Validating Test environment reciepts for In-app purchase for iOS in Unity











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Our app's been rejected with the following feedback:
"When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead."



How should we go about validating against the test environment in Unity for iOS? It's working perfectly well for sandbox users.










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    up vote
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    down vote

    favorite












    Our app's been rejected with the following feedback:
    "When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead."



    How should we go about validating against the test environment in Unity for iOS? It's working perfectly well for sandbox users.










    share|improve this question


























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      Our app's been rejected with the following feedback:
      "When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead."



      How should we go about validating against the test environment in Unity for iOS? It's working perfectly well for sandbox users.










      share|improve this question















      Our app's been rejected with the following feedback:
      "When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code "Sandbox receipt used in production," you should validate against the test environment instead."



      How should we go about validating against the test environment in Unity for iOS? It's working perfectly well for sandbox users.







      ios validation unity3d in-app-purchase receipt






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      share|improve this question













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      edited Nov 20 at 7:49









      D Manokhin

      602219




      602219










      asked Nov 20 at 7:45









      Himayat

      13




      13





























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