Mesh won't bevel











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I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices.



Screenshot



The blender file (version 2.8) can be downloaded here:



https://www.dropbox.com/s/uovs29ujbbzw6tr/TestKey.blend?dl=1










share|improve this question




























    up vote
    8
    down vote

    favorite












    I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices.



    Screenshot



    The blender file (version 2.8) can be downloaded here:



    https://www.dropbox.com/s/uovs29ujbbzw6tr/TestKey.blend?dl=1










    share|improve this question


























      up vote
      8
      down vote

      favorite









      up vote
      8
      down vote

      favorite











      I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices.



      Screenshot



      The blender file (version 2.8) can be downloaded here:



      https://www.dropbox.com/s/uovs29ujbbzw6tr/TestKey.blend?dl=1










      share|improve this question















      I have two identical objects (at least I cannot find a difference), but one can be beveled, the other not. Any idea why? I already looked for double vertices.



      Screenshot



      The blender file (version 2.8) can be downloaded here:



      https://www.dropbox.com/s/uovs29ujbbzw6tr/TestKey.blend?dl=1







      modeling mesh modifiers editing bevel






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 26 at 11:28









      Nicola Sap

      5,07211443




      5,07211443










      asked Nov 26 at 10:53









      Chris S.

      433




      433






















          1 Answer
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          oldest

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          up vote
          10
          down vote



          accepted










          You have an hidden internal face.



          Doing Search (F3) > "Select Non Manifold" reveals the problem:



          enter image description here



          In this case, all you need to do is to remove the face: X > "Faces".



          enter image description here



          Note: if you use the Bevel modifier with "Clamp Overlap", it probably works, without the need to fix the topology. But this is a bad practice as you can then easily forget that your topology needs to be fixed, and the problem can resurface later (boolean, sculpting, 3D printing, UV unwrapping)






          share|improve this answer





















          • Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
            – Chris S.
            Nov 26 at 13:58











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          10
          down vote



          accepted










          You have an hidden internal face.



          Doing Search (F3) > "Select Non Manifold" reveals the problem:



          enter image description here



          In this case, all you need to do is to remove the face: X > "Faces".



          enter image description here



          Note: if you use the Bevel modifier with "Clamp Overlap", it probably works, without the need to fix the topology. But this is a bad practice as you can then easily forget that your topology needs to be fixed, and the problem can resurface later (boolean, sculpting, 3D printing, UV unwrapping)






          share|improve this answer





















          • Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
            – Chris S.
            Nov 26 at 13:58















          up vote
          10
          down vote



          accepted










          You have an hidden internal face.



          Doing Search (F3) > "Select Non Manifold" reveals the problem:



          enter image description here



          In this case, all you need to do is to remove the face: X > "Faces".



          enter image description here



          Note: if you use the Bevel modifier with "Clamp Overlap", it probably works, without the need to fix the topology. But this is a bad practice as you can then easily forget that your topology needs to be fixed, and the problem can resurface later (boolean, sculpting, 3D printing, UV unwrapping)






          share|improve this answer





















          • Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
            – Chris S.
            Nov 26 at 13:58













          up vote
          10
          down vote



          accepted







          up vote
          10
          down vote



          accepted






          You have an hidden internal face.



          Doing Search (F3) > "Select Non Manifold" reveals the problem:



          enter image description here



          In this case, all you need to do is to remove the face: X > "Faces".



          enter image description here



          Note: if you use the Bevel modifier with "Clamp Overlap", it probably works, without the need to fix the topology. But this is a bad practice as you can then easily forget that your topology needs to be fixed, and the problem can resurface later (boolean, sculpting, 3D printing, UV unwrapping)






          share|improve this answer












          You have an hidden internal face.



          Doing Search (F3) > "Select Non Manifold" reveals the problem:



          enter image description here



          In this case, all you need to do is to remove the face: X > "Faces".



          enter image description here



          Note: if you use the Bevel modifier with "Clamp Overlap", it probably works, without the need to fix the topology. But this is a bad practice as you can then easily forget that your topology needs to be fixed, and the problem can resurface later (boolean, sculpting, 3D printing, UV unwrapping)







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 26 at 11:21









          Nicola Sap

          5,07211443




          5,07211443












          • Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
            – Chris S.
            Nov 26 at 13:58


















          • Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
            – Chris S.
            Nov 26 at 13:58
















          Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
          – Chris S.
          Nov 26 at 13:58




          Thanks Nicola! This is something I would have searched forever, as I had not yet heard about this function.
          – Chris S.
          Nov 26 at 13:58


















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