Calculate area of triangle in space given points
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Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:
$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$
My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.
Is there a better solution, either in terms of elegance or ease of mental calculation?
vectors area
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Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:
$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$
My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.
Is there a better solution, either in terms of elegance or ease of mental calculation?
vectors area
The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
1
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34
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up vote
1
down vote
favorite
up vote
1
down vote
favorite
Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:
$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$
My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.
Is there a better solution, either in terms of elegance or ease of mental calculation?
vectors area
Problem 5. a) Find the area of the space triangle with vertices $P_0, P_1, P_2$:
$$ P_0 = (2,1,0), P_1=(1,0,1), P_2=(2,-1,1) $$
My current solution is to use $frac{1}{2}Big|(P_1-P_0)×(P_2-P_0)Big|$, which is great but leaves me wanting for a more elegant solution similar to taking the determinant for triangles in the plane.
Is there a better solution, either in terms of elegance or ease of mental calculation?
vectors area
vectors area
edited Apr 13 '17 at 12:20
Community♦
1
1
asked Aug 17 '16 at 16:46
Zaz
5451725
5451725
The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
1
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34
add a comment |
The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
1
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34
The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
1
1
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34
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I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.
http://www.mathopenref.com/heronsformula.html
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1 Answer
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up vote
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I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.
http://www.mathopenref.com/heronsformula.html
add a comment |
up vote
0
down vote
I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.
http://www.mathopenref.com/heronsformula.html
add a comment |
up vote
0
down vote
up vote
0
down vote
I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.
http://www.mathopenref.com/heronsformula.html
I like your solution, but another way to do it would be to compute the lengths of the sides using the distance formula, and then use Heron's formula.
http://www.mathopenref.com/heronsformula.html
answered Aug 17 '16 at 16:49
Alfred Yerger
10.2k2147
10.2k2147
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The linked question answers in 2D, you could do the same for 3D.
– StubbornAtom
Aug 17 '16 at 16:49
1
Isn't $left( {{P_1} - {P_0}} right) times left( {{P_2} - {P_0}} right)$ a vector?
– ITA
Aug 17 '16 at 16:51
@IvanAbraham: Whoops. Indeed it is. Edited.
– Zaz
Aug 17 '16 at 17:30
@StubbornAtom: That's what I thought, but I haven't yet been able to wrap my head around how you would do that.
– Zaz
Aug 17 '16 at 17:32
$$ begin{bmatrix} 1 & 1 & 1 \ x_0 & x_1 & x_2 \ y_0 & y_1 & y_2 \ z_0 & z_1 & z_2 end{bmatrix} $$ isn't square, so has no determinant.
– Zaz
Aug 17 '16 at 17:34