Shifting Drawings Pygame
I have 3 differents functions which draws, Letters, Rectangles (Yellow and Red) and Update Rectangle Positions.

My functions
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
This 2 is my main function when I set the display
This function updates new position of Rectangles
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
I have a for loop that, iterates my rectangle positions each time. However, evertime when I make rectangles move, I want to show each step. (Ex: From first row to second row, second column to thir column etc..)
The problem is that, In my for loop, I have tried many things but couldn't managed to it. Any suggestion to accomplish this? I have tried, timer, wait, sleep, displayupdate maybe I am doing something wrong.
Here is my Loop
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
To sum up, I would like to update my red and yellow rectangle positions each second. For example, Yellow rectangle is located on I,R 0 9, after a second It will go to H Q Z 8.
If you would like to see all my codes :
import pygame
import string
import sys
import time
import threading
Clock = pygame.time.Clock()
Iterator = 0
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
DARKBLUE = (0, 0, 128)
pygame.init()
# Set the width and height of the screen [width, height]
size = (1700, 950)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Poligram")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
LeftRightMove, UpdownMove = Fill(Iterator)
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
pygame.display.flip()
# --- Limit to 60 frames per second
# Close the window and quit.
pygame.quit()
python graphics timer pygame
add a comment |
I have 3 differents functions which draws, Letters, Rectangles (Yellow and Red) and Update Rectangle Positions.

My functions
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
This 2 is my main function when I set the display
This function updates new position of Rectangles
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
I have a for loop that, iterates my rectangle positions each time. However, evertime when I make rectangles move, I want to show each step. (Ex: From first row to second row, second column to thir column etc..)
The problem is that, In my for loop, I have tried many things but couldn't managed to it. Any suggestion to accomplish this? I have tried, timer, wait, sleep, displayupdate maybe I am doing something wrong.
Here is my Loop
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
To sum up, I would like to update my red and yellow rectangle positions each second. For example, Yellow rectangle is located on I,R 0 9, after a second It will go to H Q Z 8.
If you would like to see all my codes :
import pygame
import string
import sys
import time
import threading
Clock = pygame.time.Clock()
Iterator = 0
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
DARKBLUE = (0, 0, 128)
pygame.init()
# Set the width and height of the screen [width, height]
size = (1700, 950)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Poligram")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
LeftRightMove, UpdownMove = Fill(Iterator)
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
pygame.display.flip()
# --- Limit to 60 frames per second
# Close the window and quit.
pygame.quit()
python graphics timer pygame
Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58
add a comment |
I have 3 differents functions which draws, Letters, Rectangles (Yellow and Red) and Update Rectangle Positions.

My functions
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
This 2 is my main function when I set the display
This function updates new position of Rectangles
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
I have a for loop that, iterates my rectangle positions each time. However, evertime when I make rectangles move, I want to show each step. (Ex: From first row to second row, second column to thir column etc..)
The problem is that, In my for loop, I have tried many things but couldn't managed to it. Any suggestion to accomplish this? I have tried, timer, wait, sleep, displayupdate maybe I am doing something wrong.
Here is my Loop
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
To sum up, I would like to update my red and yellow rectangle positions each second. For example, Yellow rectangle is located on I,R 0 9, after a second It will go to H Q Z 8.
If you would like to see all my codes :
import pygame
import string
import sys
import time
import threading
Clock = pygame.time.Clock()
Iterator = 0
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
DARKBLUE = (0, 0, 128)
pygame.init()
# Set the width and height of the screen [width, height]
size = (1700, 950)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Poligram")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
LeftRightMove, UpdownMove = Fill(Iterator)
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
pygame.display.flip()
# --- Limit to 60 frames per second
# Close the window and quit.
pygame.quit()
python graphics timer pygame
I have 3 differents functions which draws, Letters, Rectangles (Yellow and Red) and Update Rectangle Positions.

My functions
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
This 2 is my main function when I set the display
This function updates new position of Rectangles
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
I have a for loop that, iterates my rectangle positions each time. However, evertime when I make rectangles move, I want to show each step. (Ex: From first row to second row, second column to thir column etc..)
The problem is that, In my for loop, I have tried many things but couldn't managed to it. Any suggestion to accomplish this? I have tried, timer, wait, sleep, displayupdate maybe I am doing something wrong.
Here is my Loop
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
To sum up, I would like to update my red and yellow rectangle positions each second. For example, Yellow rectangle is located on I,R 0 9, after a second It will go to H Q Z 8.
If you would like to see all my codes :
import pygame
import string
import sys
import time
import threading
Clock = pygame.time.Clock()
Iterator = 0
def DrawText():
Alphabet = list(string.ascii_uppercase + string.digits)
HorizontalIterator = 0
VerticalIterator = 0
for i in range(len(Alphabet)):
font = pygame.font.SysFont('Arial', 250, True, False)
font = pygame.font.Font(None, 225)
text = font.render(Alphabet[i], True, BLACK)
screen.blit(text, [20 + HorizontalIterator, 100 + VerticalIterator])
HorizontalIterator = HorizontalIterator + 190
if HorizontalIterator >= 1700:
HorizontalIterator = 0
VerticalIterator = VerticalIterator + 180
def Fill(Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 95))
return RectangleHorizontal, RectangleVertical
def NewPositionOfRectangle(RectangleHorizontal, RectangleVertical, Iterator):
RectangleHorizontal = pygame.Surface((140, 700), pygame.SRCALPHA, 32)
RectangleHorizontal.fill(((255, 255, 0, 150)))
screen.blit(RectangleHorizontal, (10 + Iterator, 95))
# Vertical Rectangle
RectangleVertical = pygame.Surface((1650, 140), pygame.SRCALPHA, 32)
RectangleVertical.fill(((255, 0, 0, 150)))
screen.blit(RectangleVertical, (10, 635))
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
DARKBLUE = (0, 0, 128)
pygame.init()
# Set the width and height of the screen [width, height]
size = (1700, 950)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Poligram")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
# -------- Main Program Loop -----------
while not done:
# --- Main event loop
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# --- Game logic should go here
# --- Screen-clearing code goes here
# Here, we clear the screen to white. Don't put other drawing commands
# above this, or they will be erased with this command.
# If you want a background image, replace this clear with blit'ing the
# background image.
screen.fill(WHITE)
# --- Drawing code should go here
LeftRightMove, UpdownMove = Fill(Iterator)
for Iterator in range(0, 1530, 190):
NewPositionOfRectangle(LeftRightMove, UpdownMove, Iterator)
screen.fill(WHITE)
DrawText()
Fill(Iterator)
if Iterator == 1520:
Iterator = 0
pygame.display.flip()
# --- Limit to 60 frames per second
# Close the window and quit.
pygame.quit()
python graphics timer pygame
python graphics timer pygame
edited Nov 25 '18 at 21:56
Ibrahim Sefa Ozyesil
asked Nov 25 '18 at 21:16
Ibrahim Sefa OzyesilIbrahim Sefa Ozyesil
347
347
Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58
add a comment |
Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58
Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58
add a comment |
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Please post a minimal, complete (runnable) and verifiable example and make sure that it's formatted correctly (select the code and press Ctrl+K to indent it once). -- It's also not really clear to me what you want to achieve. Please provide more details about your goals and issues.
– skrx
Nov 25 '18 at 21:24
@skrx I hope this is better as it look. By example I try to explain what I want to achieve.
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:33
All codes are added as well. @skrx
– Ibrahim Sefa Ozyesil
Nov 25 '18 at 21:58