How does the spell Darkvision interact with races who have darkvision naturally?












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Okay, I have a Wood-Elf character that is going to become a Monk that follows the Way of Shadow. A Way of Shadow Monk gets the ability to cast the spell Darkvision (among others) using Ki. I want to know how the spell interacts with races that already have dark-vision. Does it add to the races natural dark-vision? or Does the spell simply overlap?










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    8












    $begingroup$


    Okay, I have a Wood-Elf character that is going to become a Monk that follows the Way of Shadow. A Way of Shadow Monk gets the ability to cast the spell Darkvision (among others) using Ki. I want to know how the spell interacts with races that already have dark-vision. Does it add to the races natural dark-vision? or Does the spell simply overlap?










    share|improve this question











    $endgroup$















      8












      8








      8





      $begingroup$


      Okay, I have a Wood-Elf character that is going to become a Monk that follows the Way of Shadow. A Way of Shadow Monk gets the ability to cast the spell Darkvision (among others) using Ki. I want to know how the spell interacts with races that already have dark-vision. Does it add to the races natural dark-vision? or Does the spell simply overlap?










      share|improve this question











      $endgroup$




      Okay, I have a Wood-Elf character that is going to become a Monk that follows the Way of Shadow. A Way of Shadow Monk gets the ability to cast the spell Darkvision (among others) using Ki. I want to know how the spell interacts with races that already have dark-vision. Does it add to the races natural dark-vision? or Does the spell simply overlap?







      dnd-5e spells vision-and-light racial-traits






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      edited Dec 21 '18 at 15:12









      SevenSidedDie

      208k31668945




      208k31668945










      asked Dec 21 '18 at 14:03









      TribalBearWarriorTribalBearWarrior

      17512




      17512






















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          21












          $begingroup$

          You would gain no additional effect.



          There is nothing in the spell's description that says you gain anything but 60 feet of darkvision. It is widely accepted that spells do only what they say they do.



          Darkvision PHB p230:




          You touch a willing creature to grant it the ability to see in the
          dark. For the duration that creature has darkvision out to a range of
          60 feet.




          Compare that to the Goggles of Night DMG p172




          If you already have darkvision, wearing the goggles increases its range
          by 60 feet.




          If your DM wishes to give additional benefits because "its magic" that would be a house rule.



          Personally, I don't really do that sort of thing because I look at it in a way that some spells were created by creatures that don't have such abilities and the base spell would not have considered a creature with that ability.



          However, it is plausible that a variant would have been developed by a society consisting of those with darkvision that would extend it, but that would not be a common spell in my thinking and would have to be found while adventuring. That spell might not grant any benefit to a creature without natural darkvision.






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            8












            $begingroup$

            Spell overlaps natural ability without benefit



            The spell Darkvision grants a willing creature the ability to see in the dark.




            For the duration that creature has darkvision out to a range of 60
            feet.




            If the recipient of the spell already has darkvision with a range of 60' or more, the spell provides no benefit.






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              21












              $begingroup$

              You would gain no additional effect.



              There is nothing in the spell's description that says you gain anything but 60 feet of darkvision. It is widely accepted that spells do only what they say they do.



              Darkvision PHB p230:




              You touch a willing creature to grant it the ability to see in the
              dark. For the duration that creature has darkvision out to a range of
              60 feet.




              Compare that to the Goggles of Night DMG p172




              If you already have darkvision, wearing the goggles increases its range
              by 60 feet.




              If your DM wishes to give additional benefits because "its magic" that would be a house rule.



              Personally, I don't really do that sort of thing because I look at it in a way that some spells were created by creatures that don't have such abilities and the base spell would not have considered a creature with that ability.



              However, it is plausible that a variant would have been developed by a society consisting of those with darkvision that would extend it, but that would not be a common spell in my thinking and would have to be found while adventuring. That spell might not grant any benefit to a creature without natural darkvision.






              share|improve this answer











              $endgroup$


















                21












                $begingroup$

                You would gain no additional effect.



                There is nothing in the spell's description that says you gain anything but 60 feet of darkvision. It is widely accepted that spells do only what they say they do.



                Darkvision PHB p230:




                You touch a willing creature to grant it the ability to see in the
                dark. For the duration that creature has darkvision out to a range of
                60 feet.




                Compare that to the Goggles of Night DMG p172




                If you already have darkvision, wearing the goggles increases its range
                by 60 feet.




                If your DM wishes to give additional benefits because "its magic" that would be a house rule.



                Personally, I don't really do that sort of thing because I look at it in a way that some spells were created by creatures that don't have such abilities and the base spell would not have considered a creature with that ability.



                However, it is plausible that a variant would have been developed by a society consisting of those with darkvision that would extend it, but that would not be a common spell in my thinking and would have to be found while adventuring. That spell might not grant any benefit to a creature without natural darkvision.






                share|improve this answer











                $endgroup$
















                  21












                  21








                  21





                  $begingroup$

                  You would gain no additional effect.



                  There is nothing in the spell's description that says you gain anything but 60 feet of darkvision. It is widely accepted that spells do only what they say they do.



                  Darkvision PHB p230:




                  You touch a willing creature to grant it the ability to see in the
                  dark. For the duration that creature has darkvision out to a range of
                  60 feet.




                  Compare that to the Goggles of Night DMG p172




                  If you already have darkvision, wearing the goggles increases its range
                  by 60 feet.




                  If your DM wishes to give additional benefits because "its magic" that would be a house rule.



                  Personally, I don't really do that sort of thing because I look at it in a way that some spells were created by creatures that don't have such abilities and the base spell would not have considered a creature with that ability.



                  However, it is plausible that a variant would have been developed by a society consisting of those with darkvision that would extend it, but that would not be a common spell in my thinking and would have to be found while adventuring. That spell might not grant any benefit to a creature without natural darkvision.






                  share|improve this answer











                  $endgroup$



                  You would gain no additional effect.



                  There is nothing in the spell's description that says you gain anything but 60 feet of darkvision. It is widely accepted that spells do only what they say they do.



                  Darkvision PHB p230:




                  You touch a willing creature to grant it the ability to see in the
                  dark. For the duration that creature has darkvision out to a range of
                  60 feet.




                  Compare that to the Goggles of Night DMG p172




                  If you already have darkvision, wearing the goggles increases its range
                  by 60 feet.




                  If your DM wishes to give additional benefits because "its magic" that would be a house rule.



                  Personally, I don't really do that sort of thing because I look at it in a way that some spells were created by creatures that don't have such abilities and the base spell would not have considered a creature with that ability.



                  However, it is plausible that a variant would have been developed by a society consisting of those with darkvision that would extend it, but that would not be a common spell in my thinking and would have to be found while adventuring. That spell might not grant any benefit to a creature without natural darkvision.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Dec 21 '18 at 15:09

























                  answered Dec 21 '18 at 14:09









                  SlagmothSlagmoth

                  18.2k15397




                  18.2k15397

























                      8












                      $begingroup$

                      Spell overlaps natural ability without benefit



                      The spell Darkvision grants a willing creature the ability to see in the dark.




                      For the duration that creature has darkvision out to a range of 60
                      feet.




                      If the recipient of the spell already has darkvision with a range of 60' or more, the spell provides no benefit.






                      share|improve this answer









                      $endgroup$


















                        8












                        $begingroup$

                        Spell overlaps natural ability without benefit



                        The spell Darkvision grants a willing creature the ability to see in the dark.




                        For the duration that creature has darkvision out to a range of 60
                        feet.




                        If the recipient of the spell already has darkvision with a range of 60' or more, the spell provides no benefit.






                        share|improve this answer









                        $endgroup$
















                          8












                          8








                          8





                          $begingroup$

                          Spell overlaps natural ability without benefit



                          The spell Darkvision grants a willing creature the ability to see in the dark.




                          For the duration that creature has darkvision out to a range of 60
                          feet.




                          If the recipient of the spell already has darkvision with a range of 60' or more, the spell provides no benefit.






                          share|improve this answer









                          $endgroup$



                          Spell overlaps natural ability without benefit



                          The spell Darkvision grants a willing creature the ability to see in the dark.




                          For the duration that creature has darkvision out to a range of 60
                          feet.




                          If the recipient of the spell already has darkvision with a range of 60' or more, the spell provides no benefit.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Dec 21 '18 at 14:11









                          TuorgTuorg

                          1,7821720




                          1,7821720






























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