What happens if the Fiend-patron warlock's Hurl Through Hell feature is used while in Hell?












10












$begingroup$


The description of the Fiend-patron warlock's Hurl Through Hell feature says:




Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.



At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.




What happens if a Warlock uses their Hurl Through Hell ability... while in any of the lower planes? Does the target still make the trip through the other planes... possibly with an interlude directly overhead? Or, since they're already in a lower plane, do they stay put?





Related to, but distinct from, How does Hurl Through Hell work in Mechanus? (which was about whether Mechanus' averaging of rolls affected the damage).










share|improve this question











$endgroup$








  • 1




    $begingroup$
    I guess this is one of the (unforeseen) reasons the Lore has nine hells.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10








  • 1




    $begingroup$
    Possible duplicate of How does Hurl Through Hell work in Mechanus?
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10






  • 2




    $begingroup$
    Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:13






  • 1




    $begingroup$
    @Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:19
















10












$begingroup$


The description of the Fiend-patron warlock's Hurl Through Hell feature says:




Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.



At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.




What happens if a Warlock uses their Hurl Through Hell ability... while in any of the lower planes? Does the target still make the trip through the other planes... possibly with an interlude directly overhead? Or, since they're already in a lower plane, do they stay put?





Related to, but distinct from, How does Hurl Through Hell work in Mechanus? (which was about whether Mechanus' averaging of rolls affected the damage).










share|improve this question











$endgroup$








  • 1




    $begingroup$
    I guess this is one of the (unforeseen) reasons the Lore has nine hells.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10








  • 1




    $begingroup$
    Possible duplicate of How does Hurl Through Hell work in Mechanus?
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10






  • 2




    $begingroup$
    Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:13






  • 1




    $begingroup$
    @Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:19














10












10








10





$begingroup$


The description of the Fiend-patron warlock's Hurl Through Hell feature says:




Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.



At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.




What happens if a Warlock uses their Hurl Through Hell ability... while in any of the lower planes? Does the target still make the trip through the other planes... possibly with an interlude directly overhead? Or, since they're already in a lower plane, do they stay put?





Related to, but distinct from, How does Hurl Through Hell work in Mechanus? (which was about whether Mechanus' averaging of rolls affected the damage).










share|improve this question











$endgroup$




The description of the Fiend-patron warlock's Hurl Through Hell feature says:




Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.



At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.




What happens if a Warlock uses their Hurl Through Hell ability... while in any of the lower planes? Does the target still make the trip through the other planes... possibly with an interlude directly overhead? Or, since they're already in a lower plane, do they stay put?





Related to, but distinct from, How does Hurl Through Hell work in Mechanus? (which was about whether Mechanus' averaging of rolls affected the damage).







dnd-5e class-feature warlock planes






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Dec 28 '18 at 6:39









V2Blast

25k383155




25k383155










asked Dec 28 '18 at 5:21









Clockwork-MuseClockwork-Muse

30118




30118








  • 1




    $begingroup$
    I guess this is one of the (unforeseen) reasons the Lore has nine hells.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10








  • 1




    $begingroup$
    Possible duplicate of How does Hurl Through Hell work in Mechanus?
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10






  • 2




    $begingroup$
    Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:13






  • 1




    $begingroup$
    @Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:19














  • 1




    $begingroup$
    I guess this is one of the (unforeseen) reasons the Lore has nine hells.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10








  • 1




    $begingroup$
    Possible duplicate of How does Hurl Through Hell work in Mechanus?
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:10






  • 2




    $begingroup$
    Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:13






  • 1




    $begingroup$
    @Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:19








1




1




$begingroup$
I guess this is one of the (unforeseen) reasons the Lore has nine hells.
$endgroup$
– Mindwin
Dec 28 '18 at 11:10






$begingroup$
I guess this is one of the (unforeseen) reasons the Lore has nine hells.
$endgroup$
– Mindwin
Dec 28 '18 at 11:10






1




1




$begingroup$
Possible duplicate of How does Hurl Through Hell work in Mechanus?
$endgroup$
– Mindwin
Dec 28 '18 at 11:10




$begingroup$
Possible duplicate of How does Hurl Through Hell work in Mechanus?
$endgroup$
– Mindwin
Dec 28 '18 at 11:10




2




2




$begingroup$
Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
$endgroup$
– Mindwin
Dec 28 '18 at 11:13




$begingroup$
Also, Clockwork-Muse I am voting to close this question as a duplicate of the one you linked. It holds no demerit to you, in the Stack we tag questions with the same answer as duplicates so they can be linked. Duplicates are important because they enhance the search options for the knowledge. - - - For reviewers: Both questions can be considered part of a greater question: "Does Hurl Through Hell works on other planes?" -> The answer to both and the superquestion is the same: Yes it does.
$endgroup$
– Mindwin
Dec 28 '18 at 11:13




1




1




$begingroup$
@Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
$endgroup$
– BBeast
Dec 28 '18 at 21:19




$begingroup$
@Mindwin I disagree. The Mechanus question does not ask whether it works, but whether the averaging effect of Mechanus applies (which means the question is really asking does the damage occur before or after you return to your original location). The matter of whether it works on other planes does not come up.
$endgroup$
– BBeast
Dec 28 '18 at 21:19










1 Answer
1






active

oldest

votes


















17












$begingroup$

It works as normal



Abilities do what they say they do. Nothing in the ability description suggests that its functioning is impaired by being in Hell or another lower plane. To quote the ability,




you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.




There is no restriction on which plane you have to start in. Since there are multiple lower planes, there is no issue in hurling the target through a different plane. You could even hurtle the target through the current lower plane, as planes are large. If your DM is feeling comedic, they might even hurtle overhead (although too quickly to interact with), as the ability is very vague about the precise nature of the journey. The key point is that 'the creature disappears', and planar travel is involved.






share|improve this answer









$endgroup$













  • $begingroup$
    I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:15










  • $begingroup$
    You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
    $endgroup$
    – Slagmoth
    Dec 28 '18 at 13:10










  • $begingroup$
    @Mindwin is this so bad? Seems like a strategy, not an exploit :)
    $endgroup$
    – C Bauer
    Dec 28 '18 at 15:17






  • 1




    $begingroup$
    @cbauer when you get something to do what it was not intended to do, it is an exploit.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 15:51






  • 1




    $begingroup$
    @Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:24











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1 Answer
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1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes









17












$begingroup$

It works as normal



Abilities do what they say they do. Nothing in the ability description suggests that its functioning is impaired by being in Hell or another lower plane. To quote the ability,




you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.




There is no restriction on which plane you have to start in. Since there are multiple lower planes, there is no issue in hurling the target through a different plane. You could even hurtle the target through the current lower plane, as planes are large. If your DM is feeling comedic, they might even hurtle overhead (although too quickly to interact with), as the ability is very vague about the precise nature of the journey. The key point is that 'the creature disappears', and planar travel is involved.






share|improve this answer









$endgroup$













  • $begingroup$
    I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:15










  • $begingroup$
    You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
    $endgroup$
    – Slagmoth
    Dec 28 '18 at 13:10










  • $begingroup$
    @Mindwin is this so bad? Seems like a strategy, not an exploit :)
    $endgroup$
    – C Bauer
    Dec 28 '18 at 15:17






  • 1




    $begingroup$
    @cbauer when you get something to do what it was not intended to do, it is an exploit.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 15:51






  • 1




    $begingroup$
    @Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:24
















17












$begingroup$

It works as normal



Abilities do what they say they do. Nothing in the ability description suggests that its functioning is impaired by being in Hell or another lower plane. To quote the ability,




you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.




There is no restriction on which plane you have to start in. Since there are multiple lower planes, there is no issue in hurling the target through a different plane. You could even hurtle the target through the current lower plane, as planes are large. If your DM is feeling comedic, they might even hurtle overhead (although too quickly to interact with), as the ability is very vague about the precise nature of the journey. The key point is that 'the creature disappears', and planar travel is involved.






share|improve this answer









$endgroup$













  • $begingroup$
    I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:15










  • $begingroup$
    You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
    $endgroup$
    – Slagmoth
    Dec 28 '18 at 13:10










  • $begingroup$
    @Mindwin is this so bad? Seems like a strategy, not an exploit :)
    $endgroup$
    – C Bauer
    Dec 28 '18 at 15:17






  • 1




    $begingroup$
    @cbauer when you get something to do what it was not intended to do, it is an exploit.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 15:51






  • 1




    $begingroup$
    @Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:24














17












17








17





$begingroup$

It works as normal



Abilities do what they say they do. Nothing in the ability description suggests that its functioning is impaired by being in Hell or another lower plane. To quote the ability,




you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.




There is no restriction on which plane you have to start in. Since there are multiple lower planes, there is no issue in hurling the target through a different plane. You could even hurtle the target through the current lower plane, as planes are large. If your DM is feeling comedic, they might even hurtle overhead (although too quickly to interact with), as the ability is very vague about the precise nature of the journey. The key point is that 'the creature disappears', and planar travel is involved.






share|improve this answer









$endgroup$



It works as normal



Abilities do what they say they do. Nothing in the ability description suggests that its functioning is impaired by being in Hell or another lower plane. To quote the ability,




you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.




There is no restriction on which plane you have to start in. Since there are multiple lower planes, there is no issue in hurling the target through a different plane. You could even hurtle the target through the current lower plane, as planes are large. If your DM is feeling comedic, they might even hurtle overhead (although too quickly to interact with), as the ability is very vague about the precise nature of the journey. The key point is that 'the creature disappears', and planar travel is involved.







share|improve this answer












share|improve this answer



share|improve this answer










answered Dec 28 '18 at 6:24









BBeastBBeast

2,77011335




2,77011335












  • $begingroup$
    I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:15










  • $begingroup$
    You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
    $endgroup$
    – Slagmoth
    Dec 28 '18 at 13:10










  • $begingroup$
    @Mindwin is this so bad? Seems like a strategy, not an exploit :)
    $endgroup$
    – C Bauer
    Dec 28 '18 at 15:17






  • 1




    $begingroup$
    @cbauer when you get something to do what it was not intended to do, it is an exploit.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 15:51






  • 1




    $begingroup$
    @Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:24


















  • $begingroup$
    I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 11:15










  • $begingroup$
    You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
    $endgroup$
    – Slagmoth
    Dec 28 '18 at 13:10










  • $begingroup$
    @Mindwin is this so bad? Seems like a strategy, not an exploit :)
    $endgroup$
    – C Bauer
    Dec 28 '18 at 15:17






  • 1




    $begingroup$
    @cbauer when you get something to do what it was not intended to do, it is an exploit.
    $endgroup$
    – Mindwin
    Dec 28 '18 at 15:51






  • 1




    $begingroup$
    @Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
    $endgroup$
    – BBeast
    Dec 28 '18 at 21:24
















$begingroup$
I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
$endgroup$
– Mindwin
Dec 28 '18 at 11:15




$begingroup$
I'd refrain from the comedic "hurling overhead through the combat mat". Probably some joker will take advantage and set a ready action to deal additional damage to the target.
$endgroup$
– Mindwin
Dec 28 '18 at 11:15












$begingroup$
You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
$endgroup$
– Slagmoth
Dec 28 '18 at 13:10




$begingroup$
You can only be on one layer of Hell at a time. So it could throw you through any of the other 8.
$endgroup$
– Slagmoth
Dec 28 '18 at 13:10












$begingroup$
@Mindwin is this so bad? Seems like a strategy, not an exploit :)
$endgroup$
– C Bauer
Dec 28 '18 at 15:17




$begingroup$
@Mindwin is this so bad? Seems like a strategy, not an exploit :)
$endgroup$
– C Bauer
Dec 28 '18 at 15:17




1




1




$begingroup$
@cbauer when you get something to do what it was not intended to do, it is an exploit.
$endgroup$
– Mindwin
Dec 28 '18 at 15:51




$begingroup$
@cbauer when you get something to do what it was not intended to do, it is an exploit.
$endgroup$
– Mindwin
Dec 28 '18 at 15:51




1




1




$begingroup$
@Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
$endgroup$
– BBeast
Dec 28 '18 at 21:24




$begingroup$
@Mindwin A player can only ready an action if they anticipate the trigger. The DM should not signal that it happens prior to it happening; it's probably funny only once so it won't be repeatable; and they can hurtle somewhere still in view but out of reach and too fast to interact with. But superseding all of this is how the DM is feeling and how they read their players. If your players are likely to exploit this rather than accept the joke, then you would be well advised to refrain from it.
$endgroup$
– BBeast
Dec 28 '18 at 21:24


















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Wiesbaden

Marschland

Dieringhausen