How to declare a method used for NSMenuItem with no existing classes?
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I'm trying to create a typical simple macOS menu for my otherwise pure C project and this is the only Objective-C code I have in it, I didn't create any classes or anything:
#import <Cocoa/Cocoa.h>
- (void)method_new_file:(id)sender { new_flag = 1; }
void mac_menu_file_init()
{
NSMenu *currentMenu;
NSMenuItem *menuItem;
currentMenu = [[NSMenu alloc] initWithTitle:@"File"]; // set menu name
[currentMenu addItemWithTitle:@"New..." action:@selector(method_new_file:) keyEquivalent:@"n"];
// Put menu into the menubar and give up our references to the objects
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:currentMenu];
[[NSApp mainMenu] insertItem:menuItem atIndex:1];
[currentMenu release];
[menuItem release];
}
The problem is obvious, I'm "missing a context for method declaration" for method_new_file, but where do I go from here? I just want that method to be called whenever I click the menu entry, but for that to happen it must be part of something, but what? Based on code and answers I've seen I tried the following:
@interface My_Actions : NSApplication
@end
@implementation My_Actions
- (void)method_new_file:(id)sender { new_flag = 1; }
@end
and other things like it, to no avail, the menu entry remains hopelessly grayed out and I don't know what else to try.
objective-c cocoa sdl-2
add a comment |
I'm trying to create a typical simple macOS menu for my otherwise pure C project and this is the only Objective-C code I have in it, I didn't create any classes or anything:
#import <Cocoa/Cocoa.h>
- (void)method_new_file:(id)sender { new_flag = 1; }
void mac_menu_file_init()
{
NSMenu *currentMenu;
NSMenuItem *menuItem;
currentMenu = [[NSMenu alloc] initWithTitle:@"File"]; // set menu name
[currentMenu addItemWithTitle:@"New..." action:@selector(method_new_file:) keyEquivalent:@"n"];
// Put menu into the menubar and give up our references to the objects
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:currentMenu];
[[NSApp mainMenu] insertItem:menuItem atIndex:1];
[currentMenu release];
[menuItem release];
}
The problem is obvious, I'm "missing a context for method declaration" for method_new_file, but where do I go from here? I just want that method to be called whenever I click the menu entry, but for that to happen it must be part of something, but what? Based on code and answers I've seen I tried the following:
@interface My_Actions : NSApplication
@end
@implementation My_Actions
- (void)method_new_file:(id)sender { new_flag = 1; }
@end
and other things like it, to no avail, the menu entry remains hopelessly grayed out and I don't know what else to try.
objective-c cocoa sdl-2
If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34
add a comment |
I'm trying to create a typical simple macOS menu for my otherwise pure C project and this is the only Objective-C code I have in it, I didn't create any classes or anything:
#import <Cocoa/Cocoa.h>
- (void)method_new_file:(id)sender { new_flag = 1; }
void mac_menu_file_init()
{
NSMenu *currentMenu;
NSMenuItem *menuItem;
currentMenu = [[NSMenu alloc] initWithTitle:@"File"]; // set menu name
[currentMenu addItemWithTitle:@"New..." action:@selector(method_new_file:) keyEquivalent:@"n"];
// Put menu into the menubar and give up our references to the objects
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:currentMenu];
[[NSApp mainMenu] insertItem:menuItem atIndex:1];
[currentMenu release];
[menuItem release];
}
The problem is obvious, I'm "missing a context for method declaration" for method_new_file, but where do I go from here? I just want that method to be called whenever I click the menu entry, but for that to happen it must be part of something, but what? Based on code and answers I've seen I tried the following:
@interface My_Actions : NSApplication
@end
@implementation My_Actions
- (void)method_new_file:(id)sender { new_flag = 1; }
@end
and other things like it, to no avail, the menu entry remains hopelessly grayed out and I don't know what else to try.
objective-c cocoa sdl-2
I'm trying to create a typical simple macOS menu for my otherwise pure C project and this is the only Objective-C code I have in it, I didn't create any classes or anything:
#import <Cocoa/Cocoa.h>
- (void)method_new_file:(id)sender { new_flag = 1; }
void mac_menu_file_init()
{
NSMenu *currentMenu;
NSMenuItem *menuItem;
currentMenu = [[NSMenu alloc] initWithTitle:@"File"]; // set menu name
[currentMenu addItemWithTitle:@"New..." action:@selector(method_new_file:) keyEquivalent:@"n"];
// Put menu into the menubar and give up our references to the objects
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:currentMenu];
[[NSApp mainMenu] insertItem:menuItem atIndex:1];
[currentMenu release];
[menuItem release];
}
The problem is obvious, I'm "missing a context for method declaration" for method_new_file, but where do I go from here? I just want that method to be called whenever I click the menu entry, but for that to happen it must be part of something, but what? Based on code and answers I've seen I tried the following:
@interface My_Actions : NSApplication
@end
@implementation My_Actions
- (void)method_new_file:(id)sender { new_flag = 1; }
@end
and other things like it, to no avail, the menu entry remains hopelessly grayed out and I don't know what else to try.
objective-c cocoa sdl-2
objective-c cocoa sdl-2
edited Nov 26 '18 at 21:04
Mark Szymczyk
14.3k24455
14.3k24455
asked Nov 26 '18 at 19:25
Michel RouzicMichel Rouzic
391218
391218
If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34
add a comment |
If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34
If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34
add a comment |
1 Answer
1
active
oldest
votes
Well, I would hope that SDL2 would provide a mechanism for adding menu items.
If it doesn't, you need an object to target with your menu item. In Objective-C, classes are also objects (instances of their meta-class) and they're conveniently static in lifetime. So, you could so something like:
@interface MyMenuTarget : NSObject
@end
@implementation MyMenuTarget
+ (void) openNewFile:(id)sender
{
new_flag = 1;
}
@end
Notice the + on the method declaration. That means the method is a class method, not an instance method. But a class method is just a method of the class object (compared to an instance method which is a method of an instance of the class).
And then, where you create the menu item, you should set the target to this class:
menuItem = [currentMenu addItemWithTitle:@"New..." action:@selector(openNewFile:) keyEquivalent:@"n"];
menuItem.target = [MyMenuTarget class];
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
add a comment |
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1 Answer
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1 Answer
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active
oldest
votes
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oldest
votes
active
oldest
votes
Well, I would hope that SDL2 would provide a mechanism for adding menu items.
If it doesn't, you need an object to target with your menu item. In Objective-C, classes are also objects (instances of their meta-class) and they're conveniently static in lifetime. So, you could so something like:
@interface MyMenuTarget : NSObject
@end
@implementation MyMenuTarget
+ (void) openNewFile:(id)sender
{
new_flag = 1;
}
@end
Notice the + on the method declaration. That means the method is a class method, not an instance method. But a class method is just a method of the class object (compared to an instance method which is a method of an instance of the class).
And then, where you create the menu item, you should set the target to this class:
menuItem = [currentMenu addItemWithTitle:@"New..." action:@selector(openNewFile:) keyEquivalent:@"n"];
menuItem.target = [MyMenuTarget class];
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
add a comment |
Well, I would hope that SDL2 would provide a mechanism for adding menu items.
If it doesn't, you need an object to target with your menu item. In Objective-C, classes are also objects (instances of their meta-class) and they're conveniently static in lifetime. So, you could so something like:
@interface MyMenuTarget : NSObject
@end
@implementation MyMenuTarget
+ (void) openNewFile:(id)sender
{
new_flag = 1;
}
@end
Notice the + on the method declaration. That means the method is a class method, not an instance method. But a class method is just a method of the class object (compared to an instance method which is a method of an instance of the class).
And then, where you create the menu item, you should set the target to this class:
menuItem = [currentMenu addItemWithTitle:@"New..." action:@selector(openNewFile:) keyEquivalent:@"n"];
menuItem.target = [MyMenuTarget class];
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
add a comment |
Well, I would hope that SDL2 would provide a mechanism for adding menu items.
If it doesn't, you need an object to target with your menu item. In Objective-C, classes are also objects (instances of their meta-class) and they're conveniently static in lifetime. So, you could so something like:
@interface MyMenuTarget : NSObject
@end
@implementation MyMenuTarget
+ (void) openNewFile:(id)sender
{
new_flag = 1;
}
@end
Notice the + on the method declaration. That means the method is a class method, not an instance method. But a class method is just a method of the class object (compared to an instance method which is a method of an instance of the class).
And then, where you create the menu item, you should set the target to this class:
menuItem = [currentMenu addItemWithTitle:@"New..." action:@selector(openNewFile:) keyEquivalent:@"n"];
menuItem.target = [MyMenuTarget class];
Well, I would hope that SDL2 would provide a mechanism for adding menu items.
If it doesn't, you need an object to target with your menu item. In Objective-C, classes are also objects (instances of their meta-class) and they're conveniently static in lifetime. So, you could so something like:
@interface MyMenuTarget : NSObject
@end
@implementation MyMenuTarget
+ (void) openNewFile:(id)sender
{
new_flag = 1;
}
@end
Notice the + on the method declaration. That means the method is a class method, not an instance method. But a class method is just a method of the class object (compared to an instance method which is a method of an instance of the class).
And then, where you create the menu item, you should set the target to this class:
menuItem = [currentMenu addItemWithTitle:@"New..." action:@selector(openNewFile:) keyEquivalent:@"n"];
menuItem.target = [MyMenuTarget class];
answered Nov 26 '18 at 22:18
Ken ThomasesKen Thomases
71.8k673110
71.8k673110
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
add a comment |
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
Thank you, it works! And sadly no, SDL provides no way of creating menus, which seems like a rather big oversight.
– Michel Rouzic
Nov 27 '18 at 7:55
add a comment |
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If your code is "otherwise pure C", do you have an application object? Are you running the main event loop? Are you using some C-based GUI wrapper toolkit?
– Ken Thomases
Nov 26 '18 at 20:18
I use SDL2, other than that I didn't define any application object (SDL2 might have). So it's just a typical SDL2 program and at the beginning of the execution I run the function posted above. It seems that this is what SDL2 does in that regard: github.com/spurious/SDL-mirror/blob/…
– Michel Rouzic
Nov 26 '18 at 20:34
why dont u convert the ObjC code to C instead?
– GeneCode
Nov 27 '18 at 0:03
@GeneCode I'd love to but how? Isn't Objective C or Swift required for Cocoa?
– Michel Rouzic
Nov 27 '18 at 0:34