Error while importing HoloToolkit-Unity-2017.4.2.0 on Unity 2018.1.6f1 Personal












1















While importing HoloToolkit-Unity-2017.4.2.0 on Unity (Version 2018.1.6f1 (57cc34175ccf) Personal
Branch: 2018.1/release)
PS: This unity installed by Visual studio itself.



To Reproduce
Steps to reproduce the behavior:



1.Open Unity and Go to Assets -> Import Packages




  1. Click on Custom Packages... and select HoloToolkit-Unity-2017.4.2.0.unitypackage

  2. and after that click on import.

  3. After import done , following error and warning occurs.


  4. Also clicking on Apply Mixed Reality Project Settings will not update anything.



    Error is



    System.Exception: Package directory not found: "C:Usersxyz.nugetpackagesMicrosoft.CSharp4.0.1".
    at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve () [0x000dd] in <3f368bacb6c34f4db5fe7e90570f303a>:0



    Warning are




    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_Hold_GestureFOV_root' which has length of 0 frames (start=132, end=132). It will result in empty animation.

    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_GestureFOV_off_root' which has length of 0 frames (start=132, end=132). It will result in empty animation

    • Model 'Cursor_cross_root' contains animation clip 'Cursor' which has length of 0 frames (start=1, end=1). It will result in empty animation.

    • Model 'CursorRing' contains animation clip 'Cursor' which has length of 0 frames (start=5, end=5). It will result in empty animation.




Before importing HTK



enter image description here



Error occurred after import



enter image description here
Please help!










share|improve this question




















  • 1





    I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

    – Kay
    Nov 22 '18 at 10:26


















1















While importing HoloToolkit-Unity-2017.4.2.0 on Unity (Version 2018.1.6f1 (57cc34175ccf) Personal
Branch: 2018.1/release)
PS: This unity installed by Visual studio itself.



To Reproduce
Steps to reproduce the behavior:



1.Open Unity and Go to Assets -> Import Packages




  1. Click on Custom Packages... and select HoloToolkit-Unity-2017.4.2.0.unitypackage

  2. and after that click on import.

  3. After import done , following error and warning occurs.


  4. Also clicking on Apply Mixed Reality Project Settings will not update anything.



    Error is



    System.Exception: Package directory not found: "C:Usersxyz.nugetpackagesMicrosoft.CSharp4.0.1".
    at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve () [0x000dd] in <3f368bacb6c34f4db5fe7e90570f303a>:0



    Warning are




    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_Hold_GestureFOV_root' which has length of 0 frames (start=132, end=132). It will result in empty animation.

    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_GestureFOV_off_root' which has length of 0 frames (start=132, end=132). It will result in empty animation

    • Model 'Cursor_cross_root' contains animation clip 'Cursor' which has length of 0 frames (start=1, end=1). It will result in empty animation.

    • Model 'CursorRing' contains animation clip 'Cursor' which has length of 0 frames (start=5, end=5). It will result in empty animation.




Before importing HTK



enter image description here



Error occurred after import



enter image description here
Please help!










share|improve this question




















  • 1





    I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

    – Kay
    Nov 22 '18 at 10:26
















1












1








1








While importing HoloToolkit-Unity-2017.4.2.0 on Unity (Version 2018.1.6f1 (57cc34175ccf) Personal
Branch: 2018.1/release)
PS: This unity installed by Visual studio itself.



To Reproduce
Steps to reproduce the behavior:



1.Open Unity and Go to Assets -> Import Packages




  1. Click on Custom Packages... and select HoloToolkit-Unity-2017.4.2.0.unitypackage

  2. and after that click on import.

  3. After import done , following error and warning occurs.


  4. Also clicking on Apply Mixed Reality Project Settings will not update anything.



    Error is



    System.Exception: Package directory not found: "C:Usersxyz.nugetpackagesMicrosoft.CSharp4.0.1".
    at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve () [0x000dd] in <3f368bacb6c34f4db5fe7e90570f303a>:0



    Warning are




    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_Hold_GestureFOV_root' which has length of 0 frames (start=132, end=132). It will result in empty animation.

    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_GestureFOV_off_root' which has length of 0 frames (start=132, end=132). It will result in empty animation

    • Model 'Cursor_cross_root' contains animation clip 'Cursor' which has length of 0 frames (start=1, end=1). It will result in empty animation.

    • Model 'CursorRing' contains animation clip 'Cursor' which has length of 0 frames (start=5, end=5). It will result in empty animation.




Before importing HTK



enter image description here



Error occurred after import



enter image description here
Please help!










share|improve this question
















While importing HoloToolkit-Unity-2017.4.2.0 on Unity (Version 2018.1.6f1 (57cc34175ccf) Personal
Branch: 2018.1/release)
PS: This unity installed by Visual studio itself.



To Reproduce
Steps to reproduce the behavior:



1.Open Unity and Go to Assets -> Import Packages




  1. Click on Custom Packages... and select HoloToolkit-Unity-2017.4.2.0.unitypackage

  2. and after that click on import.

  3. After import done , following error and warning occurs.


  4. Also clicking on Apply Mixed Reality Project Settings will not update anything.



    Error is



    System.Exception: Package directory not found: "C:Usersxyz.nugetpackagesMicrosoft.CSharp4.0.1".
    at UnityEditor.Scripting.Compilers.NuGetPackageResolver.Resolve () [0x000dd] in <3f368bacb6c34f4db5fe7e90570f303a>:0



    Warning are




    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_Hold_GestureFOV_root' which has length of 0 frames (start=132, end=132). It will result in empty animation.

    • Model 'Cursor_cross_root' contains animation clip 'Cursor_Cross_GestureFOV_off_root' which has length of 0 frames (start=132, end=132). It will result in empty animation

    • Model 'Cursor_cross_root' contains animation clip 'Cursor' which has length of 0 frames (start=1, end=1). It will result in empty animation.

    • Model 'CursorRing' contains animation clip 'Cursor' which has length of 0 frames (start=5, end=5). It will result in empty animation.




Before importing HTK



enter image description here



Error occurred after import



enter image description here
Please help!







unity3d uwp visual-studio-2017 hololens windows-mixed-reality






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edited Nov 26 '18 at 6:30







Ankur

















asked Nov 22 '18 at 8:05









AnkurAnkur

542316




542316








  • 1





    I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

    – Kay
    Nov 22 '18 at 10:26
















  • 1





    I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

    – Kay
    Nov 22 '18 at 10:26










1




1





I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

– Kay
Nov 22 '18 at 10:26







I have this all time after rebuilding external DLLs when Unity (2018.2.5) reimports them. It's a bit annoying but you can clear and ignore this. It will show up only after reimporting MRT or other DLLs

– Kay
Nov 22 '18 at 10:26














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