How should properly put addeventListener
AddEventListener won't work when I clicked the button, the class name is exact on the html.
And how to properly set the time interval. I want the ball rolling and stop on the given time example 10s.
This is the html file and below is the js code
<!DOCTYPE html>
<html>
<link rel ='stylesheet' href ="style.css">
<script src = 'main.js'></script>
<body>
<div class = "wrapper_main" align ='center'>
<div > This is a lotto app design sample
<div class="ball-size">
<img src = "numbers/ball-0.png" class = "balls-0">
<img src = "numbers/ball-0.png" class = "balls-1">
<img src = "numbers/ball-0.png" class = "balls-2">
</div>
<div onclick="myFunction()" class ="buttons">
<button class = "btn-roll"> Roll </button>
</div>
</div>
</div>
</body>
</html>
js file ----
document.querySelector(".btn-roll").addEventListener("click", myFunction);
/*
var timesRun = 0;
var interval = setInterval(myFunction, 0);
timesRun += 1;
if(timesRun ===10) {
clearInterval(interval);
} */
function myFunction() {
var balls, balls1, balls2;
balls = Math.floor(Math.random() * 10);
balls1 = Math.floor(Math.random() * 10);
balls2 = Math.floor(Math.random() * 10);
var ballsDOM = document.querySelector(".balls-0");
var ballsDOM1 = document.querySelector(".balls-1");
var ballsDOM2 = document.querySelector(".balls-2");
ballsDOM.src = "numbers/ball-" + balls + ".png";
ballsDOM1.src = "numbers/ball-" + balls + ".png";
ballsDOM2.src = "numbers/ball-" + balls + ".png";
console.log("done");
}
javascript
add a comment |
AddEventListener won't work when I clicked the button, the class name is exact on the html.
And how to properly set the time interval. I want the ball rolling and stop on the given time example 10s.
This is the html file and below is the js code
<!DOCTYPE html>
<html>
<link rel ='stylesheet' href ="style.css">
<script src = 'main.js'></script>
<body>
<div class = "wrapper_main" align ='center'>
<div > This is a lotto app design sample
<div class="ball-size">
<img src = "numbers/ball-0.png" class = "balls-0">
<img src = "numbers/ball-0.png" class = "balls-1">
<img src = "numbers/ball-0.png" class = "balls-2">
</div>
<div onclick="myFunction()" class ="buttons">
<button class = "btn-roll"> Roll </button>
</div>
</div>
</div>
</body>
</html>
js file ----
document.querySelector(".btn-roll").addEventListener("click", myFunction);
/*
var timesRun = 0;
var interval = setInterval(myFunction, 0);
timesRun += 1;
if(timesRun ===10) {
clearInterval(interval);
} */
function myFunction() {
var balls, balls1, balls2;
balls = Math.floor(Math.random() * 10);
balls1 = Math.floor(Math.random() * 10);
balls2 = Math.floor(Math.random() * 10);
var ballsDOM = document.querySelector(".balls-0");
var ballsDOM1 = document.querySelector(".balls-1");
var ballsDOM2 = document.querySelector(".balls-2");
ballsDOM.src = "numbers/ball-" + balls + ".png";
ballsDOM1.src = "numbers/ball-" + balls + ".png";
ballsDOM2.src = "numbers/ball-" + balls + ".png";
console.log("done");
}
javascript
add a comment |
AddEventListener won't work when I clicked the button, the class name is exact on the html.
And how to properly set the time interval. I want the ball rolling and stop on the given time example 10s.
This is the html file and below is the js code
<!DOCTYPE html>
<html>
<link rel ='stylesheet' href ="style.css">
<script src = 'main.js'></script>
<body>
<div class = "wrapper_main" align ='center'>
<div > This is a lotto app design sample
<div class="ball-size">
<img src = "numbers/ball-0.png" class = "balls-0">
<img src = "numbers/ball-0.png" class = "balls-1">
<img src = "numbers/ball-0.png" class = "balls-2">
</div>
<div onclick="myFunction()" class ="buttons">
<button class = "btn-roll"> Roll </button>
</div>
</div>
</div>
</body>
</html>
js file ----
document.querySelector(".btn-roll").addEventListener("click", myFunction);
/*
var timesRun = 0;
var interval = setInterval(myFunction, 0);
timesRun += 1;
if(timesRun ===10) {
clearInterval(interval);
} */
function myFunction() {
var balls, balls1, balls2;
balls = Math.floor(Math.random() * 10);
balls1 = Math.floor(Math.random() * 10);
balls2 = Math.floor(Math.random() * 10);
var ballsDOM = document.querySelector(".balls-0");
var ballsDOM1 = document.querySelector(".balls-1");
var ballsDOM2 = document.querySelector(".balls-2");
ballsDOM.src = "numbers/ball-" + balls + ".png";
ballsDOM1.src = "numbers/ball-" + balls + ".png";
ballsDOM2.src = "numbers/ball-" + balls + ".png";
console.log("done");
}
javascript
AddEventListener won't work when I clicked the button, the class name is exact on the html.
And how to properly set the time interval. I want the ball rolling and stop on the given time example 10s.
This is the html file and below is the js code
<!DOCTYPE html>
<html>
<link rel ='stylesheet' href ="style.css">
<script src = 'main.js'></script>
<body>
<div class = "wrapper_main" align ='center'>
<div > This is a lotto app design sample
<div class="ball-size">
<img src = "numbers/ball-0.png" class = "balls-0">
<img src = "numbers/ball-0.png" class = "balls-1">
<img src = "numbers/ball-0.png" class = "balls-2">
</div>
<div onclick="myFunction()" class ="buttons">
<button class = "btn-roll"> Roll </button>
</div>
</div>
</div>
</body>
</html>
js file ----
document.querySelector(".btn-roll").addEventListener("click", myFunction);
/*
var timesRun = 0;
var interval = setInterval(myFunction, 0);
timesRun += 1;
if(timesRun ===10) {
clearInterval(interval);
} */
function myFunction() {
var balls, balls1, balls2;
balls = Math.floor(Math.random() * 10);
balls1 = Math.floor(Math.random() * 10);
balls2 = Math.floor(Math.random() * 10);
var ballsDOM = document.querySelector(".balls-0");
var ballsDOM1 = document.querySelector(".balls-1");
var ballsDOM2 = document.querySelector(".balls-2");
ballsDOM.src = "numbers/ball-" + balls + ".png";
ballsDOM1.src = "numbers/ball-" + balls + ".png";
ballsDOM2.src = "numbers/ball-" + balls + ".png";
console.log("done");
}
javascript
javascript
edited Nov 24 '18 at 12:52
John Abz
asked Nov 24 '18 at 8:25
John AbzJohn Abz
12
12
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
It is important to do the event biding, after the DOM is created and the button exists in the page.
For example this won't work:
<body>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
Because we binded an event on a button that is not exists yet. but:
<body>
<button class="btn-roll">click on me</button>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
</body>
Will work fine.
You can use libraries like jQuery to ensure the DOM is ready like this:
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
</head>
<body>
<script>
$(document).ready(function(){
document.querySelector('.btn-roll').addEventListener('click', myFunction);
// or:
// $('.btn-roll').on('click',myFunction);
})
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It is important to do the event biding, after the DOM is created and the button exists in the page.
For example this won't work:
<body>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
Because we binded an event on a button that is not exists yet. but:
<body>
<button class="btn-roll">click on me</button>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
</body>
Will work fine.
You can use libraries like jQuery to ensure the DOM is ready like this:
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
</head>
<body>
<script>
$(document).ready(function(){
document.querySelector('.btn-roll').addEventListener('click', myFunction);
// or:
// $('.btn-roll').on('click',myFunction);
})
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
add a comment |
It is important to do the event biding, after the DOM is created and the button exists in the page.
For example this won't work:
<body>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
Because we binded an event on a button that is not exists yet. but:
<body>
<button class="btn-roll">click on me</button>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
</body>
Will work fine.
You can use libraries like jQuery to ensure the DOM is ready like this:
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
</head>
<body>
<script>
$(document).ready(function(){
document.querySelector('.btn-roll').addEventListener('click', myFunction);
// or:
// $('.btn-roll').on('click',myFunction);
})
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
add a comment |
It is important to do the event biding, after the DOM is created and the button exists in the page.
For example this won't work:
<body>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
Because we binded an event on a button that is not exists yet. but:
<body>
<button class="btn-roll">click on me</button>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
</body>
Will work fine.
You can use libraries like jQuery to ensure the DOM is ready like this:
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
</head>
<body>
<script>
$(document).ready(function(){
document.querySelector('.btn-roll').addEventListener('click', myFunction);
// or:
// $('.btn-roll').on('click',myFunction);
})
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
It is important to do the event biding, after the DOM is created and the button exists in the page.
For example this won't work:
<body>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
Because we binded an event on a button that is not exists yet. but:
<body>
<button class="btn-roll">click on me</button>
<script>
document.querySelector('.btn-roll').addEventListener('click', myFunction);
function myFunction(){
alert(1);
}
</script>
</body>
Will work fine.
You can use libraries like jQuery to ensure the DOM is ready like this:
<head>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
</head>
<body>
<script>
$(document).ready(function(){
document.querySelector('.btn-roll').addEventListener('click', myFunction);
// or:
// $('.btn-roll').on('click',myFunction);
})
function myFunction(){
alert(1);
}
</script>
<button class="btn-roll">click on me</button>
</body>
answered Nov 24 '18 at 8:37
BagheraniBagherani
1,2171430
1,2171430
add a comment |
add a comment |
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