FireMonkey DirectX canvas ClearType text












1















Why Firemonkey doesn't use ClearType when rendering text on D2D canvas?
I found this question Cleartype font / text rendering in Firemonkey and after some more research I found after pathing FMX.Canvas.D2D TCanvasD2D.CreateResources



  If GlobalUseGDIPlusClearType
then FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE)
else FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);


it actually draws ClearType text in test application (some TLabels on the form).



More tests shows that after adding a TMemo (and some other controls) to the form ClearType suddenly disappears...



Having that, just to test I added the following line to TTextLayoutD2D.DoDrawLayout



   TCanvasD2D(ACanvas).FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);


Now only TLabel is shown properly (with ClearType), but TEdit and TMemo does not draw text at all...










share|improve this question

























  • You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

    – Sherlock70
    Nov 27 '18 at 11:18











  • @Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

    – Michael Gendelev
    Nov 28 '18 at 0:35
















1















Why Firemonkey doesn't use ClearType when rendering text on D2D canvas?
I found this question Cleartype font / text rendering in Firemonkey and after some more research I found after pathing FMX.Canvas.D2D TCanvasD2D.CreateResources



  If GlobalUseGDIPlusClearType
then FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE)
else FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);


it actually draws ClearType text in test application (some TLabels on the form).



More tests shows that after adding a TMemo (and some other controls) to the form ClearType suddenly disappears...



Having that, just to test I added the following line to TTextLayoutD2D.DoDrawLayout



   TCanvasD2D(ACanvas).FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);


Now only TLabel is shown properly (with ClearType), but TEdit and TMemo does not draw text at all...










share|improve this question

























  • You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

    – Sherlock70
    Nov 27 '18 at 11:18











  • @Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

    – Michael Gendelev
    Nov 28 '18 at 0:35














1












1








1








Why Firemonkey doesn't use ClearType when rendering text on D2D canvas?
I found this question Cleartype font / text rendering in Firemonkey and after some more research I found after pathing FMX.Canvas.D2D TCanvasD2D.CreateResources



  If GlobalUseGDIPlusClearType
then FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE)
else FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);


it actually draws ClearType text in test application (some TLabels on the form).



More tests shows that after adding a TMemo (and some other controls) to the form ClearType suddenly disappears...



Having that, just to test I added the following line to TTextLayoutD2D.DoDrawLayout



   TCanvasD2D(ACanvas).FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);


Now only TLabel is shown properly (with ClearType), but TEdit and TMemo does not draw text at all...










share|improve this question
















Why Firemonkey doesn't use ClearType when rendering text on D2D canvas?
I found this question Cleartype font / text rendering in Firemonkey and after some more research I found after pathing FMX.Canvas.D2D TCanvasD2D.CreateResources



  If GlobalUseGDIPlusClearType
then FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE)
else FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);


it actually draws ClearType text in test application (some TLabels on the form).



More tests shows that after adding a TMemo (and some other controls) to the form ClearType suddenly disappears...



Having that, just to test I added the following line to TTextLayoutD2D.DoDrawLayout



   TCanvasD2D(ACanvas).FTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);


Now only TLabel is shown properly (with ClearType), but TEdit and TMemo does not draw text at all...







delphi firemonkey






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share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 11:06







Michael Gendelev

















asked Nov 26 '18 at 9:11









Michael GendelevMichael Gendelev

257211




257211













  • You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

    – Sherlock70
    Nov 27 '18 at 11:18











  • @Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

    – Michael Gendelev
    Nov 28 '18 at 0:35



















  • You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

    – Sherlock70
    Nov 27 '18 at 11:18











  • @Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

    – Michael Gendelev
    Nov 28 '18 at 0:35

















You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

– Sherlock70
Nov 27 '18 at 11:18





You might consider to report this as a bug to the quality portal. Possibly somewhere in the TMemo code there is a part that resets the AntiAliasMode.

– Sherlock70
Nov 27 '18 at 11:18













@Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

– Michael Gendelev
Nov 28 '18 at 0:35





@Sherlock70 quality.embarcadero.com/browse/RSP-21810?filter=-4 If you wanna vote

– Michael Gendelev
Nov 28 '18 at 0:35












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