Stepper motor failing with Arduino












0















I have a stepper mottor (driver pololu 4988) controlled with Arduino, it sends signals to a scene in Unity. The motor must to rotate (clockwise or counterclockwise) a light polystyrene base. I'm having problems becase sometimes it doesn't rotate with enough strong (very very slowly) or it rotates in only one direction. I attach the Arduino code.



#include <SerialCommand.h>
#include <SoftwareSerial.h>
#define DEBUG(a) Serial.println(a);
const int dirPin = 2;
const int stepPin = 3;
float right = 0;
float left = 0;
const int steps = 200;
int stepDelay;


void setup() {
// Mark pins as OUT
pinMode(dirPin, OUTPUT);
pinMode(stepPin, OUTPUT);
Serial.begin(9600);
}

void loop() {
if (Serial.available()) {
int data = Serial.parseInt();
Serial.print(data);
DEBUG(data);
if (data > 1 ) {
right = data;
//Change direction and increase speed
digitalWrite(dirPin, HIGH);
stepDelay = 600;
//Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}

if (data < 0) {
left = data;
left *=-1;
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}
}}

/*//Activate a dirección and lock a speed with stepDelay
digitalWrite(dirPin, HIGH);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);

//Change direction and increase speed
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);
*/


Thanks!










share|improve this question























  • Does it behave as you expect when you send commands via the serial monitor in arduino ide?

    – Leo Bartkus
    Nov 26 '18 at 4:11
















0















I have a stepper mottor (driver pololu 4988) controlled with Arduino, it sends signals to a scene in Unity. The motor must to rotate (clockwise or counterclockwise) a light polystyrene base. I'm having problems becase sometimes it doesn't rotate with enough strong (very very slowly) or it rotates in only one direction. I attach the Arduino code.



#include <SerialCommand.h>
#include <SoftwareSerial.h>
#define DEBUG(a) Serial.println(a);
const int dirPin = 2;
const int stepPin = 3;
float right = 0;
float left = 0;
const int steps = 200;
int stepDelay;


void setup() {
// Mark pins as OUT
pinMode(dirPin, OUTPUT);
pinMode(stepPin, OUTPUT);
Serial.begin(9600);
}

void loop() {
if (Serial.available()) {
int data = Serial.parseInt();
Serial.print(data);
DEBUG(data);
if (data > 1 ) {
right = data;
//Change direction and increase speed
digitalWrite(dirPin, HIGH);
stepDelay = 600;
//Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}

if (data < 0) {
left = data;
left *=-1;
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}
}}

/*//Activate a dirección and lock a speed with stepDelay
digitalWrite(dirPin, HIGH);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);

//Change direction and increase speed
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);
*/


Thanks!










share|improve this question























  • Does it behave as you expect when you send commands via the serial monitor in arduino ide?

    – Leo Bartkus
    Nov 26 '18 at 4:11














0












0








0








I have a stepper mottor (driver pololu 4988) controlled with Arduino, it sends signals to a scene in Unity. The motor must to rotate (clockwise or counterclockwise) a light polystyrene base. I'm having problems becase sometimes it doesn't rotate with enough strong (very very slowly) or it rotates in only one direction. I attach the Arduino code.



#include <SerialCommand.h>
#include <SoftwareSerial.h>
#define DEBUG(a) Serial.println(a);
const int dirPin = 2;
const int stepPin = 3;
float right = 0;
float left = 0;
const int steps = 200;
int stepDelay;


void setup() {
// Mark pins as OUT
pinMode(dirPin, OUTPUT);
pinMode(stepPin, OUTPUT);
Serial.begin(9600);
}

void loop() {
if (Serial.available()) {
int data = Serial.parseInt();
Serial.print(data);
DEBUG(data);
if (data > 1 ) {
right = data;
//Change direction and increase speed
digitalWrite(dirPin, HIGH);
stepDelay = 600;
//Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}

if (data < 0) {
left = data;
left *=-1;
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}
}}

/*//Activate a dirección and lock a speed with stepDelay
digitalWrite(dirPin, HIGH);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);

//Change direction and increase speed
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);
*/


Thanks!










share|improve this question














I have a stepper mottor (driver pololu 4988) controlled with Arduino, it sends signals to a scene in Unity. The motor must to rotate (clockwise or counterclockwise) a light polystyrene base. I'm having problems becase sometimes it doesn't rotate with enough strong (very very slowly) or it rotates in only one direction. I attach the Arduino code.



#include <SerialCommand.h>
#include <SoftwareSerial.h>
#define DEBUG(a) Serial.println(a);
const int dirPin = 2;
const int stepPin = 3;
float right = 0;
float left = 0;
const int steps = 200;
int stepDelay;


void setup() {
// Mark pins as OUT
pinMode(dirPin, OUTPUT);
pinMode(stepPin, OUTPUT);
Serial.begin(9600);
}

void loop() {
if (Serial.available()) {
int data = Serial.parseInt();
Serial.print(data);
DEBUG(data);
if (data > 1 ) {
right = data;
//Change direction and increase speed
digitalWrite(dirPin, HIGH);
stepDelay = 600;
//Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}

if (data < 0) {
left = data;
left *=-1;
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
}
}}

/*//Activate a dirección and lock a speed with stepDelay
digitalWrite(dirPin, HIGH);
stepDelay = 600;
// Turn 200 steps to complete 2 turns
for (int x = 0; x < left; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);

//Change direction and increase speed
digitalWrite(dirPin, LOW);
stepDelay = 600;
// Turn 400 steps to complete 2 turns
for (int x = 0; x < right; x++) {
digitalWrite(stepPin, HIGH);
delayMicroseconds(stepDelay);
digitalWrite(stepPin, LOW);
delayMicroseconds(stepDelay);
}
delay(1000);
*/


Thanks!







unity3d arduino stepper






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 24 '18 at 16:44









NachoNacho

1




1













  • Does it behave as you expect when you send commands via the serial monitor in arduino ide?

    – Leo Bartkus
    Nov 26 '18 at 4:11



















  • Does it behave as you expect when you send commands via the serial monitor in arduino ide?

    – Leo Bartkus
    Nov 26 '18 at 4:11

















Does it behave as you expect when you send commands via the serial monitor in arduino ide?

– Leo Bartkus
Nov 26 '18 at 4:11





Does it behave as you expect when you send commands via the serial monitor in arduino ide?

– Leo Bartkus
Nov 26 '18 at 4:11












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