f1. I also tried few versions of LWRP but still the same result ;c
Screenshots:
Materials I use same settings for all my materials
LWRP Settings
ios unity3d shader lwrp
ios unity3d shader lwrp
edited Nov 24 '18 at 18:25
sourabh kaushik
466215
466215
asked Nov 24 '18 at 17:29
EFESEFES
11
11
add a comment |
add a comment |
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