Calculate area of triangle in space given points











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Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:



$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$



My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.



Is there a better solution, either in terms of elegance or ease of mental calculation?










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  • The linked question answers in 2D, you could do the same for 3D.
    – StubbornAtom
    Aug 17 '16 at 16:49






  • 1




    Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
    – ITA
    Aug 17 '16 at 16:51










  • @IvanAbraham: Whoops. Indeed it is. Edited.
    – Zaz
    Aug 17 '16 at 17:30










  • @StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
    – Zaz
    Aug 17 '16 at 17:32










  • $$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
    – Zaz
    Aug 17 '16 at 17:34

















up vote
1
down vote

favorite
1












Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:



$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$



My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.



Is there a better solution, either in terms of elegance or ease of mental calculation?










share|cite|improve this question
























  • The linked question answers in 2D, you could do the same for 3D.
    – StubbornAtom
    Aug 17 '16 at 16:49






  • 1




    Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
    – ITA
    Aug 17 '16 at 16:51










  • @IvanAbraham: Whoops. Indeed it is. Edited.
    – Zaz
    Aug 17 '16 at 17:30










  • @StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
    – Zaz
    Aug 17 '16 at 17:32










  • $$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
    – Zaz
    Aug 17 '16 at 17:34















up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:



$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$



My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.



Is there a better solution, either in terms of elegance or ease of mental calculation?










share|cite|improve this question















Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:



$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$



My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.



Is there a better solution, either in terms of elegance or ease of mental calculation?







vectors area






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edited Apr 13 '17 at 12:20









Community

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asked Aug 17 '16 at 16:46









Zaz

5451725




5451725












  • The linked question answers in 2D, you could do the same for 3D.
    – StubbornAtom
    Aug 17 '16 at 16:49






  • 1




    Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
    – ITA
    Aug 17 '16 at 16:51










  • @IvanAbraham: Whoops. Indeed it is. Edited.
    – Zaz
    Aug 17 '16 at 17:30










  • @StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
    – Zaz
    Aug 17 '16 at 17:32










  • $$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
    – Zaz
    Aug 17 '16 at 17:34




















  • The linked question answers in 2D, you could do the same for 3D.
    – StubbornAtom
    Aug 17 '16 at 16:49






  • 1




    Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
    – ITA
    Aug 17 '16 at 16:51










  • @IvanAbraham: Whoops. Indeed it is. Edited.
    – Zaz
    Aug 17 '16 at 17:30










  • @StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
    – Zaz
    Aug 17 '16 at 17:32










  • $$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
    – Zaz
    Aug 17 '16 at 17:34


















The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49




The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49




1




1




Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51




Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51












@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30




@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30












@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32




@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32












$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34






$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34












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I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.



http://www.mathopenref.com/heronsformula.html






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    1 Answer
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    1 Answer
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    up vote
    0
    down vote













    I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.



    http://www.mathopenref.com/heronsformula.html






    share|cite|improve this answer

























      up vote
      0
      down vote













      I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.



      http://www.mathopenref.com/heronsformula.html






      share|cite|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.



        http://www.mathopenref.com/heronsformula.html






        share|cite|improve this answer












        I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.



        http://www.mathopenref.com/heronsformula.html







        share|cite|improve this answer












        share|cite|improve this answer



        share|cite|improve this answer










        answered Aug 17 '16 at 16:49









        Alfred Yerger

        10.2k2147




        10.2k2147






























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