How to get responsive of canvas paperjs view
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1
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I am using tokbox annotations. My functionality is working fine.
I am using https://github.com/aullman/opentok-whiteboard
But the problem is my canvas width is 880x520 in the web. But how to scale view size for mobiles? If I use 100% width on mobile devices. but how to match coordinates same on web and mobile devices.
responsive-design paperjs tokbox
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up vote
1
down vote
favorite
I am using tokbox annotations. My functionality is working fine.
I am using https://github.com/aullman/opentok-whiteboard
But the problem is my canvas width is 880x520 in the web. But how to scale view size for mobiles? If I use 100% width on mobile devices. but how to match coordinates same on web and mobile devices.
responsive-design paperjs tokbox
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I am using tokbox annotations. My functionality is working fine.
I am using https://github.com/aullman/opentok-whiteboard
But the problem is my canvas width is 880x520 in the web. But how to scale view size for mobiles? If I use 100% width on mobile devices. but how to match coordinates same on web and mobile devices.
responsive-design paperjs tokbox
I am using tokbox annotations. My functionality is working fine.
I am using https://github.com/aullman/opentok-whiteboard
But the problem is my canvas width is 880x520 in the web. But how to scale view size for mobiles? If I use 100% width on mobile devices. but how to match coordinates same on web and mobile devices.
responsive-design paperjs tokbox
responsive-design paperjs tokbox
asked Nov 20 at 10:33
murali krishna
45331134
45331134
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1 Answer
1
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oldest
votes
up vote
2
down vote
The easiest way to do what you want is too rely on Paper.js
built-in resize handling:
- add
resize
attribute to your<canvas>
(see "Canvas Configuration" part in the documentation) - setup an event handler callback as view.onResize value, to update your project accordingly to the new view size
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
The easiest way to do what you want is too rely on Paper.js
built-in resize handling:
- add
resize
attribute to your<canvas>
(see "Canvas Configuration" part in the documentation) - setup an event handler callback as view.onResize value, to update your project accordingly to the new view size
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
add a comment |
up vote
2
down vote
The easiest way to do what you want is too rely on Paper.js
built-in resize handling:
- add
resize
attribute to your<canvas>
(see "Canvas Configuration" part in the documentation) - setup an event handler callback as view.onResize value, to update your project accordingly to the new view size
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
add a comment |
up vote
2
down vote
up vote
2
down vote
The easiest way to do what you want is too rely on Paper.js
built-in resize handling:
- add
resize
attribute to your<canvas>
(see "Canvas Configuration" part in the documentation) - setup an event handler callback as view.onResize value, to update your project accordingly to the new view size
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
The easiest way to do what you want is too rely on Paper.js
built-in resize handling:
- add
resize
attribute to your<canvas>
(see "Canvas Configuration" part in the documentation) - setup an event handler callback as view.onResize value, to update your project accordingly to the new view size
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
// setup paper
paper.setup('canvas');
// draw a circle at view center
var circle = new paper.Path.Circle({
center: paper.view.center,
radius: 50,
fillColor: 'orange'
});
// when view is resized...
paper.view.onResize = function() {
// ...log new view width
console.log('view.width is now: ' + paper.view.bounds.width);
// ...place circle at new view center
circle.position = paper.view.center;
};
// draw instructions
new paper.PointText({
content: 'Resize the window and see that view is automatically resized',
point: paper.view.center.subtract(0, 80),
justification: 'center'
});
html,
body {
margin: 0;
overflow: hidden;
height: 100%;
}
/* Scale canvas with resize attribute to full size */
canvas[resize] {
width: 100%;
height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/paper.js/0.11.8/paper-full.min.js"></script>
<canvas id="canvas" resize></canvas>
answered Nov 20 at 10:56
sasensi
980114
980114
add a comment |
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