Calculating the angle towards the z axis given the orthographical angles in the xz and yz planes
up vote
1
down vote
favorite
Please forgive my limited vocabulary, I'm not a math guru (yet) but I'm trying to solve a practical real-life challenge in a 3D scene I'm creating with PovRay.
Given a line going through x=0,y=0,z=0 in 3D Cartesian space.
I know the angles the line has on the xz plane and the yz plane as they would be when viewing them orthographically.
I want to know the angle that the line makes towards the z axis.
I came up with some known points, and an assumption:
- When xz=90° and yz=90° then the angle should be 0° (or 180° or 360°).
- When xz=0° and yz=0° then the angle should be 90° (or 270°).
- When xz=-90° and yz=-90° then the angle should be 0° again...
When xz=45° and yz=0° then the angle should be 45° etc...
My intuition says that xz=45° and yz=45° should be more than 45°. Slicing a cube from corner to opposite corner, so probably 180 - (inverse tan(0.5/1)) = 153.43°. Not sure if I have that correct though.
I could lay out the known values in a spreadsheet and try to brew a formula averaging the two angles and using a sinus or cosinus to wobble between the extremes, but I'd never know if the intermediate answers would actually be correct. Things also get tricky when x and y go different, I'm not sure where to start, summing them, taking an average or what.
At this point my brain starts running into digression mode, where I cannot concentrate or remember the last step taken... I'm not sure if it's a subconscious panic reaction but it bothers me. Seems like a barrier that prevents me from being as smart as Pythagoras was... How did he overcome that, sorry...
For now I just need a formula, but if someone could add some enlightenment (enable me to reason the formula on my own) that would be super!
trigonometry
New contributor
add a comment |
up vote
1
down vote
favorite
Please forgive my limited vocabulary, I'm not a math guru (yet) but I'm trying to solve a practical real-life challenge in a 3D scene I'm creating with PovRay.
Given a line going through x=0,y=0,z=0 in 3D Cartesian space.
I know the angles the line has on the xz plane and the yz plane as they would be when viewing them orthographically.
I want to know the angle that the line makes towards the z axis.
I came up with some known points, and an assumption:
- When xz=90° and yz=90° then the angle should be 0° (or 180° or 360°).
- When xz=0° and yz=0° then the angle should be 90° (or 270°).
- When xz=-90° and yz=-90° then the angle should be 0° again...
When xz=45° and yz=0° then the angle should be 45° etc...
My intuition says that xz=45° and yz=45° should be more than 45°. Slicing a cube from corner to opposite corner, so probably 180 - (inverse tan(0.5/1)) = 153.43°. Not sure if I have that correct though.
I could lay out the known values in a spreadsheet and try to brew a formula averaging the two angles and using a sinus or cosinus to wobble between the extremes, but I'd never know if the intermediate answers would actually be correct. Things also get tricky when x and y go different, I'm not sure where to start, summing them, taking an average or what.
At this point my brain starts running into digression mode, where I cannot concentrate or remember the last step taken... I'm not sure if it's a subconscious panic reaction but it bothers me. Seems like a barrier that prevents me from being as smart as Pythagoras was... How did he overcome that, sorry...
For now I just need a formula, but if someone could add some enlightenment (enable me to reason the formula on my own) that would be super!
trigonometry
New contributor
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Please forgive my limited vocabulary, I'm not a math guru (yet) but I'm trying to solve a practical real-life challenge in a 3D scene I'm creating with PovRay.
Given a line going through x=0,y=0,z=0 in 3D Cartesian space.
I know the angles the line has on the xz plane and the yz plane as they would be when viewing them orthographically.
I want to know the angle that the line makes towards the z axis.
I came up with some known points, and an assumption:
- When xz=90° and yz=90° then the angle should be 0° (or 180° or 360°).
- When xz=0° and yz=0° then the angle should be 90° (or 270°).
- When xz=-90° and yz=-90° then the angle should be 0° again...
When xz=45° and yz=0° then the angle should be 45° etc...
My intuition says that xz=45° and yz=45° should be more than 45°. Slicing a cube from corner to opposite corner, so probably 180 - (inverse tan(0.5/1)) = 153.43°. Not sure if I have that correct though.
I could lay out the known values in a spreadsheet and try to brew a formula averaging the two angles and using a sinus or cosinus to wobble between the extremes, but I'd never know if the intermediate answers would actually be correct. Things also get tricky when x and y go different, I'm not sure where to start, summing them, taking an average or what.
At this point my brain starts running into digression mode, where I cannot concentrate or remember the last step taken... I'm not sure if it's a subconscious panic reaction but it bothers me. Seems like a barrier that prevents me from being as smart as Pythagoras was... How did he overcome that, sorry...
For now I just need a formula, but if someone could add some enlightenment (enable me to reason the formula on my own) that would be super!
trigonometry
New contributor
Please forgive my limited vocabulary, I'm not a math guru (yet) but I'm trying to solve a practical real-life challenge in a 3D scene I'm creating with PovRay.
Given a line going through x=0,y=0,z=0 in 3D Cartesian space.
I know the angles the line has on the xz plane and the yz plane as they would be when viewing them orthographically.
I want to know the angle that the line makes towards the z axis.
I came up with some known points, and an assumption:
- When xz=90° and yz=90° then the angle should be 0° (or 180° or 360°).
- When xz=0° and yz=0° then the angle should be 90° (or 270°).
- When xz=-90° and yz=-90° then the angle should be 0° again...
When xz=45° and yz=0° then the angle should be 45° etc...
My intuition says that xz=45° and yz=45° should be more than 45°. Slicing a cube from corner to opposite corner, so probably 180 - (inverse tan(0.5/1)) = 153.43°. Not sure if I have that correct though.
I could lay out the known values in a spreadsheet and try to brew a formula averaging the two angles and using a sinus or cosinus to wobble between the extremes, but I'd never know if the intermediate answers would actually be correct. Things also get tricky when x and y go different, I'm not sure where to start, summing them, taking an average or what.
At this point my brain starts running into digression mode, where I cannot concentrate or remember the last step taken... I'm not sure if it's a subconscious panic reaction but it bothers me. Seems like a barrier that prevents me from being as smart as Pythagoras was... How did he overcome that, sorry...
For now I just need a formula, but if someone could add some enlightenment (enable me to reason the formula on my own) that would be super!
trigonometry
trigonometry
New contributor
New contributor
New contributor
asked Nov 20 at 0:26
Louis Somers
1084
1084
New contributor
New contributor
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
1
down vote
accepted
I suppose that when you project your line orthographically on the $x,z$ plane and measure the angle in that plane, you are measuring that angle from the $x$ axis;
and likewise you measure the angle in the $y,z$ plane from the $y$ axis.
You know the 3D line goes through $(0,0,0).$
You can easily detect if the line is completely in the $x,y$ plane,
$90$ degrees from the $z$ axis, and in that case you have a solution.
So let's consider just the case where you have looked at the line
and determined it does not lie in the $x,y$ plane.
In that case the line passes through a point somewhere with the coordinates
$(x_1, y_1, 1).$
Projected on the $x,z$ plane, the line passes through $(0,0)$ and $(x_1,1),$
so by making a right triangle with vertices at those two points and
a third vertex at $(x_1,0),$ we can apply the definition of cotangent to this triangle to conclude that if $theta_{xz}$ is the angle at $(0,0)$
then $cot theta_{xz} = x_1.$
Note that $theta_{xz}$ is the angle you called "xz". So if you know that angle, you can just take its cotangent and you then know $x_1.$
For similar reasons, if $theta_{yz}$ is the angle you called "yz" in the $y,z$ plane, then $cot theta_{yz} = y_1.$
Now that you know the coordinates $x_1$ and $y_1,$ you can construct a right triangle with vertices at $(0,0,0),$ $(x_1, y_1, 1),$ and $(0,0, 1).$
In this triangle, the angle at $(0,0, 1)$ is the right angle,
the side from $(0,0,0)$ to $(x_1, y_1, 1)$ lies along your 3D line,
and the side from $(0,0,0)$ to $(0,0, 1)$ lies along the $z$-axis.
So the angle between your line and the $z$-axis is the angle at $(0,0,0)$ in this triangle.
The two sides of this triangle that meet at $(0,0,0)$ have lengths $1$
(the adjacent side)
and $sqrt{x_1^2 + y_1^2 + 1}$ (the hypotenuse).
The opposite side has length $sqrt{x_1^2 + y_1^2}.$
You have several choices regarding which trigonometric formula to apply,
but since you like the inverse tangent, and the tangent is
"opposite divided by adjacent",
you can say that your angle is
$$ arctanleft(sqrt{x_1^2 + y_1^2}right)
= arctanleft(sqrt{cot^2(theta_{xz}) + cot^2(theta_{yz})}right). $$
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
I suppose that when you project your line orthographically on the $x,z$ plane and measure the angle in that plane, you are measuring that angle from the $x$ axis;
and likewise you measure the angle in the $y,z$ plane from the $y$ axis.
You know the 3D line goes through $(0,0,0).$
You can easily detect if the line is completely in the $x,y$ plane,
$90$ degrees from the $z$ axis, and in that case you have a solution.
So let's consider just the case where you have looked at the line
and determined it does not lie in the $x,y$ plane.
In that case the line passes through a point somewhere with the coordinates
$(x_1, y_1, 1).$
Projected on the $x,z$ plane, the line passes through $(0,0)$ and $(x_1,1),$
so by making a right triangle with vertices at those two points and
a third vertex at $(x_1,0),$ we can apply the definition of cotangent to this triangle to conclude that if $theta_{xz}$ is the angle at $(0,0)$
then $cot theta_{xz} = x_1.$
Note that $theta_{xz}$ is the angle you called "xz". So if you know that angle, you can just take its cotangent and you then know $x_1.$
For similar reasons, if $theta_{yz}$ is the angle you called "yz" in the $y,z$ plane, then $cot theta_{yz} = y_1.$
Now that you know the coordinates $x_1$ and $y_1,$ you can construct a right triangle with vertices at $(0,0,0),$ $(x_1, y_1, 1),$ and $(0,0, 1).$
In this triangle, the angle at $(0,0, 1)$ is the right angle,
the side from $(0,0,0)$ to $(x_1, y_1, 1)$ lies along your 3D line,
and the side from $(0,0,0)$ to $(0,0, 1)$ lies along the $z$-axis.
So the angle between your line and the $z$-axis is the angle at $(0,0,0)$ in this triangle.
The two sides of this triangle that meet at $(0,0,0)$ have lengths $1$
(the adjacent side)
and $sqrt{x_1^2 + y_1^2 + 1}$ (the hypotenuse).
The opposite side has length $sqrt{x_1^2 + y_1^2}.$
You have several choices regarding which trigonometric formula to apply,
but since you like the inverse tangent, and the tangent is
"opposite divided by adjacent",
you can say that your angle is
$$ arctanleft(sqrt{x_1^2 + y_1^2}right)
= arctanleft(sqrt{cot^2(theta_{xz}) + cot^2(theta_{yz})}right). $$
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
add a comment |
up vote
1
down vote
accepted
I suppose that when you project your line orthographically on the $x,z$ plane and measure the angle in that plane, you are measuring that angle from the $x$ axis;
and likewise you measure the angle in the $y,z$ plane from the $y$ axis.
You know the 3D line goes through $(0,0,0).$
You can easily detect if the line is completely in the $x,y$ plane,
$90$ degrees from the $z$ axis, and in that case you have a solution.
So let's consider just the case where you have looked at the line
and determined it does not lie in the $x,y$ plane.
In that case the line passes through a point somewhere with the coordinates
$(x_1, y_1, 1).$
Projected on the $x,z$ plane, the line passes through $(0,0)$ and $(x_1,1),$
so by making a right triangle with vertices at those two points and
a third vertex at $(x_1,0),$ we can apply the definition of cotangent to this triangle to conclude that if $theta_{xz}$ is the angle at $(0,0)$
then $cot theta_{xz} = x_1.$
Note that $theta_{xz}$ is the angle you called "xz". So if you know that angle, you can just take its cotangent and you then know $x_1.$
For similar reasons, if $theta_{yz}$ is the angle you called "yz" in the $y,z$ plane, then $cot theta_{yz} = y_1.$
Now that you know the coordinates $x_1$ and $y_1,$ you can construct a right triangle with vertices at $(0,0,0),$ $(x_1, y_1, 1),$ and $(0,0, 1).$
In this triangle, the angle at $(0,0, 1)$ is the right angle,
the side from $(0,0,0)$ to $(x_1, y_1, 1)$ lies along your 3D line,
and the side from $(0,0,0)$ to $(0,0, 1)$ lies along the $z$-axis.
So the angle between your line and the $z$-axis is the angle at $(0,0,0)$ in this triangle.
The two sides of this triangle that meet at $(0,0,0)$ have lengths $1$
(the adjacent side)
and $sqrt{x_1^2 + y_1^2 + 1}$ (the hypotenuse).
The opposite side has length $sqrt{x_1^2 + y_1^2}.$
You have several choices regarding which trigonometric formula to apply,
but since you like the inverse tangent, and the tangent is
"opposite divided by adjacent",
you can say that your angle is
$$ arctanleft(sqrt{x_1^2 + y_1^2}right)
= arctanleft(sqrt{cot^2(theta_{xz}) + cot^2(theta_{yz})}right). $$
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
add a comment |
up vote
1
down vote
accepted
up vote
1
down vote
accepted
I suppose that when you project your line orthographically on the $x,z$ plane and measure the angle in that plane, you are measuring that angle from the $x$ axis;
and likewise you measure the angle in the $y,z$ plane from the $y$ axis.
You know the 3D line goes through $(0,0,0).$
You can easily detect if the line is completely in the $x,y$ plane,
$90$ degrees from the $z$ axis, and in that case you have a solution.
So let's consider just the case where you have looked at the line
and determined it does not lie in the $x,y$ plane.
In that case the line passes through a point somewhere with the coordinates
$(x_1, y_1, 1).$
Projected on the $x,z$ plane, the line passes through $(0,0)$ and $(x_1,1),$
so by making a right triangle with vertices at those two points and
a third vertex at $(x_1,0),$ we can apply the definition of cotangent to this triangle to conclude that if $theta_{xz}$ is the angle at $(0,0)$
then $cot theta_{xz} = x_1.$
Note that $theta_{xz}$ is the angle you called "xz". So if you know that angle, you can just take its cotangent and you then know $x_1.$
For similar reasons, if $theta_{yz}$ is the angle you called "yz" in the $y,z$ plane, then $cot theta_{yz} = y_1.$
Now that you know the coordinates $x_1$ and $y_1,$ you can construct a right triangle with vertices at $(0,0,0),$ $(x_1, y_1, 1),$ and $(0,0, 1).$
In this triangle, the angle at $(0,0, 1)$ is the right angle,
the side from $(0,0,0)$ to $(x_1, y_1, 1)$ lies along your 3D line,
and the side from $(0,0,0)$ to $(0,0, 1)$ lies along the $z$-axis.
So the angle between your line and the $z$-axis is the angle at $(0,0,0)$ in this triangle.
The two sides of this triangle that meet at $(0,0,0)$ have lengths $1$
(the adjacent side)
and $sqrt{x_1^2 + y_1^2 + 1}$ (the hypotenuse).
The opposite side has length $sqrt{x_1^2 + y_1^2}.$
You have several choices regarding which trigonometric formula to apply,
but since you like the inverse tangent, and the tangent is
"opposite divided by adjacent",
you can say that your angle is
$$ arctanleft(sqrt{x_1^2 + y_1^2}right)
= arctanleft(sqrt{cot^2(theta_{xz}) + cot^2(theta_{yz})}right). $$
I suppose that when you project your line orthographically on the $x,z$ plane and measure the angle in that plane, you are measuring that angle from the $x$ axis;
and likewise you measure the angle in the $y,z$ plane from the $y$ axis.
You know the 3D line goes through $(0,0,0).$
You can easily detect if the line is completely in the $x,y$ plane,
$90$ degrees from the $z$ axis, and in that case you have a solution.
So let's consider just the case where you have looked at the line
and determined it does not lie in the $x,y$ plane.
In that case the line passes through a point somewhere with the coordinates
$(x_1, y_1, 1).$
Projected on the $x,z$ plane, the line passes through $(0,0)$ and $(x_1,1),$
so by making a right triangle with vertices at those two points and
a third vertex at $(x_1,0),$ we can apply the definition of cotangent to this triangle to conclude that if $theta_{xz}$ is the angle at $(0,0)$
then $cot theta_{xz} = x_1.$
Note that $theta_{xz}$ is the angle you called "xz". So if you know that angle, you can just take its cotangent and you then know $x_1.$
For similar reasons, if $theta_{yz}$ is the angle you called "yz" in the $y,z$ plane, then $cot theta_{yz} = y_1.$
Now that you know the coordinates $x_1$ and $y_1,$ you can construct a right triangle with vertices at $(0,0,0),$ $(x_1, y_1, 1),$ and $(0,0, 1).$
In this triangle, the angle at $(0,0, 1)$ is the right angle,
the side from $(0,0,0)$ to $(x_1, y_1, 1)$ lies along your 3D line,
and the side from $(0,0,0)$ to $(0,0, 1)$ lies along the $z$-axis.
So the angle between your line and the $z$-axis is the angle at $(0,0,0)$ in this triangle.
The two sides of this triangle that meet at $(0,0,0)$ have lengths $1$
(the adjacent side)
and $sqrt{x_1^2 + y_1^2 + 1}$ (the hypotenuse).
The opposite side has length $sqrt{x_1^2 + y_1^2}.$
You have several choices regarding which trigonometric formula to apply,
but since you like the inverse tangent, and the tangent is
"opposite divided by adjacent",
you can say that your angle is
$$ arctanleft(sqrt{x_1^2 + y_1^2}right)
= arctanleft(sqrt{cot^2(theta_{xz}) + cot^2(theta_{yz})}right). $$
answered Nov 20 at 0:58
David K
51.2k340113
51.2k340113
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
add a comment |
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
Wow, it's as simple as "locate the point at z=1 and make triangles..." why didn't i come up with that? Haha, thanks for unlocking my brain :-)
– Louis Somers
2 days ago
add a comment |
Louis Somers is a new contributor. Be nice, and check out our Code of Conduct.
Louis Somers is a new contributor. Be nice, and check out our Code of Conduct.
Louis Somers is a new contributor. Be nice, and check out our Code of Conduct.
Louis Somers is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3005744%2fcalculating-the-angle-towards-the-z-axis-given-the-orthographical-angles-in-the%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown