Simulate Python mouse/keyboard actions with ctypes on windows
I try to perform keyboard actions in games with Python 3. To perform I/O actions in current games I need ScanCodes. My problem is that I don't know how to perform a correct left/right mouseclick. I found a great solution in this stackoverflow question. Hodka provided a good answer but the solution doesn't work for me. I still can't perform mouse clicks and arrow button interactions (not the arrow buttons on the numpad). You can find the DirectX hexcodes here
Hodkas code is the following:
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
python python-3.x directx ctypes
add a comment |
I try to perform keyboard actions in games with Python 3. To perform I/O actions in current games I need ScanCodes. My problem is that I don't know how to perform a correct left/right mouseclick. I found a great solution in this stackoverflow question. Hodka provided a good answer but the solution doesn't work for me. I still can't perform mouse clicks and arrow button interactions (not the arrow buttons on the numpad). You can find the DirectX hexcodes here
Hodkas code is the following:
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
python python-3.x directx ctypes
add a comment |
I try to perform keyboard actions in games with Python 3. To perform I/O actions in current games I need ScanCodes. My problem is that I don't know how to perform a correct left/right mouseclick. I found a great solution in this stackoverflow question. Hodka provided a good answer but the solution doesn't work for me. I still can't perform mouse clicks and arrow button interactions (not the arrow buttons on the numpad). You can find the DirectX hexcodes here
Hodkas code is the following:
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
python python-3.x directx ctypes
I try to perform keyboard actions in games with Python 3. To perform I/O actions in current games I need ScanCodes. My problem is that I don't know how to perform a correct left/right mouseclick. I found a great solution in this stackoverflow question. Hodka provided a good answer but the solution doesn't work for me. I still can't perform mouse clicks and arrow button interactions (not the arrow buttons on the numpad). You can find the DirectX hexcodes here
Hodkas code is the following:
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
# Actuals Functions
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
python python-3.x directx ctypes
python python-3.x directx ctypes
asked Nov 22 '18 at 17:00
Neal Mc BealNeal Mc Beal
297
297
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