How to read value in the createState method of StatefulWidget












1















Hello I want to read the value from the SharedPreferences inside the createState of the StatefulWidget.



I tried to add async after the method but it doesn't work. What is the correct way to do ?



class LoginScreen extends StatefulWidget {
@override
_LoginScreenState createState() {

// check if user is logged. If logged then send user to dashboard else keep it here


return new _LoginScreenState();
}
}









share|improve this question























  • That's not a good idea. Do it in initState() of _LoginScreenState() instead.

    – Günter Zöchbauer
    Nov 22 '18 at 16:53











  • How to do there ?

    – N Sharma
    Nov 22 '18 at 16:56











  • Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

    – Günter Zöchbauer
    Nov 22 '18 at 16:58






  • 1





    I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

    – Rémi Rousselet
    Nov 22 '18 at 17:03
















1















Hello I want to read the value from the SharedPreferences inside the createState of the StatefulWidget.



I tried to add async after the method but it doesn't work. What is the correct way to do ?



class LoginScreen extends StatefulWidget {
@override
_LoginScreenState createState() {

// check if user is logged. If logged then send user to dashboard else keep it here


return new _LoginScreenState();
}
}









share|improve this question























  • That's not a good idea. Do it in initState() of _LoginScreenState() instead.

    – Günter Zöchbauer
    Nov 22 '18 at 16:53











  • How to do there ?

    – N Sharma
    Nov 22 '18 at 16:56











  • Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

    – Günter Zöchbauer
    Nov 22 '18 at 16:58






  • 1





    I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

    – Rémi Rousselet
    Nov 22 '18 at 17:03














1












1








1








Hello I want to read the value from the SharedPreferences inside the createState of the StatefulWidget.



I tried to add async after the method but it doesn't work. What is the correct way to do ?



class LoginScreen extends StatefulWidget {
@override
_LoginScreenState createState() {

// check if user is logged. If logged then send user to dashboard else keep it here


return new _LoginScreenState();
}
}









share|improve this question














Hello I want to read the value from the SharedPreferences inside the createState of the StatefulWidget.



I tried to add async after the method but it doesn't work. What is the correct way to do ?



class LoginScreen extends StatefulWidget {
@override
_LoginScreenState createState() {

// check if user is logged. If logged then send user to dashboard else keep it here


return new _LoginScreenState();
}
}






android ios flutter sharedpreferences






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 16:52









N SharmaN Sharma

7,31047147299




7,31047147299













  • That's not a good idea. Do it in initState() of _LoginScreenState() instead.

    – Günter Zöchbauer
    Nov 22 '18 at 16:53











  • How to do there ?

    – N Sharma
    Nov 22 '18 at 16:56











  • Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

    – Günter Zöchbauer
    Nov 22 '18 at 16:58






  • 1





    I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

    – Rémi Rousselet
    Nov 22 '18 at 17:03



















  • That's not a good idea. Do it in initState() of _LoginScreenState() instead.

    – Günter Zöchbauer
    Nov 22 '18 at 16:53











  • How to do there ?

    – N Sharma
    Nov 22 '18 at 16:56











  • Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

    – Günter Zöchbauer
    Nov 22 '18 at 16:58






  • 1





    I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

    – Rémi Rousselet
    Nov 22 '18 at 17:03

















That's not a good idea. Do it in initState() of _LoginScreenState() instead.

– Günter Zöchbauer
Nov 22 '18 at 16:53





That's not a good idea. Do it in initState() of _LoginScreenState() instead.

– Günter Zöchbauer
Nov 22 '18 at 16:53













How to do there ?

– N Sharma
Nov 22 '18 at 16:56





How to do there ?

– N Sharma
Nov 22 '18 at 16:56













Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

– Günter Zöchbauer
Nov 22 '18 at 16:58





Nothing special, just do it and use setState(() { ...}) to update the value when it's available. This is a FAQ and there should be several answers for that on StackOverflow already.

– Günter Zöchbauer
Nov 22 '18 at 16:58




1




1





I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

– Rémi Rousselet
Nov 22 '18 at 17:03





I'd use didChangeDependencies instead in case the user disconnect. User details most likely comes from an InheritedWidget anyway

– Rémi Rousselet
Nov 22 '18 at 17:03












2 Answers
2






active

oldest

votes


















3














You don't.



You should not have anything inside createState beside the state creation. If you want to do these kind of check, do them inside the State class instead:



class MyState extends State<MyWidget> {
@override
void didChangeDependencies() {
// check if the user is logged
}
}





share|improve this answer































    1














    Don't use createState to read the values, you can use initState or FutureBuilder maybe.



    class LoginScreen extends StatefulWidget {
    @override
    _LoginScreenState createState() => _LoginScreenState();
    }

    class _LoginScreenState extends State<LoginScreen> {
    String value;

    _readPreference() async {
    SharedPreferences prefs = await SharedPreferences.getInstance();
    //refresh your screen based on the current parameter
    setState(() {
    value = prefs.getString("your_value_key");
    });
    }

    @override
    void initState() {
    _readPreference();
    super.initState();
    }

    @override
    Widget build(BuildContext context) {
    return Container();
    }
    }





    share|improve this answer























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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

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      active

      oldest

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      active

      oldest

      votes









      3














      You don't.



      You should not have anything inside createState beside the state creation. If you want to do these kind of check, do them inside the State class instead:



      class MyState extends State<MyWidget> {
      @override
      void didChangeDependencies() {
      // check if the user is logged
      }
      }





      share|improve this answer




























        3














        You don't.



        You should not have anything inside createState beside the state creation. If you want to do these kind of check, do them inside the State class instead:



        class MyState extends State<MyWidget> {
        @override
        void didChangeDependencies() {
        // check if the user is logged
        }
        }





        share|improve this answer


























          3












          3








          3







          You don't.



          You should not have anything inside createState beside the state creation. If you want to do these kind of check, do them inside the State class instead:



          class MyState extends State<MyWidget> {
          @override
          void didChangeDependencies() {
          // check if the user is logged
          }
          }





          share|improve this answer













          You don't.



          You should not have anything inside createState beside the state creation. If you want to do these kind of check, do them inside the State class instead:



          class MyState extends State<MyWidget> {
          @override
          void didChangeDependencies() {
          // check if the user is logged
          }
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 22 '18 at 17:02









          Rémi RousseletRémi Rousselet

          28.2k36090




          28.2k36090

























              1














              Don't use createState to read the values, you can use initState or FutureBuilder maybe.



              class LoginScreen extends StatefulWidget {
              @override
              _LoginScreenState createState() => _LoginScreenState();
              }

              class _LoginScreenState extends State<LoginScreen> {
              String value;

              _readPreference() async {
              SharedPreferences prefs = await SharedPreferences.getInstance();
              //refresh your screen based on the current parameter
              setState(() {
              value = prefs.getString("your_value_key");
              });
              }

              @override
              void initState() {
              _readPreference();
              super.initState();
              }

              @override
              Widget build(BuildContext context) {
              return Container();
              }
              }





              share|improve this answer




























                1














                Don't use createState to read the values, you can use initState or FutureBuilder maybe.



                class LoginScreen extends StatefulWidget {
                @override
                _LoginScreenState createState() => _LoginScreenState();
                }

                class _LoginScreenState extends State<LoginScreen> {
                String value;

                _readPreference() async {
                SharedPreferences prefs = await SharedPreferences.getInstance();
                //refresh your screen based on the current parameter
                setState(() {
                value = prefs.getString("your_value_key");
                });
                }

                @override
                void initState() {
                _readPreference();
                super.initState();
                }

                @override
                Widget build(BuildContext context) {
                return Container();
                }
                }





                share|improve this answer


























                  1












                  1








                  1







                  Don't use createState to read the values, you can use initState or FutureBuilder maybe.



                  class LoginScreen extends StatefulWidget {
                  @override
                  _LoginScreenState createState() => _LoginScreenState();
                  }

                  class _LoginScreenState extends State<LoginScreen> {
                  String value;

                  _readPreference() async {
                  SharedPreferences prefs = await SharedPreferences.getInstance();
                  //refresh your screen based on the current parameter
                  setState(() {
                  value = prefs.getString("your_value_key");
                  });
                  }

                  @override
                  void initState() {
                  _readPreference();
                  super.initState();
                  }

                  @override
                  Widget build(BuildContext context) {
                  return Container();
                  }
                  }





                  share|improve this answer













                  Don't use createState to read the values, you can use initState or FutureBuilder maybe.



                  class LoginScreen extends StatefulWidget {
                  @override
                  _LoginScreenState createState() => _LoginScreenState();
                  }

                  class _LoginScreenState extends State<LoginScreen> {
                  String value;

                  _readPreference() async {
                  SharedPreferences prefs = await SharedPreferences.getInstance();
                  //refresh your screen based on the current parameter
                  setState(() {
                  value = prefs.getString("your_value_key");
                  });
                  }

                  @override
                  void initState() {
                  _readPreference();
                  super.initState();
                  }

                  @override
                  Widget build(BuildContext context) {
                  return Container();
                  }
                  }






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 22 '18 at 17:02









                  diegoveloperdiegoveloper

                  12k11630




                  12k11630






























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